net.minecraft.block

## Class BlockLilyPad

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockFlower
    - - net.minecraft.block.BlockLilyPad

- All Implemented Interfaces:
    IPlantable

      public class BlockLilyPad
      extends BlockFlower

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)` Adds all intersecting collision boxes to a list.
    `boolean` | `canBlockStay(World par1World, int par2, int par3, int par4)` Can this block stay at this position.
    `int` | `colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)`
    `int` | `getBlockColor()`
    `AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
    `int` | `getRenderColor(int par1)`
    `int` | `getRenderType()` The type of render function that is called for this block

    - ### Methods inherited from class net.minecraft.block.BlockFlower

      `canPlaceBlockAt, getPlantID, getPlantMetadata, getPlantType, isOpaqueCube, onNeighborBlockChange, renderAsNormalBlock, updateTick`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getIcon, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, registerIcons, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, velocityToAddToEntity`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Method Detail

    - #### getRenderType

          public int getRenderType()

      The type of render function that is called for this block
      Overrides:
        `getRenderType` in class `BlockFlower`

    - #### addCollisionBoxesToList

          public void addCollisionBoxesToList(World par1World,
                                     int par2,
                                     int par3,
                                     int par4,
                                     AxisAlignedBB par5AxisAlignedBB,
                                     List par6List,
                                     Entity par7Entity)

      Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
      Overrides:
        `addCollisionBoxesToList` in class `Block`

    - #### getCollisionBoundingBoxFromPool

          public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                      int par2,
                                                      int par3,
                                                      int par4)

      Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
      Overrides:
        `getCollisionBoundingBoxFromPool` in class `BlockFlower`

    - #### getBlockColor

          public int getBlockColor()

      Overrides:
        `getBlockColor` in class `Block`

    - #### getRenderColor

          public int getRenderColor(int par1)

      Overrides:
        `getRenderColor` in class `Block`

    - #### colorMultiplier

          public int colorMultiplier(IBlockAccess par1IBlockAccess,
                            int par2,
                            int par3,
                            int par4)

      Overrides:
        `colorMultiplier` in class `Block`

    - #### canBlockStay

          public boolean canBlockStay(World par1World,
                             int par2,
                             int par3,
                             int par4)

      Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
      Overrides:
        `canBlockStay` in class `BlockFlower`