WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	""
	"viewmodel"				"models/weapons/v_chest.mdl"
	"playermodel"			"models/props/chest/chest.mdl"
	"PlayerAnimationExtension"	"chest"
	
	"anim_prefix"			"anim"
	"bucket"				"0"
	"bucket_position"		"2"

	"clip_size"				"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
	}
}