net.minecraft.client.gui.inventory

## Class GuiBeacon

- java.lang.Object
- - net.minecraft.client.gui.Gui
  - - net.minecraft.client.gui.GuiScreen
    - - net.minecraft.client.gui.inventory.GuiContainer
      - - net.minecraft.client.gui.inventory.GuiBeacon

-     public class GuiBeacon
      extends GuiContainer

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.client.gui.inventory.GuiContainer

      `inventorySlots`

    - ### Fields inherited from class net.minecraft.client.gui.GuiScreen

      `allowUserInput, guiParticles, height, isMacOs, width`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `initGui()` Adds the buttons (and other controls) to the screen in question.
    `void` | `updateScreen()` Called from the main game loop to update the screen.

    - ### Methods inherited from class net.minecraft.client.gui.inventory.GuiContainer

      `doesGuiPauseGame, drawScreen, onGuiClosed`

    - ### Methods inherited from class net.minecraft.client.gui.GuiScreen

      `confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution`

    - ### Methods inherited from class net.minecraft.client.gui.Gui

      `drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### GuiBeacon

          public GuiBeacon(InventoryPlayer par1,
                   TileEntityBeacon par2)

  - ### Method Detail

    - #### initGui

          public void initGui()

      Adds the buttons (and other controls) to the screen in question.
      Overrides:
        `initGui` in class `GuiContainer`

    - #### updateScreen

          public void updateScreen()

      Called from the main game loop to update the screen.
      Overrides:
        `updateScreen` in class `GuiContainer`