## Uses of Class
net.minecraft.client.model.ModelBase

- Packages that use ModelBase
  Package | Description
  --- | ---
  net.minecraft.client.model |
  net.minecraft.client.renderer.entity |
  net.minecraftforge.client.model.techne |

- - ### Uses of ModelBase in net.minecraft.client.model

    Subclasses of ModelBase in net.minecraft.client.model
    Modifier and Type | Class and Description
    --- | ---
    `class` | `ModelBat`
    `class` | `ModelBiped`
    `class` | `ModelBlaze`
    `class` | `ModelBoat`
    `class` | `ModelBook`
    `class` | `ModelChest`
    `class` | `ModelChicken`
    `class` | `ModelCow`
    `class` | `ModelCreeper`
    `class` | `ModelDragon`
    `class` | `ModelEnderCrystal`
    `class` | `ModelEnderman`
    `class` | `ModelGhast`
    `class` | `ModelHorse`
    `class` | `ModelIronGolem`
    `class` | `ModelLargeChest`
    `class` | `ModelLeashKnot`
    `class` | `ModelMagmaCube`
    `class` | `ModelMinecart`
    `class` | `ModelOcelot`
    `class` | `ModelPig`
    `class` | `ModelQuadruped`
    `class` | `ModelSheep1`
    `class` | `ModelSheep2`
    `class` | `ModelSign`
    `class` | `ModelSilverfish`
    `class` | `ModelSkeleton`
    `class` | `ModelSkeletonHead`
    `class` | `ModelSlime`
    `class` | `ModelSnowMan`
    `class` | `ModelSpider`
    `class` | `ModelSquid`
    `class` | `ModelVillager`
    `class` | `ModelWitch`
    `class` | `ModelWither`
    `class` | `ModelWolf`
    `class` | `ModelZombie`
    `class` | `ModelZombieVillager`

    Constructors in net.minecraft.client.model with parameters of type ModelBase
    Constructor and Description
    `ModelRenderer(ModelBase par1ModelBase)`
    `ModelRenderer(ModelBase par1ModelBase, int par2, int par3)`
    `ModelRenderer(ModelBase par1ModelBase, String par2Str)`

  - ### Uses of ModelBase in net.minecraft.client.renderer.entity

    Methods in net.minecraft.client.renderer.entity with parameters of type ModelBase
    Modifier and Type | Method and Description
    --- | ---
    `void` | RendererLivingEntity.`setRenderPassModel(ModelBase par1ModelBase)` Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model

    Constructors in net.minecraft.client.renderer.entity with parameters of type ModelBase
    Constructor and Description
    `RenderChicken(ModelBase par1ModelBase, float par2)`
    `RenderCow(ModelBase par1ModelBase, float par2)`
    `RendererLivingEntity(ModelBase par1ModelBase, float par2)`
    `RenderGiantZombie(ModelBase par1ModelBase, float par2, float par3)`
    `RenderHorse(ModelBase par1ModelBase, float par2)`
    `RenderLiving(ModelBase par1ModelBase, float par2)`
    `RenderMooshroom(ModelBase par1ModelBase, float par2)`
    `RenderOcelot(ModelBase par1ModelBase, float par2)`
    `RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
    `RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
    `RenderSlime(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`
    `RenderSquid(ModelBase par1ModelBase, float par2)`
    `RenderWolf(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)`

  - ### Uses of ModelBase in net.minecraftforge.client.model.techne

    Subclasses of ModelBase in net.minecraftforge.client.model.techne
    Modifier and Type | Class and Description
    --- | ---
    `class` | `TechneModel` Techne model importer, based on iChun's Hats importer