WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Skirmisher_Flintlock"
	"viewmodel"			"models/weapons/pistol.mdl"
	"playermodel"			"models/weapons/w_pistol/w_pistol.mdl"
	"PlayerAnimationExtension"	"flintlock"
	
	"anim_prefix"			"anim"
	"bucket"			"1"
	"bucket_position"		"2"

	"clip_size"				"6"
	"primary_ammo"			"AMMO_FLINTLOCK"
	"secondary_ammo"		"None"

	"weight"				"2"
	"item_flags"			"6"

	"damage"			"40"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Flintlock.Single"
		"melee_hit"		"Weapon_Crowbar.Melee_Hit"
		"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"HUD/pistol"
				"x"		"0"
				"y"		"0"
				"width"		"256"
				"height"	"128"
		}
		"weapon_s"
		{
				"file"		"HUD/pistol"
				"x"		"0"
				"y"		"0"
				"width"		"256"
				"height"	"128"
		}
		"ammo"
		{
				"file"		"HUD/pistolammo"
				"x"		"0"
				"y"		"0"
				"width"		"256"
				"height"	"128"
		}
		"ammo2"
		{
			"file"		"HUD/pistolammoballs"
			"x"			"0"
			"y"			"0"
			"width"		"128"
			"height"	"128"
		}
	}
}