"ngm_heavy"
{
	"printname" "NGM Heavy Fighter"
	"Role" "2048" // TARGET_HEAVY_FIGHTER
	"model_inches" "models/ships/ngm_hvy_fighter.mdl"
	"model_meters" "models/ships/ngm_hvy_fighter_space.mdl"
	"MaxSpeed" "80"
	"BoostSpeed" "130"
	"StartTime" "0.0"
	"EnergyRate" "30"
	"EnergyPool" "200"

	"UseLockOn"		"1"
	"TimeToLock"		"0.0"
	"MinDotLock"		"0.906507787" // cos 25 degree (50 degree spread)
	"MinDotLoseLock"	"0.906507787"
	"LockDistance"		"720"

	"ShieldPoints"  "450"
	"ShieldChargeRate" "300"
	"ShieldChargeDelay" "5.0"
	"HitPoints"	"700"
	"NumGibs"	"0"
	"NumSeats"	"1"
	"MassOverride" "34000" // Loaded F16
	
	"PrimaryAmmo" "1000"
	"SecondaryAmmo" "60"
	
	"PrimaryRange" 		"820"
	"SecondaryRange" 	"620"

	"PrimaryAmmoSprite" "ammo_laser"
	"SecondaryAmmoSprite" "ammo_flak"

	"EngineSound"		"NGM_Heavy_Engine.Idle"
	"BoostSound"		"NGM_Heavy_Engine.Boost"
	"EngineStopSound"	"NGM_Heavy_Engine.Stop"
	"BoostStopSound"	"NGM_Heavy_Engine.BoostStop"

	// Degrees per second
	"MaxTurnRoll" "60" // Roll
	"MaxTurnPitch" "55" // Pitch
	"MaxTurnYaw" "45" // Yaw

	// Meters per second squared
	"AccelX" "45"
	"AccelY" "25"
	"AccelZ" "30"
	// Degrees per second squared
	"AngAccelRoll" "60" // Roll
	"AngAccelPitch" "200" // Pitch
	"AngAccelYaw" "110" // Yaw
	

	"WeaponData"
	{
		"laser_large"
		{
			"locked" "1"
			"nomodel" "1"
			"trigger" "1" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "laser1"
			//"group" "1"
			"stagger_delay" "0.0" // generally i * shootTime / numGunsInGroup
			"primary" "1"
			
		}
		"laser_large"
		{
			"locked" "1"
			"nomodel" "1"
			"trigger" "1" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "laser2"
			//"group" "1"
			"stagger_delay" "0.0" // generally i * shootTime / numGunsInGroup
			"primary" "1"
			
		}
		"heavy_cannon"
		{
			"locked" "1"
			"nomodel" "1"
			"trigger" "1" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "chaingun"
			//"group" "1"
			"stagger_delay" "0.0" // generally i * shootTime / numGunsInGroup
			"primary" "1"
			
		}
		"flak_cannon"
		{
			"locked" "1"
			"nomodel" "1"
			"trigger" "2048" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "flak1"
			//"group" "1"
			"stagger_delay" "0.0" // generally i * shootTime / numGunsInGroup
		}
		"flak_cannon"
		{
			"locked" "1"
			"nomodel" "1"
			"trigger" "2048" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "flak2"
			//"group" "1"
			"stagger_delay" "0.4" // generally i * shootTime / numGunsInGroup		
		}
	}
	"EngineData"
	{
		"engine1"
		{
			"Scale" "1.0"
		}
		"engine2"
		{
			"Scale" "1.0"
		}
		"engine3"
		{
			"Scale" "1.5"
		}
		"engine4"
		{
			"Scale" "1.5"
		}
	}
}
