## Uses of Class
net.minecraft.client.renderer.Tessellator

- Packages that use Tessellator
  Package | Description
  --- | ---
  net.minecraft.client.model |
  net.minecraft.client.particle |
  net.minecraft.client.renderer |
  net.minecraftforge.client.model.obj |

- - ### Uses of Tessellator in net.minecraft.client.model

    Methods in net.minecraft.client.model with parameters of type Tessellator
    Modifier and Type | Method and Description
    --- | ---
    `void` | TexturedQuad.`draw(Tessellator par1Tessellator, float par2)`
    `void` | ModelBox.`render(Tessellator par1Tessellator, float par2)` Draw the six sided box defined by this ModelBox

  - ### Uses of Tessellator in net.minecraft.client.particle

    Methods in net.minecraft.client.particle with parameters of type Tessellator
    Modifier and Type | Method and Description
    --- | ---
    `void` | EntityReddustFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntitySmokeFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityHeartFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityBreakingFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityDiggingFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityCrit2FX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFootStepFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityLargeExplodeFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityCloudFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityHugeExplodeFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFireworkStarterFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityNoteFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntitySpellParticleFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityLavaFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntitySnowShovelFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFlameFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFireworkSparkFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityCritFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityFireworkOverlayFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityPickupFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`
    `void` | EntityPortalFX.`renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)`

  - ### Uses of Tessellator in net.minecraft.client.renderer

    Fields in net.minecraft.client.renderer declared as Tessellator
    Modifier and Type | Field and Description
    --- | ---
    `static Tessellator` | Tessellator.`instance` The static instance of the Tessellator.

    Methods in net.minecraft.client.renderer with parameters of type Tessellator
    Modifier and Type | Method and Description
    --- | ---
    `void` | RenderGlobal.`drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)`
    `void` | RenderGlobal.`drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)`
    `static void` | ItemRenderer.`renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7)` Renders an item held in hand as a 2D texture with thickness

  - ### Uses of Tessellator in net.minecraftforge.client.model.obj

    Methods in net.minecraftforge.client.model.obj with parameters of type Tessellator
    Modifier and Type | Method and Description
    --- | ---
    `void` | Face.`addFaceForRender(Tessellator tessellator)`
    `void` | Face.`addFaceForRender(Tessellator tessellator, float textureOffset)`
    `void` | GroupObject.`render(Tessellator tessellator)`