net.minecraft.entity.item

## Class EntityBoat

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.item.EntityBoat

-     public class EntityBoat
      extends Entity

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntityBoat(World par1World)`
    `EntityBoat(World par1World, double par2, double par4, double par6)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `attackEntityFrom(DamageSource par1DamageSource, float par2)` Called when the entity is attacked.
    `boolean` | `canBeCollidedWith()` Returns true if other Entities should be prevented from moving through this Entity.
    `boolean` | `canBePushed()` Returns true if this entity should push and be pushed by other entities when colliding.
    `void` | `func_70270_d(boolean par1)`
    `AxisAlignedBB` | `getBoundingBox()` returns the bounding box for this entity
    `AxisAlignedBB` | `getCollisionBox(Entity par1Entity)` Returns a boundingBox used to collide the entity with other entities and blocks.
    `float` | `getDamageTaken()` Gets the damage taken from the last hit.
    `int` | `getForwardDirection()` Gets the forward direction of the entity.
    `double` | `getMountedYOffset()` Returns the Y offset from the entity's position for any entity riding this one.
    `float` | `getShadowSize()`
    `int` | `getTimeSinceHit()` Gets the time since the last hit.
    `boolean` | `interactFirst(EntityPlayer par1EntityPlayer)` First layer of player interaction
    `void` | `onUpdate()` Called to update the entity's position/logic.
    `void` | `performHurtAnimation()`
    `void` | `setDamageTaken(float par1)` Sets the damage taken from the last hit.
    `void` | `setForwardDirection(int par1)` Sets the forward direction of the entity.
    `void` | `setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)`
    `void` | `setTimeSinceHit(int par1)` Sets the time to count down from since the last time entity was hit.
    `void` | `setVelocity(double par1, double par3, double par5)`
    `void` | `updateRiderPosition()`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBrightness, getBrightnessForRender, getCollisionBorderSize, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getTeleportDirection, getTranslatedEntityName, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setRotationYawHead, setSneaking, setSprinting, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRidden, writeMountToNBT, writeToNBT, writeToNBTOptional`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Constructor Detail

    - #### EntityBoat

          public EntityBoat(World par1World)

    - #### EntityBoat

          public EntityBoat(World par1World,
                    double par2,
                    double par4,
                    double par6)

  - ### Method Detail

    - #### getCollisionBox

          public AxisAlignedBB getCollisionBox(Entity par1Entity)

      Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts.
      Overrides:
        `getCollisionBox` in class `Entity`

    - #### getBoundingBox

          public AxisAlignedBB getBoundingBox()

      returns the bounding box for this entity
      Overrides:
        `getBoundingBox` in class `Entity`

    - #### canBePushed

          public boolean canBePushed()

      Returns true if this entity should push and be pushed by other entities when colliding.
      Overrides:
        `canBePushed` in class `Entity`

    - #### getMountedYOffset

          public double getMountedYOffset()

      Returns the Y offset from the entity's position for any entity riding this one.
      Overrides:
        `getMountedYOffset` in class `Entity`

    - #### attackEntityFrom

          public boolean attackEntityFrom(DamageSource par1DamageSource,
                                 float par2)

      Called when the entity is attacked.
      Overrides:
        `attackEntityFrom` in class `Entity`

    - #### performHurtAnimation

          public void performHurtAnimation()

      Overrides:
        `performHurtAnimation` in class `Entity`

    - #### canBeCollidedWith

          public boolean canBeCollidedWith()

      Returns true if other Entities should be prevented from moving through this Entity.
      Overrides:
        `canBeCollidedWith` in class `Entity`

    - #### setPositionAndRotation2

          public void setPositionAndRotation2(double par1,
                                     double par3,
                                     double par5,
                                     float par7,
                                     float par8,
                                     int par9)

      Overrides:
        `setPositionAndRotation2` in class `Entity`

    - #### setVelocity

          public void setVelocity(double par1,
                         double par3,
                         double par5)

      Overrides:
        `setVelocity` in class `Entity`

    - #### onUpdate

          public void onUpdate()

      Called to update the entity's position/logic.
      Overrides:
        `onUpdate` in class `Entity`

    - #### updateRiderPosition

          public void updateRiderPosition()

      Overrides:
        `updateRiderPosition` in class `Entity`

    - #### getShadowSize

          public float getShadowSize()

      Overrides:
        `getShadowSize` in class `Entity`

    - #### interactFirst

          public boolean interactFirst(EntityPlayer par1EntityPlayer)

      First layer of player interaction
      Overrides:
        `interactFirst` in class `Entity`

    - #### setDamageTaken

          public void setDamageTaken(float par1)

      Sets the damage taken from the last hit.

    - #### getDamageTaken

          public float getDamageTaken()

      Gets the damage taken from the last hit.

    - #### setTimeSinceHit

          public void setTimeSinceHit(int par1)

      Sets the time to count down from since the last time entity was hit.

    - #### getTimeSinceHit

          public int getTimeSinceHit()

      Gets the time since the last hit.

    - #### setForwardDirection

          public void setForwardDirection(int par1)

      Sets the forward direction of the entity.

    - #### getForwardDirection

          public int getForwardDirection()

      Gets the forward direction of the entity.

    - #### func_70270_d

          public void func_70270_d(boolean par1)