## Uses of Class
net.minecraft.network.NetLoginHandler

- Packages that use NetLoginHandler
  Package | Description
  --- | ---
  cpw.mods.fml.common.modloader |
  cpw.mods.fml.common.network |
  net.minecraft.network |
  net.minecraftforge.common.network |

- - ### Uses of NetLoginHandler in cpw.mods.fml.common.modloader

    Methods in cpw.mods.fml.common.modloader with parameters of type NetLoginHandler
    Modifier and Type | Method and Description
    --- | ---
    `String` | ModLoaderConnectionHandler.`connectionReceived(NetLoginHandler netHandler, INetworkManager manager)`

  - ### Uses of NetLoginHandler in cpw.mods.fml.common.network

    Methods in cpw.mods.fml.common.network with parameters of type NetLoginHandler
    Modifier and Type | Method and Description
    --- | ---
    `String` | IConnectionHandler.`connectionReceived(NetLoginHandler netHandler, INetworkManager manager)` If you don't want the connection to continue, return a non-empty string here If you do, you can do other stuff here- note no FML negotiation has occured yet though the client is verified as having FML installed SERVER SIDE
    `static void` | FMLNetworkHandler.`handleLoginPacketOnServer(NetLoginHandler handler, Packet1Login login)`
    `static void` | FMLNetworkHandler.`onConnectionReceivedFromClient(NetLoginHandler netLoginHandler, MinecraftServer server, SocketAddress address, String userName)`

  - ### Uses of NetLoginHandler in net.minecraft.network

    Methods in net.minecraft.network with parameters of type NetLoginHandler
    Modifier and Type | Method and Description
    --- | ---
    `static boolean` | NetLoginHandler.`func_72531_a(NetLoginHandler par0NetLoginHandler, boolean par1)`

  - ### Uses of NetLoginHandler in net.minecraftforge.common.network

    Methods in net.minecraftforge.common.network with parameters of type NetLoginHandler
    Modifier and Type | Method and Description
    --- | ---
    `String` | ForgeConnectionHandler.`connectionReceived(NetLoginHandler netHandler, INetworkManager manager)`