net.minecraft.block

## Class BlockPistonExtension

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockPistonExtension

-     public class BlockPistonExtension
      extends Block

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `BlockPistonExtension(int par1)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)` Adds all intersecting collision boxes to a list.
    `void` | `breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)` ejects contained items into the world, and notifies neighbours of an update, as appropriate
    `boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
    `boolean` | `canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)` checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    `void` | `clearHeadTexture()`
    `static int` | `getDirectionMeta(int par0)`
    `Icon` | `getIcon(int par1, int par2)`
    `int` | `getRenderType()` The type of render function that is called for this block
    `int` | `idPicked(World par1World, int par2, int par3, int par4)`
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
    `int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
    `void` | `registerIcons(IconRegister par1IconRegister)`
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
    `void` | `setHeadTexture(Icon par1Icon)`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, updateTick, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### BlockPistonExtension

          public BlockPistonExtension(int par1)

  - ### Method Detail

    - #### setHeadTexture

          public void setHeadTexture(Icon par1Icon)

    - #### breakBlock

          public void breakBlock(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        int par5,
                        int par6)

      ejects contained items into the world, and notifies neighbours of an update, as appropriate
      Overrides:
        `breakBlock` in class `Block`

    - #### clearHeadTexture

          public void clearHeadTexture()

    - #### getIcon

          public Icon getIcon(int par1,
                     int par2)

      Overrides:
        `getIcon` in class `Block`

    - #### registerIcons

          public void registerIcons(IconRegister par1IconRegister)

      Overrides:
        `registerIcons` in class `Block`

    - #### getRenderType

          public int getRenderType()

      The type of render function that is called for this block
      Overrides:
        `getRenderType` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### canPlaceBlockAt

          public boolean canPlaceBlockAt(World par1World,
                                int par2,
                                int par3,
                                int par4)

      Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
      Overrides:
        `canPlaceBlockAt` in class `Block`

    - #### canPlaceBlockOnSide

          public boolean canPlaceBlockOnSide(World par1World,
                                    int par2,
                                    int par3,
                                    int par4,
                                    int par5)

      checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
      Overrides:
        `canPlaceBlockOnSide` in class `Block`

    - #### quantityDropped

          public int quantityDropped(Random par1Random)

      Returns the quantity of items to drop on block destruction.
      Overrides:
        `quantityDropped` in class `Block`

    - #### addCollisionBoxesToList

          public void addCollisionBoxesToList(World par1World,
                                     int par2,
                                     int par3,
                                     int par4,
                                     AxisAlignedBB par5AxisAlignedBB,
                                     List par6List,
                                     Entity par7Entity)

      Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
      Overrides:
        `addCollisionBoxesToList` in class `Block`

    - #### setBlockBoundsBasedOnState

          public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4)

      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
        `setBlockBoundsBasedOnState` in class `Block`

    - #### onNeighborBlockChange

          public void onNeighborBlockChange(World par1World,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
      Overrides:
        `onNeighborBlockChange` in class `Block`

    - #### getDirectionMeta

          public static int getDirectionMeta(int par0)

    - #### idPicked

          public int idPicked(World par1World,
                     int par2,
                     int par3,
                     int par4)

      Overrides:
        `idPicked` in class `Block`