WeaponData
{
	primary_weapon
	{
		"stamina"			"0"
		"hold_time"		"0"
		"cycle_time"		"0.5"
		"charge_hold_release"	"0"
	}
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"viewmodel"		"models/weapons/v_mosquito.mdl"
	"bucket"			"0"
	"bucket_position"		"0"

	"weight"			"0"
	"item_flags"		"0"
	"autoswitchto"		"1"
	"autoswitchfrom"		"1"
}