WeaponData
{
	primary_weapon
	{
		animation
		{
			"prefix"		""
		}

		damage
		{
			"player"			"-25"
			"structure"			"0"
		}
		
		melee
		{
			"min_angle"			"90"
			"max_angle"			"180"
			"radius_damage"		"125"
			"punch"				"25"
		}
		
		sound
		{
						
			"miss"				"weapon.generic.jaw.swing"
			"swing"				"weapon.termite.repair"
			"hit"				"player.healed"
		}

		"stamina"				"10"
		"hold_time"				"0"
		"cycle_time"			"1"
		"charge_hold_release"	"0"
	}
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#weapon_termite_medic_heal"
	"viewmodel"			"models/weapons/termite/v_worker_jaw.mdl"
	"bucket"			"1"
	"bucket_position"	"1"

	"autoswitchto"			"1"
	"autoswitchfrom"		"1"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"c"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"ammo2"
		{
			"file"		"sprites/640hud7"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
}