net.minecraft.client.gui.inventory

## Class GuiInventory

- java.lang.Object
- - net.minecraft.client.gui.Gui
  - - net.minecraft.client.gui.GuiScreen
    - - net.minecraft.client.gui.inventory.GuiContainer
      - - net.minecraft.client.renderer.InventoryEffectRenderer
        - - net.minecraft.client.gui.inventory.GuiInventory

-     public class GuiInventory
      extends InventoryEffectRenderer

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.client.gui.inventory.GuiContainer

      `inventorySlots`

    - ### Fields inherited from class net.minecraft.client.gui.GuiScreen

      `allowUserInput, height, width`

    - ### Fields inherited from class net.minecraft.client.gui.Gui

      `icons, optionsBackground, statIcons`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `GuiInventory(EntityPlayer par1EntityPlayer)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `drawScreen(int par1, int par2, float par3)` Draws the screen and all the components in it.
    `static void` | `func_110423_a(int par0, int par1, int par2, float par3, float par4, EntityLivingBase par5EntityLivingBase)`
    `void` | `initGui()` Adds the buttons (and other controls) to the screen in question.
    `void` | `updateScreen()` Called from the main game loop to update the screen.

    - ### Methods inherited from class net.minecraft.client.gui.inventory.GuiContainer

      `doesGuiPauseGame, onGuiClosed`

    - ### Methods inherited from class net.minecraft.client.gui.GuiScreen

      `confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution`

    - ### Methods inherited from class net.minecraft.client.gui.Gui

      `drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### GuiInventory

          public GuiInventory(EntityPlayer par1EntityPlayer)

  - ### Method Detail

    - #### updateScreen

          public void updateScreen()

      Called from the main game loop to update the screen.
      Overrides:
        `updateScreen` in class `GuiContainer`

    - #### initGui

          public void initGui()

      Adds the buttons (and other controls) to the screen in question.
      Overrides:
        `initGui` in class `InventoryEffectRenderer`

    - #### drawScreen

          public void drawScreen(int par1,
                        int par2,
                        float par3)

      Draws the screen and all the components in it.
      Overrides:
        `drawScreen` in class `InventoryEffectRenderer`

    - #### func_110423_a

          public static void func_110423_a(int par0,
                           int par1,
                           int par2,
                           float par3,
                           float par4,
                           EntityLivingBase par5EntityLivingBase)