net.minecraft.client.model

## Class ModelBiped

- java.lang.Object
- - net.minecraft.client.model.ModelBase
  - - net.minecraft.client.model.ModelBiped

- Direct Known Subclasses:
    ModelEnderman, ModelZombie, ModelZombieVillager

      public class ModelBiped
      extends ModelBase

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `boolean` | `aimedBow` Records whether the model should be rendered aiming a bow.
    `ModelRenderer` | `bipedBody`
    `ModelRenderer` | `bipedCloak`
    `ModelRenderer` | `bipedEars`
    `ModelRenderer` | `bipedHead`
    `ModelRenderer` | `bipedHeadwear`
    `ModelRenderer` | `bipedLeftArm`
    `ModelRenderer` | `bipedLeftLeg`
    `ModelRenderer` | `bipedRightArm`
    `ModelRenderer` | `bipedRightLeg`
    `int` | `heldItemLeft` Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
    `int` | `heldItemRight` Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
    `boolean` | `isSneak`

    - ### Fields inherited from class net.minecraft.client.model.ModelBase

      `boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `ModelBiped()`
    `ModelBiped(float par1)`
    `ModelBiped(float par1, float par2, int par3, int par4)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)` Sets the models various rotation angles then renders the model.
    `void` | `renderCloak(float par1)` Renders the cloak of the current biped (in most cases, it's a player)
    `void` | `renderEars(float par1)` renders the ears (specifically, deadmau5's)
    `void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

    - ### Methods inherited from class net.minecraft.client.model.ModelBase

      `getRandomModelBox, getTextureOffset, setLivingAnimations`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### bipedHead

          public ModelRenderer bipedHead

    - #### bipedHeadwear

          public ModelRenderer bipedHeadwear

    - #### bipedBody

          public ModelRenderer bipedBody

    - #### bipedRightArm

          public ModelRenderer bipedRightArm

    - #### bipedLeftArm

          public ModelRenderer bipedLeftArm

    - #### bipedRightLeg

          public ModelRenderer bipedRightLeg

    - #### bipedLeftLeg

          public ModelRenderer bipedLeftLeg

    - #### bipedEars

          public ModelRenderer bipedEars

    - #### bipedCloak

          public ModelRenderer bipedCloak

    - #### heldItemLeft

          public int heldItemLeft

      Records whether the model should be rendered holding an item in the left hand, and if that item is a block.

    - #### heldItemRight

          public int heldItemRight

      Records whether the model should be rendered holding an item in the right hand, and if that item is a block.

    - #### isSneak

          public boolean isSneak

    - #### aimedBow

          public boolean aimedBow

      Records whether the model should be rendered aiming a bow.

  - ### Constructor Detail

    - #### ModelBiped

          public ModelBiped()

    - #### ModelBiped

          public ModelBiped(float par1)

    - #### ModelBiped

          public ModelBiped(float par1,
                    float par2,
                    int par3,
                    int par4)

  - ### Method Detail

    - #### render

          public void render(Entity par1Entity,
                    float par2,
                    float par3,
                    float par4,
                    float par5,
                    float par6,
                    float par7)

      Sets the models various rotation angles then renders the model.
      Overrides:
        `render` in class `ModelBase`

    - #### setRotationAngles

          public void setRotationAngles(float par1,
                               float par2,
                               float par3,
                               float par4,
                               float par5,
                               float par6,
                               Entity par7Entity)

      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
        `setRotationAngles` in class `ModelBase`

    - #### renderEars

          public void renderEars(float par1)

      renders the ears (specifically, deadmau5's)

    - #### renderCloak

          public void renderCloak(float par1)

      Renders the cloak of the current biped (in most cases, it's a player)