// HL2 Weapons

// *******
// BULLETS

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

"Grenade.Bounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/hegrenade/he_bounce-1.wav"
}

"BaseGrenade.Explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"		"80,120"

	"wave"	"weapons/explosion1.wav"
	"wave"	"weapons/explosion2.wav"
	"wave"	"weapons/explosion3.wav"
	"wave"	"weapons/explosion4.wav"
}

"BaseExplosionEffect.Sound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"		"80,120"

	"wave"	"weapons/explosion1.wav"
	"wave"	"weapons/explosion2.wav"
	"wave"	"weapons/explosion3.wav"
	"wave"	"weapons/explosion4.wav"
}

"Weapon_Cutlass.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/swing1.wav"
		"wave"	"weapons/swing2.wav"
		"wave"	"weapons/swing3.wav"
		"wave"	"weapons/swing4.wav"
		"wave"	"weapons/swing5.wav"
		"wave"	"weapons/swing6.wav"
	}
}

"Weapon_TwoAxe.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"

	"wave"	"weapons/swing_large1.wav"
}

"Weapon_Flintlock.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"pitch"			"98,102"
	"wave"			"weapons/pistolshot.wav"
}

"Weapon_Flintlock.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"98,102"
	"wave"			"weapons/blankshot.wav"
}

"Weapon_Flintlock.Cock"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"98,102"
	"wave"			"weapons/flcock.wav"
}

"Weapon_Crossbow.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"93,108"
	"wave"			"weapons/crossbowfire.wav"
}

"Weapon_Crossbow.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/cbreload2.wav"
}


"Weapon_PowderKeg.Wick"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/wick.wav"
}

"Weapon_Longbow.Pullback"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"98,102"
	"wave"			"weapons/longbow/longbow_pullback.wav"
}

"Weapon_Longbow.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/longbow/longbow_fireandreload.wav"
}

"Weapon_Blunderbuss.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.5"
	"pitch"			"98,102"
	"wave"			"weapons/blunderbuss/blunderbuss_fire.wav"
}

"Weapon_Blunderbuss.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/blunderbuss/blunderbuss_reload.wav"
}

"Weapon_Parrot.Launch"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"98,102"
	"wave"			"weapons/parrot/parrot_launch.wav"
}

"Weapon_Parrot.Callback"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/parrot/parrot_callback.wav"
}

"Arrow.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"wave"			"impact/arrow_impact.wav"
}

"Weapon_ThrowAxe.Throw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.7"
	"pitch"			"98,102"
	"wave"			"weapons/axe/axe_throw.wav"
}

"Weapon_ThrowAxe.AirFlip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"pitch"			"98,102"
	"wave"			"weapons/axe/axe_airflip.wav"
}

"Parrot.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		"weapons/parrot/parrot_squawk1.wav"
		"wave"		"weapons/parrot/parrot_squawk2.wav"
	}
}

"Parrot.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"98,102"
	"wave"			"weapons/parrot/parrot_die.wav"
}

"Parrot.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"98,102"

	"wave"			"weapons/parrot/parrot_squawkloud1.wav"
}

"Parrot.Flee"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"98,102"

	"wave"			"weapons/parrot/parrot_squawkloud2.wav"
}

"Parrot.Fart"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"pitch"			"98,102"

	"wave"			"weapons/parrot/parrot_fart.wav"
}
