net.minecraft.enchantment

## Class EnchantmentHelper

- java.lang.Object
- - net.minecraft.enchantment.EnchantmentHelper

-     public class EnchantmentHelper
      extends Object

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `EnchantmentHelper()`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `static ItemStack` | `addRandomEnchantment(Random par0Random, ItemStack par1ItemStack, int par2)` Adds a random enchantment to the specified item.
    `static List` | `buildEnchantmentList(Random par0Random, ItemStack par1ItemStack, int par2)` Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level.
    `static int` | `calcItemStackEnchantability(Random par0Random, int par1, int par2, ItemStack par3ItemStack)` Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)
    `static int` | `func_92098_i(EntityLivingBase par0EntityLivingBase)`
    `static ItemStack` | `func_92099_a(Enchantment par0Enchantment, EntityLivingBase par1EntityLivingBase)`
    `static boolean` | `getAquaAffinityModifier(EntityLivingBase par0EntityLivingBase)` Returns the aqua affinity status of enchantments on current equipped item of player.
    `static int` | `getEfficiencyModifier(EntityLivingBase par0EntityLivingBase)` Return the extra efficiency of tools based on enchantments on equipped player item.
    `static int` | `getEnchantmentLevel(int par0, ItemStack par1ItemStack)` Returns the level of enchantment on the ItemStack passed.
    `static int` | `getEnchantmentModifierDamage(ItemStack[] par0ArrayOfItemStack, DamageSource par1DamageSource)` Returns the modifier of protection enchantments on armors equipped on player.
    `static float` | `getEnchantmentModifierLiving(EntityLivingBase par0EntityLivingBase, EntityLivingBase par1EntityLivingBase)` Return the (magic) extra damage of the enchantments on player equipped item.
    `static Map` | `getEnchantments(ItemStack par0ItemStack)` Return the enchantments for the specified stack.
    `static int` | `getFireAspectModifier(EntityLivingBase par0EntityLivingBase)`
    `static int` | `getFortuneModifier(EntityLivingBase par0EntityLivingBase)` Returns the fortune enchantment modifier of the current equipped item of player.
    `static int` | `getKnockbackModifier(EntityLivingBase par0EntityLivingBase, EntityLivingBase par1EntityLivingBase)` Returns the knockback value of enchantments on equipped player item.
    `static int` | `getLootingModifier(EntityLivingBase par0EntityLivingBase)` Returns the looting enchantment modifier of the current equipped item of player.
    `static int` | `getMaxEnchantmentLevel(int par0, ItemStack[] par1ArrayOfItemStack)` Returns the biggest level of the enchantment on the array of ItemStack passed.
    `static int` | `getRespiration(EntityLivingBase par0EntityLivingBase)` Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
    `static boolean` | `getSilkTouchModifier(EntityLivingBase par0EntityLivingBase)` Returns the silk touch status of enchantments on current equipped item of player.
    `static Map` | `mapEnchantmentData(int par0, ItemStack par1ItemStack)` Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.
    `static void` | `setEnchantments(Map par0Map, ItemStack par1ItemStack)` Set the enchantments for the specified stack.

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### EnchantmentHelper

          public EnchantmentHelper()

  - ### Method Detail

    - #### getEnchantmentLevel

          public static int getEnchantmentLevel(int par0,
                                ItemStack par1ItemStack)

      Returns the level of enchantment on the ItemStack passed.

    - #### getEnchantments

          public static Map getEnchantments(ItemStack par0ItemStack)

      Return the enchantments for the specified stack.

    - #### setEnchantments

          public static void setEnchantments(Map par0Map,
                             ItemStack par1ItemStack)

      Set the enchantments for the specified stack.

    - #### getMaxEnchantmentLevel

          public static int getMaxEnchantmentLevel(int par0,
                                   ItemStack[] par1ArrayOfItemStack)

      Returns the biggest level of the enchantment on the array of ItemStack passed.

    - #### getEnchantmentModifierDamage

          public static int getEnchantmentModifierDamage(ItemStack[] par0ArrayOfItemStack,
                                         DamageSource par1DamageSource)

      Returns the modifier of protection enchantments on armors equipped on player.

    - #### getEnchantmentModifierLiving

          public static float getEnchantmentModifierLiving(EntityLivingBase par0EntityLivingBase,
                                           EntityLivingBase par1EntityLivingBase)

      Return the (magic) extra damage of the enchantments on player equipped item.

    - #### getKnockbackModifier

          public static int getKnockbackModifier(EntityLivingBase par0EntityLivingBase,
                                 EntityLivingBase par1EntityLivingBase)

      Returns the knockback value of enchantments on equipped player item.

    - #### getFireAspectModifier

          public static int getFireAspectModifier(EntityLivingBase par0EntityLivingBase)

    - #### getRespiration

          public static int getRespiration(EntityLivingBase par0EntityLivingBase)

      Returns the 'Water Breathing' modifier of enchantments on player equipped armors.

    - #### getEfficiencyModifier

          public static int getEfficiencyModifier(EntityLivingBase par0EntityLivingBase)

      Return the extra efficiency of tools based on enchantments on equipped player item.

    - #### getSilkTouchModifier

          public static boolean getSilkTouchModifier(EntityLivingBase par0EntityLivingBase)

      Returns the silk touch status of enchantments on current equipped item of player.

    - #### getFortuneModifier

          public static int getFortuneModifier(EntityLivingBase par0EntityLivingBase)

      Returns the fortune enchantment modifier of the current equipped item of player.

    - #### getLootingModifier

          public static int getLootingModifier(EntityLivingBase par0EntityLivingBase)

      Returns the looting enchantment modifier of the current equipped item of player.

    - #### getAquaAffinityModifier

          public static boolean getAquaAffinityModifier(EntityLivingBase par0EntityLivingBase)

      Returns the aqua affinity status of enchantments on current equipped item of player.

    - #### func_92098_i

          public static int func_92098_i(EntityLivingBase par0EntityLivingBase)

    - #### func_92099_a

          public static ItemStack func_92099_a(Enchantment par0Enchantment,
                               EntityLivingBase par1EntityLivingBase)

    - #### calcItemStackEnchantability

          public static int calcItemStackEnchantability(Random par0Random,
                                        int par1,
                                        int par2,
                                        ItemStack par3ItemStack)

      Returns the enchantability of itemstack, it's uses a singular formula for each index (2nd parameter: 0, 1 and 2), cutting to the max enchantability power of the table (3rd parameter)

    - #### addRandomEnchantment

          public static ItemStack addRandomEnchantment(Random par0Random,
                                       ItemStack par1ItemStack,
                                       int par2)

      Adds a random enchantment to the specified item. Args: random, itemStack, enchantabilityLevel

    - #### buildEnchantmentList

          public static List buildEnchantmentList(Random par0Random,
                                  ItemStack par1ItemStack,
                                  int par2)

      Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd parameter is the total enchantability level.

    - #### mapEnchantmentData

          public static Map mapEnchantmentData(int par0,
                               ItemStack par1ItemStack)

      Creates a 'Map' of EnchantmentData (enchantments) possible to add on the ItemStack and the enchantability level passed.