net.minecraft.block

## Class BlockDispenser

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockContainer
    - - net.minecraft.block.BlockDispenser

- All Implemented Interfaces:
    ITileEntityProvider
  Direct Known Subclasses:
    BlockDropper

      public class BlockDispenser
      extends BlockContainer

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `static IRegistry` | `dispenseBehaviorRegistry` Registry for all dispense behaviors.

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)` Called on server worlds only when the block has been replaced by a different block ID, or the same block with a different metadata value, but before the new metadata value is set.
    `TileEntity` | `createNewTileEntity(World par1World)` Returns a new instance of a block's tile entity class.
    `int` | `getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)` If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator.
    `static EnumFacing` | `getFacing(int par0)`
    `Icon` | `getIcon(int par1, int par2)`
    `static IPosition` | `getIPositionFromBlockSource(IBlockSource par0IBlockSource)`
    `boolean` | `hasComparatorInputOverride()` If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength.
    `boolean` | `onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `void` | `onBlockAdded(World par1World, int par2, int par3, int par4)` Called whenever the block is added into the world.
    `void` | `onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)` Called when the block is placed in the world.
    `void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
    `void` | `registerIcons(IconRegister par1IconRegister)`
    `int` | `tickRate(World par1World)` How many world ticks before ticking
    `void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

    - ### Methods inherited from class net.minecraft.block.BlockContainer

      `onBlockEventReceived`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFilledPercentage, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isOpaqueCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPreDestroy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, renderAsNormalBlock, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, velocityToAddToEntity, weakTileChanges`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### dispenseBehaviorRegistry

          public static final IRegistry dispenseBehaviorRegistry

      Registry for all dispense behaviors.

  - ### Method Detail

    - #### tickRate

          public int tickRate(World par1World)

      How many world ticks before ticking
      Overrides:
        `tickRate` in class `Block`

    - #### onBlockAdded

          public void onBlockAdded(World par1World,
                          int par2,
                          int par3,
                          int par4)

      Called whenever the block is added into the world. Args: world, x, y, z
      Overrides:
        `onBlockAdded` in class `BlockContainer`

    - #### getIcon

          public Icon getIcon(int par1,
                     int par2)

      Overrides:
        `getIcon` in class `Block`

    - #### registerIcons

          public void registerIcons(IconRegister par1IconRegister)

      Overrides:
        `registerIcons` in class `Block`

    - #### onBlockActivated

          public boolean onBlockActivated(World par1World,
                                 int par2,
                                 int par3,
                                 int par4,
                                 EntityPlayer par5EntityPlayer,
                                 int par6,
                                 float par7,
                                 float par8,
                                 float par9)

      Called upon block activation (right click on the block.)
      Overrides:
        `onBlockActivated` in class `Block`

    - #### onNeighborBlockChange

          public void onNeighborBlockChange(World par1World,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
      Overrides:
        `onNeighborBlockChange` in class `Block`

    - #### updateTick

          public void updateTick(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        Random par5Random)

      Ticks the block if it's been scheduled
      Overrides:
        `updateTick` in class `Block`

    - #### createNewTileEntity

          public TileEntity createNewTileEntity(World par1World)

      Returns a new instance of a block's tile entity class. Called on placing the block.

    - #### onBlockPlacedBy

          public void onBlockPlacedBy(World par1World,
                             int par2,
                             int par3,
                             int par4,
                             EntityLivingBase par5EntityLivingBase,
                             ItemStack par6ItemStack)

      Called when the block is placed in the world.
      Overrides:
        `onBlockPlacedBy` in class `Block`

    - #### breakBlock

          public void breakBlock(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        int par5,
                        int par6)

      Called on server worlds only when the block has been replaced by a different block ID, or the same block with a different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old metadata
      Overrides:
        `breakBlock` in class `BlockContainer`

    - #### getIPositionFromBlockSource

          public static IPosition getIPositionFromBlockSource(IBlockSource par0IBlockSource)

    - #### getFacing

          public static EnumFacing getFacing(int par0)

    - #### hasComparatorInputOverride

          public boolean hasComparatorInputOverride()

      If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength.
      Overrides:
        `hasComparatorInputOverride` in class `Block`

    - #### getComparatorInputOverride

          public int getComparatorInputOverride(World par1World,
                                       int par2,
                                       int par3,
                                       int par4,
                                       int par5)

      If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator.
      Overrides:
        `getComparatorInputOverride` in class `Block`