WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Captain_Blunderbuss"
	"viewmodel"			"models/weapons/blunderbus.mdl"
	"playermodel"			"models/weapons/w_blunderbus/w_blunderbus.mdl"
	"PlayerAnimationExtension"	"blunderbus"
	
	"anim_prefix"			"anim"
	"bucket"			"1"
	"bucket_position"		"3"

	"clip_size"				"-1"
	"primary_ammo"			"AMMO_BLUNDERBUSS"
	"secondary_ammo"		"None"

	"weight"				"2"
	"item_flags"			"6"

	"damage"			"15"
	"spread"			"25" // Bullet spread in degrees
	"SpecialDamage"			"130"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"Weapon_Blunderbuss.Single"
		"reload"		"Weapon_Blunderbuss.Reload"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"HUD/blunderbuss"
				"x"		"0"
				"y"		"0"
				"width"		"512"
				"height"	"128"
		}
		"weapon_s"
		{
				"file"		"HUD/blunderbuss"
				"x"		"0"
				"y"		"0"
				"width"		"512"
				"height"	"128"
		}
		"ammo"
		{
				"file"		"HUD/pistolammoballs"
				"x"			"0"
				"y"			"0"
				"width"		"128"
				"height"	"128"
		}
	}
}