//
//
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE:  AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM		1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

"HUDQuickInfo.LowHealth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"common/warning.wav"
}

"HUDQuickInfo.LowAmmo"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"common/warning.wav"
}

// Not used ATM
"HudChat.Message"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/talk.wav"
}

"HudTarget.TargetChanged"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.6"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/target_beep.wav"
}

"HudTarget.Locked"
{
	"channel"	"136" // Random Channel so the noises dont overlap
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/target_locked.wav"
}

"HudTarget.LostLock"
{
	"channel"	"136" // Random Channel so the noises dont overlap
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/target_lost.wav"
}

"HudTarget.LockedLoop"
{
	"channel"	"136" // Random Channel so the noises dont overlap
	"volume"	"0.2"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/locked_loop.wav"
}

"HudTarget.LockingLoop"
{
	"channel"	"136" // Random Channel so the noises dont overlap
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/locking_loop.wav"
}


"HudTarget.TargetLeadon"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/target_leadon.wav"
}

"HudRadar.Missile"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/missile_alarm.wav"
}

"HudSpace.LowHull"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/low_hull_alarm.wav"
}

"Cockpit.ImpactAlarm"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/impact_alarm.wav"
}

"Cockpit.ShieldAlarm"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"	"PITCH_NORM"

	"wave"	"cockpit/alarm_medium.wav"
}

// Client .dll sounds

"Player.HitIndicator"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"notifications/hit_indicator.wav"
}

"Player.DenyWeaponSelection"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.32"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_hudoff.wav"
}

"MenuMusic.Intro"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"#music\HL2_song7.mp3"
}

"d1_town.Music_Intro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NONE"

	"wave"			"*#music/HL2_song7.mp3"
}
