WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Skirmisher_PowderKeg"
	"viewmodel"			"models/weapons/keg.mdl"
	"playermodel"			"models/weapons/w_keg/w_keg.mdl"
	"PlayerAnimationExtension"	"keg"
	
	"anim_prefix"			"anim"
	"bucket"			"2"
	"bucket_position"		"1"

	"clip_size"			"-1"
	"clip2_size"			"-1"
	"default_clip"			"1"
	"default_clip2"			"-1"

	"primary_ammo"			"AMMO_GRENADE"
	"secondary_ammo"		"None"

	"weight"			"1"
	"item_flags"			"18"	// ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"HUD/keg"
				"x"		"0"
				"y"		"0"
				"width"		"256"
				"height"	"256"
		}
		"weapon_s"
		{
				"file"		"HUD/keg"
				"x"		"0"
				"y"		"0"
				"width"		"256"
				"height"	"256"
		}
	}
}