net.minecraft.client.model

## Class ModelVillager

- java.lang.Object
- - net.minecraft.client.model.ModelBase
  - - net.minecraft.client.model.ModelVillager

- Direct Known Subclasses:
    ModelWitch

      public class ModelVillager
      extends ModelBase

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `ModelRenderer` | `leftVillagerLeg` The left leg of the VillagerModel
    `ModelRenderer` | `rightVillagerLeg` The right leg of the VillagerModel
    `ModelRenderer` | `villagerArms` The arms of the VillagerModel
    `ModelRenderer` | `villagerBody` The body of the VillagerModel
    `ModelRenderer` | `villagerHead` The head box of the VillagerModel
    `ModelRenderer` | `villagerNose`

    - ### Fields inherited from class net.minecraft.client.model.ModelBase

      `boxList, isChild, isRiding, onGround, textureHeight, textureWidth`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `ModelVillager(float par1)`
    `ModelVillager(float par1, float par2, int par3, int par4)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)` Sets the models various rotation angles then renders the model.
    `void` | `setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)` Sets the model's various rotation angles.

    - ### Methods inherited from class net.minecraft.client.model.ModelBase

      `getRandomModelBox, getTextureOffset, setLivingAnimations`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### villagerHead

          public ModelRenderer villagerHead

      The head box of the VillagerModel

    - #### villagerBody

          public ModelRenderer villagerBody

      The body of the VillagerModel

    - #### villagerArms

          public ModelRenderer villagerArms

      The arms of the VillagerModel

    - #### rightVillagerLeg

          public ModelRenderer rightVillagerLeg

      The right leg of the VillagerModel

    - #### leftVillagerLeg

          public ModelRenderer leftVillagerLeg

      The left leg of the VillagerModel

    - #### villagerNose

          public ModelRenderer villagerNose

  - ### Constructor Detail

    - #### ModelVillager

          public ModelVillager(float par1)

    - #### ModelVillager

          public ModelVillager(float par1,
                       float par2,
                       int par3,
                       int par4)

  - ### Method Detail

    - #### render

          public void render(Entity par1Entity,
                    float par2,
                    float par3,
                    float par4,
                    float par5,
                    float par6,
                    float par7)

      Sets the models various rotation angles then renders the model.
      Overrides:
        `render` in class `ModelBase`

    - #### setRotationAngles

          public void setRotationAngles(float par1,
                               float par2,
                               float par3,
                               float par4,
                               float par5,
                               float par6,
                               Entity par7Entity)

      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
        `setRotationAngles` in class `ModelBase`