WeaponData
{
	primary_weapon
	{
		animation
		{
			"aim"		"1"
			"aim_prefix"		"tail"
		}

		projectile
		{
			"speed"				"1250"
			"radius_damage"		"200"
			"start_up"			"25"
			"start_forward"		"0"
			"start_right"		"0"
			"gravity"			"0.35"
			"model"			"models/weapons/ant/soldier_primary_acid.mdl"
		}
		
		damage
		{
			player				"30"
			structure			"20"
		}

		sound
		{
			"hold"			""
			"charge"			""
			"shoot"			"weapon.ant.soldier.primary.acid.spit"
			"explode"			"weapon.ant.soldier.primary.acid.explode"
		}
		
		"stamina"			"10"
		"hold_time"		"0"
		"cycle_time"		"0.75"
		"charge_hold_release"	"0"
	}

	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			""
	"viewmodel"			"models/weapons/ant/v_soldier_tail.mdl"

	"bucket"				"1"
	"bucket_position"			"1"

	"weight"				"1"
	"item_flags"			"0"
	"autoswitchto"			"1"
	"autoswitchfrom"			"1"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"crosshair"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
}