"Forgotten_silentwind"
{
	"playrandom"
	{
		"volume"	"0.05,0.08"
		"time"		"2.0, 4.0"
		"pitch"		"90,130"
		"position"	"random"
		"rndwave"
		{
			"wave" "ambient/wind/wind_med1.wav"
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
			"wave" "ambient/wind/wind_snippet3.wav"
			"wave" "ambient/wind/wind_snippet4.wav"
			"wave" "ambient/wind/wind_snippet5.wav"
		}
	}
}


"Forgotten_strongwind"
{
	"playrandom"
	{
		"time"		"3,5"
		"volume"	"0.1,0.2"
		"pitch"		"90,115"
		"soundlevel"	"SNDLVL_140dB"
		
		"position"	"random"

		"rndwave"
		{
			"wave"	""ambient/wind/wind_med1.wav""
			"wave"	"ambient/wind/wind_med2.wav"
			"wave"	"ambient/wind/wind_hit1.wav"
			"wave"	"ambient/wind/wind_hit2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"

		}
	}
}


"Forgotten_tunnelwind"
{
	"playrandom"
	{
		"time"		"4,10"
		"volume"	"0.1"
		"pitch"		"90,115"
		"position"	"random"
		"rndwave"
		{
		"wave" 		"ambient/wind/wind_moan1.wav"
		"wave" 		"ambient/wind/wind_moan2.wav"
		"wave" 		"ambient/wind/wind_moan3.wav"
		}
	}
	
	"playlooping"
	{
		"volume"	".07"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ambience_base.wav"
	}	

}


"Forgotten_smallwater"
{
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/water/drip_loop1.wav"
	}	
}


"Forgotten_knightspawn"
{
	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"100"
		"wave"		"ambient/cavedungeon.wav"
	}	
}



"Forgotten_corridor"
{
		
	"playlooping"
	{
		"volume"	".05"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/underground.wav"
	}	

}