

"CapshipRailgun.Fire"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"^capship/canon_fire_01.wav"
		"wave"	"^capship/canon_fire_02.wav"
		"wave"	"^capship/canon_fire_03.wav"
		"wave"	"^capship/canon_fire_04.wav"
		"wave"	"^capship/canon_fire_05.wav"
		"wave"	"^capship/canon_fire_06.wav"
		"wave"	"^capship/canon_fire_07.wav"
		"wave"	"^capship/canon_fire_08.wav"
	}
}

"CapshipRailgun.Impact"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"^capship/canon_projectile_explosion_01.wav"
		"wave"	"^capship/canon_projectile_explosion_02.wav"
		"wave"	"^capship/canon_projectile_explosion_03.wav"
	}
}

"CapshipRailgun.ImpactShield"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"^capship/canon_projectile_explosion_01.wav"
		"wave"	"^capship/canon_projectile_explosion_02.wav"
		"wave"	"^capship/canon_projectile_explosion_03.wav"
	}
}


"CapshipBeam.Fire"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
		"wave"	"^capship/laser_turret_01.wav"
		"wave"	"^capship/laser_turret_02.wav"
	}
}

"CapshipBeam.Impact"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"	"PITCH_NORM"

	"wave"	"^capship/laser_grind.wav"
}

"CapshipBeam.ImpactShield"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"	"PITCH_NORM"

	"wave"	"^capship/laser_grind.wav"
}