net.minecraft.block

## Class BlockFire

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockFire

-     public class BlockFire
      extends Block

- - ### Field Summary

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `boolean` | `canBlockCatchFire(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Deprecated.
    `boolean` | `canBlockCatchFire(IBlockAccess world, int x, int y, int z, ForgeDirection face)` Side sensitive version that calls the block function.
    `boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
    `boolean` | `func_82506_l()`
    `int` | `getChanceToEncourageFire(World par1World, int par2, int par3, int par4, int par5)` Deprecated.
    `int` | `getChanceToEncourageFire(World world, int x, int y, int z, int oldChance, ForgeDirection face)` Side sensitive version that calls the block function.
    `AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
    `Icon` | `getFireIcon(int par1)`
    `Icon` | `getIcon(int par1, int par2)`
    `int` | `getRenderType()` The type of render function that is called for this block
    `void` | `initializeBlock()` This method is called on a block after all other blocks gets already created.
    `boolean` | `isCollidable()` Returns if this block is collidable (only used by Fire).
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `void` | `onBlockAdded(World par1World, int par2, int par3, int par4)` Called whenever the block is added into the world.
    `void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
    `int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
    `void` | `randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)`
    `void` | `registerIcons(IconRegister par1IconRegister)`
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `int` | `tickRate(World par1World)` How many world ticks before ticking
    `void` | `updateTick(World par1World, int par2, int par3, int par4, Random par5Random)` Ticks the block if it's been scheduled

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFilledPercentage, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onBlockPreDestroy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDroppedWithBonus, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, velocityToAddToEntity, weakTileChanges`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Method Detail

    - #### initializeBlock

          public void initializeBlock()

      This method is called on a block after all other blocks gets already created. You can use it to reference and configure something on the block that needs the others ones.

    - #### getCollisionBoundingBoxFromPool

          public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                      int par2,
                                                      int par3,
                                                      int par4)

      Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
      Overrides:
        `getCollisionBoundingBoxFromPool` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### getRenderType

          public int getRenderType()

      The type of render function that is called for this block
      Overrides:
        `getRenderType` in class `Block`

    - #### quantityDropped

          public int quantityDropped(Random par1Random)

      Returns the quantity of items to drop on block destruction.
      Overrides:
        `quantityDropped` in class `Block`

    - #### tickRate

          public int tickRate(World par1World)

      How many world ticks before ticking
      Overrides:
        `tickRate` in class `Block`

    - #### updateTick

          public void updateTick(World par1World,
                        int par2,
                        int par3,
                        int par4,
                        Random par5Random)

      Ticks the block if it's been scheduled
      Overrides:
        `updateTick` in class `Block`

    - #### func_82506_l

          public boolean func_82506_l()

      Overrides:
        `func_82506_l` in class `Block`

    - #### isCollidable

          public boolean isCollidable()

      Returns if this block is collidable (only used by Fire). Args: x, y, z
      Overrides:
        `isCollidable` in class `Block`

    - #### canBlockCatchFire

          @Deprecated
          public boolean canBlockCatchFire(IBlockAccess par1IBlockAccess,
                                             int par2,
                                             int par3,
                                             int par4)

      Deprecated.
      Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z Deprecated for a side-sensitive version

    - #### getChanceToEncourageFire

          @Deprecated
          public int getChanceToEncourageFire(World par1World,
                                                int par2,
                                                int par3,
                                                int par4,
                                                int par5)

      Deprecated.
      Retrieves a specified block's chance to encourage their neighbors to burn and if the number is greater than the current number passed in it will return its number instead of the passed in one. Args: world, x, y, z, curChanceToEncourageFire Deprecated for a side-sensitive version

    - #### canPlaceBlockAt

          public boolean canPlaceBlockAt(World par1World,
                                int par2,
                                int par3,
                                int par4)

      Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
      Overrides:
        `canPlaceBlockAt` in class `Block`

    - #### onNeighborBlockChange

          public void onNeighborBlockChange(World par1World,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID
      Overrides:
        `onNeighborBlockChange` in class `Block`

    - #### onBlockAdded

          public void onBlockAdded(World par1World,
                          int par2,
                          int par3,
                          int par4)

      Called whenever the block is added into the world. Args: world, x, y, z
      Overrides:
        `onBlockAdded` in class `Block`

    - #### randomDisplayTick

          public void randomDisplayTick(World par1World,
                               int par2,
                               int par3,
                               int par4,
                               Random par5Random)

      Overrides:
        `randomDisplayTick` in class `Block`

    - #### registerIcons

          public void registerIcons(IconRegister par1IconRegister)

      Overrides:
        `registerIcons` in class `Block`

    - #### getFireIcon

          public Icon getFireIcon(int par1)

    - #### getIcon

          public Icon getIcon(int par1,
                     int par2)

      Overrides:
        `getIcon` in class `Block`

    - #### canBlockCatchFire

          public boolean canBlockCatchFire(IBlockAccess world,
                                  int x,
                                  int y,
                                  int z,
                                  ForgeDirection face)

      Side sensitive version that calls the block function.
      Parameters:
        `world` - The current world
        `x` - X Position
        `y` - Y Position
        `z` - Z Position
        `face` - The side the fire is coming from
      Returns:
        True if the face can catch fire.

    - #### getChanceToEncourageFire

          public int getChanceToEncourageFire(World world,
                                     int x,
                                     int y,
                                     int z,
                                     int oldChance,
                                     ForgeDirection face)

      Side sensitive version that calls the block function.
      Parameters:
        `world` - The current world
        `x` - X Position
        `y` - Y Position
        `z` - Z Position
        `oldChance` - The previous maximum chance.
        `face` - The side the fire is coming from
      Returns:
        The chance of the block catching fire, or oldChance if it is higher