## Uses of Class
net.minecraft.entity.EntityAgeable

- Packages that use EntityAgeable
  Package | Description
  --- | ---
  net.minecraft.entity |
  net.minecraft.entity.passive |

- - ### Uses of EntityAgeable in net.minecraft.entity

    Methods in net.minecraft.entity that return EntityAgeable
    Modifier and Type | Method and Description
    --- | ---
    `abstract EntityAgeable` | EntityAgeable.`createChild(EntityAgeable entityageable)`

    Methods in net.minecraft.entity with parameters of type EntityAgeable
    Modifier and Type | Method and Description
    --- | ---
    `abstract EntityAgeable` | EntityAgeable.`createChild(EntityAgeable entityageable)`

  - ### Uses of EntityAgeable in net.minecraft.entity.passive

    Subclasses of EntityAgeable in net.minecraft.entity.passive
    Modifier and Type | Class and Description
    --- | ---
    `class` | `EntityAnimal`
    `class` | `EntityChicken`
    `class` | `EntityCow`
    `class` | `EntityHorse`
    `class` | `EntityMooshroom`
    `class` | `EntityOcelot`
    `class` | `EntityPig`
    `class` | `EntitySheep`
    `class` | `EntityTameable`
    `class` | `EntityVillager`
    `class` | `EntityWolf`

    Methods in net.minecraft.entity.passive that return EntityAgeable
    Modifier and Type | Method and Description
    --- | ---
    `EntityAgeable` | EntityMooshroom.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntitySheep.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityOcelot.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityVillager.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityCow.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityPig.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityWolf.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityChicken.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityHorse.`createChild(EntityAgeable par1EntityAgeable)`

    Methods in net.minecraft.entity.passive with parameters of type EntityAgeable
    Modifier and Type | Method and Description
    --- | ---
    `EntityAgeable` | EntityMooshroom.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntitySheep.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityOcelot.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityVillager.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityCow.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityPig.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityWolf.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityChicken.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityAgeable` | EntityHorse.`createChild(EntityAgeable par1EntityAgeable)`
    `EntityVillager` | EntityVillager.`func_90012_b(EntityAgeable par1EntityAgeable)`
    `EntitySheep` | EntitySheep.`func_90015_b(EntityAgeable par1EntityAgeable)`
    `EntityMooshroom` | EntityMooshroom.`func_94900_c(EntityAgeable par1EntityAgeable)`
    `EntityCow` | EntityMooshroom.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `EntityOcelot` | EntityOcelot.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `EntityCow` | EntityCow.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `EntityPig` | EntityPig.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `EntityWolf` | EntityWolf.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    `EntityChicken` | EntityChicken.`spawnBabyAnimal(EntityAgeable par1EntityAgeable)` This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.