net.minecraft.entity.player

## Class EntityPlayerMP

- java.lang.Object
- - net.minecraft.entity.Entity
  - - net.minecraft.entity.EntityLivingBase
    - - net.minecraft.entity.player.EntityPlayer
      - - net.minecraft.entity.player.EntityPlayerMP

- All Implemented Interfaces:
    ICommandSender, ICrafting

      public class EntityPlayerMP
      extends EntityPlayer
      implements ICrafting

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `int` | `currentWindowId` The currently in use window ID.
    `List` | `destroyedItemsNetCache` entities added to this list will be packet29'd to the player
    `List` | `loadedChunks` LinkedList that holds the loaded chunks.
    `double` | `managedPosX` player X position as seen by PlayerManager
    `double` | `managedPosZ` player Z position as seen by PlayerManager
    `MinecraftServer` | `mcServer` Reference to the MinecraftServer object.
    `int` | `ping`
    `boolean` | `playerConqueredTheEnd` Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory and XP
    `boolean` | `playerInventoryBeingManipulated` poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change on the next line
    `NetServerHandler` | `playerNetServerHandler` The NetServerHandler assigned to this player by the ServerConfigurationManager.
    `ItemInWorldManager` | `theItemInWorldManager` The ItemInWorldManager belonging to this player

    - ### Fields inherited from class net.minecraft.entity.player.EntityPlayer

      `cameraYaw, capabilities, experience, experienceLevel, experienceTotal, eyeHeight, field_71079_bU, field_71082_cx, field_71085_bR, field_71089_bV, field_71091_bM, field_71094_bP, field_71095_bQ, field_71096_bN, field_71097_bO, fishEntity, inventory, inventoryContainer, openContainer, PERSISTED_NBT_TAG, playerLocation, prevCameraYaw, sleepTimer, username, xpCooldown`

    - ### Fields inherited from class net.minecraft.entity.EntityLivingBase

      `arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt`

    - ### Fields inherited from class net.minecraft.entity.Entity

      `addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addChatMessage(String par1Str)` Add a chat message to the player
    `void` | `addExperienceLevel(int par1)` Add experience levels to this player.
    `void` | `addSelfToInternalCraftingInventory()`
    `void` | `addStat(StatBase par1StatBase, int par2)` Adds a value to a statistic field.
    `boolean` | `attackEntityFrom(DamageSource par1DamageSource, float par2)` Called when the entity is attacked.
    `boolean` | `canAttackPlayer(EntityPlayer par1EntityPlayer)`
    `boolean` | `canCommandSenderUseCommand(int par1, String par2Str)` Returns true if the command sender is allowed to use the given command.
    `void` | `clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)` Copies the values from the given player into this player if boolean par2 is true.
    `void` | `closeContainer()` Closes the container the player currently has open.
    `void` | `closeScreen()` sets current screen to null (used on escape buttons of GUIs)
    `void` | `displayGUIAnvil(int par1, int par2, int par3)` Displays the GUI for interacting with an anvil.
    `void` | `displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)` Displays the GUI for interacting with a beacon.
    `void` | `displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)` Displays the GUI for interacting with a brewing stand.
    `void` | `displayGUIChest(IInventory par1IInventory)` Displays the GUI for interacting with a chest inventory.
    `void` | `displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)` Displays the dipsenser GUI for the passed in dispenser entity.
    `void` | `displayGUIEditSign(TileEntity par1TileEntity)` Displays the GUI for editing a sign.
    `void` | `displayGUIEnchantment(int par1, int par2, int par3, String par4Str)`
    `void` | `displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)` Displays the furnace GUI for the passed in furnace entity.
    `void` | `displayGUIHopper(TileEntityHopper par1TileEntityHopper)`
    `void` | `displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper)`
    `void` | `displayGUIHorse(EntityHorse par1EntityHorse, IInventory par2IInventory)`
    `void` | `displayGUIMerchant(IMerchant par1IMerchant, String par2Str)`
    `void` | `displayGUIWorkbench(int par1, int par2, int par3)` Displays the crafting GUI for a workbench.
    `int` | `getChatVisibility()`
    `float` | `getDefaultEyeHeight()` Returns the default eye height of the player
    `ChunkCoordinates` | `getPlayerCoordinates()` Return the position for this command sender.
    `String` | `getPlayerIP()` Gets the player's IP address.
    `WorldServer` | `getServerForPlayer()`
    `void` | `incrementWindowID()`
    `void` | `mountEntity(Entity par1Entity)` Called when a player mounts an entity.
    `void` | `mountEntityAndWakeUp()`
    `void` | `onCriticalHit(Entity par1Entity)` Called when the player performs a critical hit on the Entity.
    `void` | `onDeath(DamageSource par1DamageSource)` Called when the mob's health reaches 0.
    `void` | `onEnchantmentCritical(Entity par1Entity)`
    `void` | `onItemPickup(Entity par1Entity, int par2)` Called whenever an item is picked up from walking over it.
    `void` | `onUpdate()` Called to update the entity's position/logic.
    `void` | `onUpdateEntity()`
    `void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
    `void` | `requestTexturePackLoad(String par1Str, int par2)` on recieving this message the client (if permission is given) will download the requested textures
    `void` | `sendChatToPlayer(ChatMessageComponent par1ChatMessageComponent)`
    `void` | `sendContainerAndContentsToPlayer(Container par1Container, List par2List)`
    `void` | `sendContainerToPlayer(Container par1Container)`
    `void` | `sendPlayerAbilities()` Sends the player's abilities to the server (if there is one).
    `void` | `sendProgressBarUpdate(Container par1Container, int par2, int par3)` Sends two ints to the client-side Container.
    `void` | `sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)` Sends the contents of an inventory slot to the client-side Container.
    `void` | `setEntityActionState(float par1, float par2, boolean par3, boolean par4)`
    `void` | `setGameType(EnumGameType par1EnumGameType)` Sets the player's game mode and sends it to them.
    `void` | `setItemInUse(ItemStack par1ItemStack, int par2)` sets the itemInUse when the use item button is clicked.
    `void` | `setPlayerHealthUpdated()` this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset.
    `void` | `setPositionAndUpdate(double par1, double par3, double par5)` Move the entity to the coordinates informed, but keep yaw/pitch values.
    `EnumStatus` | `sleepInBedAt(int par1, int par2, int par3)` Attempts to have the player sleep in a bed at the specified location.
    `void` | `travelToDimension(int par1)` Teleports the entity to another dimension.
    `void` | `updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo)`
    `void` | `updateFlyingState(double par1, boolean par3)` likeUpdateFallState, but called from updateFlyingState, rather than moveEntity
    `void` | `updateHeldItem()` updates item held by mouse
    `void` | `wakeUpPlayer(boolean par1, boolean par2, boolean par3)` Wake up the player if they're sleeping.
    `void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

    - ### Methods inherited from class net.minecraft.entity.player.EntityPlayer

      `addExhaustion, addExperience, addMovementStat, addScore, addToPlayerScore, attackTargetEntityWithCurrentItem, canEat, canHarvestBlock, canPlayerEdit, clearItemInUse, destroyCurrentEquippedItem, displayGUIBook, dropOneItem, dropPlayerItem, dropPlayerItemWithRandomChoice, getAbsorptionAmount, getAIMoveSpeed, getAlwaysRenderNameTagForRender, getArmorVisibility, getBedLocation, getBedLocation, getBedOrientationInDegrees, getCommandSenderName, getCurrentArmor, getCurrentEquippedItem, getCurrentItemOrArmor, getCurrentPlayerStrVsBlock, getCurrentPlayerStrVsBlock, getDisplayName, getEntityName, getEntityWorld, getEyeHeight, getFoodStats, getHeldItem, getHideCape, getInventoryEnderChest, getItemIcon, getItemInUse, getItemInUseCount, getItemInUseDuration, getLastActiveItems, getMaxInPortalTime, getPortalCooldown, getScore, getSleepTimer, getTeam, getTotalArmorValue, getTranslatedEntityName, getWorldScoreboard, getYOffset, handleHealthUpdate, interactWith, isBlocking, isCurrentToolAdventureModeExempt, isEntityInsideOpaqueBlock, isInvisibleToPlayer, isPlayerFullyAsleep, isPlayerSleeping, isPushedByWater, isSpawnForced, isSpawnForced, isUsingItem, joinEntityItemWithWorld, moveEntityWithHeading, onKillEntity, onLivingUpdate, openGui, playSound, preparePlayerToSpawn, refreshDisplayName, respawnPlayer, setAbsorptionAmount, setCurrentItemOrArmor, setDead, setInWeb, setScore, setSpawnChunk, setSpawnChunk, shouldHeal, stopUsingItem, triggerAchievement, updateRidden, verifyRespawnCoordinates, xpBarCap`

    - ### Methods inherited from class net.minecraft.entity.EntityLivingBase

      `addPotionEffect, attackEntityAsMob, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, dismountEntity, func_110142_aN, func_142015_aE, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getEntityAttribute, getHealth, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSwingProgress, heal, isChild, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isOnSameTeam, isOnTeam, isPotionActive, isPotionActive, isPotionApplicable, knockBack, onEntityUpdate, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem`

    - ### Methods inherited from class net.minecraft.entity.Entity

      `addEntityCrashInfo, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getShadowSize, getTeleportDirection, getUniqueID, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onStruckByLightning, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setEating, setFire, setInPortal, setInvisible, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, toString, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional`

    - ### Methods inherited from class java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### Field Detail

    - #### playerNetServerHandler

          public NetServerHandler playerNetServerHandler

      The NetServerHandler assigned to this player by the ServerConfigurationManager.

    - #### mcServer

          public MinecraftServer mcServer

      Reference to the MinecraftServer object.

    - #### theItemInWorldManager

          public ItemInWorldManager theItemInWorldManager

      The ItemInWorldManager belonging to this player

    - #### managedPosX

          public double managedPosX

      player X position as seen by PlayerManager

    - #### managedPosZ

          public double managedPosZ

      player Z position as seen by PlayerManager

    - #### loadedChunks

          public final List loadedChunks

      LinkedList that holds the loaded chunks.

    - #### destroyedItemsNetCache

          public final List destroyedItemsNetCache

      entities added to this list will be packet29'd to the player

    - #### currentWindowId

          public int currentWindowId

      The currently in use window ID. Incremented every time a window is opened.

    - #### playerInventoryBeingManipulated

          public boolean playerInventoryBeingManipulated

      poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change on the next line

    - #### ping

          public int ping

    - #### playerConqueredTheEnd

          public boolean playerConqueredTheEnd

      Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory and XP

  - ### Constructor Detail

    - #### EntityPlayerMP

          public EntityPlayerMP(MinecraftServer par1MinecraftServer,
                        World par2World,
                        String par3Str,
                        ItemInWorldManager par4ItemInWorldManager)

  - ### Method Detail

    - #### readEntityFromNBT

          public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to read subclass entity data from NBT.
      Overrides:
        `readEntityFromNBT` in class `EntityPlayer`

    - #### writeEntityToNBT

          public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

      (abstract) Protected helper method to write subclass entity data to NBT.
      Overrides:
        `writeEntityToNBT` in class `EntityPlayer`

    - #### addExperienceLevel

          public void addExperienceLevel(int par1)

      Add experience levels to this player.
      Overrides:
        `addExperienceLevel` in class `EntityPlayer`

    - #### addSelfToInternalCraftingInventory

          public void addSelfToInternalCraftingInventory()

    - #### onUpdate

          public void onUpdate()

      Called to update the entity's position/logic.
      Overrides:
        `onUpdate` in class `EntityPlayer`

    - #### onUpdateEntity

          public void onUpdateEntity()

    - #### onDeath

          public void onDeath(DamageSource par1DamageSource)

      Called when the mob's health reaches 0.
      Overrides:
        `onDeath` in class `EntityPlayer`

    - #### attackEntityFrom

          public boolean attackEntityFrom(DamageSource par1DamageSource,
                                 float par2)

      Called when the entity is attacked.
      Overrides:
        `attackEntityFrom` in class `EntityPlayer`

    - #### canAttackPlayer

          public boolean canAttackPlayer(EntityPlayer par1EntityPlayer)

      Overrides:
        `canAttackPlayer` in class `EntityPlayer`

    - #### travelToDimension

          public void travelToDimension(int par1)

      Teleports the entity to another dimension. Params: Dimension number to teleport to
      Overrides:
        `travelToDimension` in class `Entity`

    - #### onItemPickup

          public void onItemPickup(Entity par1Entity,
                          int par2)

      Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
      Overrides:
        `onItemPickup` in class `EntityLivingBase`

    - #### sleepInBedAt

          public EnumStatus sleepInBedAt(int par1,
                                int par2,
                                int par3)

      Attempts to have the player sleep in a bed at the specified location.
      Overrides:
        `sleepInBedAt` in class `EntityPlayer`

    - #### wakeUpPlayer

          public void wakeUpPlayer(boolean par1,
                          boolean par2,
                          boolean par3)

      Wake up the player if they're sleeping.
      Overrides:
        `wakeUpPlayer` in class `EntityPlayer`

    - #### mountEntity

          public void mountEntity(Entity par1Entity)

      Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
      Overrides:
        `mountEntity` in class `EntityPlayer`

    - #### updateFlyingState

          public void updateFlyingState(double par1,
                               boolean par3)

      likeUpdateFallState, but called from updateFlyingState, rather than moveEntity

    - #### displayGUIEditSign

          public void displayGUIEditSign(TileEntity par1TileEntity)

      Displays the GUI for editing a sign. Args: tileEntitySign
      Overrides:
        `displayGUIEditSign` in class `EntityPlayer`

    - #### incrementWindowID

          public void incrementWindowID()

    - #### displayGUIWorkbench

          public void displayGUIWorkbench(int par1,
                                 int par2,
                                 int par3)

      Displays the crafting GUI for a workbench.
      Overrides:
        `displayGUIWorkbench` in class `EntityPlayer`

    - #### displayGUIEnchantment

          public void displayGUIEnchantment(int par1,
                                   int par2,
                                   int par3,
                                   String par4Str)

      Overrides:
        `displayGUIEnchantment` in class `EntityPlayer`

    - #### displayGUIAnvil

          public void displayGUIAnvil(int par1,
                             int par2,
                             int par3)

      Displays the GUI for interacting with an anvil.
      Overrides:
        `displayGUIAnvil` in class `EntityPlayer`

    - #### displayGUIChest

          public void displayGUIChest(IInventory par1IInventory)

      Displays the GUI for interacting with a chest inventory. Args: chestInventory
      Overrides:
        `displayGUIChest` in class `EntityPlayer`

    - #### displayGUIHopper

          public void displayGUIHopper(TileEntityHopper par1TileEntityHopper)

      Overrides:
        `displayGUIHopper` in class `EntityPlayer`

    - #### displayGUIHopperMinecart

          public void displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper)

      Overrides:
        `displayGUIHopperMinecart` in class `EntityPlayer`

    - #### displayGUIFurnace

          public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)

      Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
      Overrides:
        `displayGUIFurnace` in class `EntityPlayer`

    - #### displayGUIDispenser

          public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)

      Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
      Overrides:
        `displayGUIDispenser` in class `EntityPlayer`

    - #### displayGUIBrewingStand

          public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)

      Displays the GUI for interacting with a brewing stand.
      Overrides:
        `displayGUIBrewingStand` in class `EntityPlayer`

    - #### displayGUIBeacon

          public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)

      Displays the GUI for interacting with a beacon.
      Overrides:
        `displayGUIBeacon` in class `EntityPlayer`

    - #### displayGUIMerchant

          public void displayGUIMerchant(IMerchant par1IMerchant,
                                String par2Str)

      Overrides:
        `displayGUIMerchant` in class `EntityPlayer`

    - #### displayGUIHorse

          public void displayGUIHorse(EntityHorse par1EntityHorse,
                             IInventory par2IInventory)

      Overrides:
        `displayGUIHorse` in class `EntityPlayer`

    - #### sendSlotContents

          public void sendSlotContents(Container par1Container,
                              int par2,
                              ItemStack par3ItemStack)

      Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual contents of that slot. Args: Container, slot number, slot contents
      Specified by:
        `sendSlotContents` in interface `ICrafting`

    - #### sendContainerToPlayer

          public void sendContainerToPlayer(Container par1Container)

    - #### sendContainerAndContentsToPlayer

          public void sendContainerAndContentsToPlayer(Container par1Container,
                                              List par2List)

      Specified by:
        `sendContainerAndContentsToPlayer` in interface `ICrafting`

    - #### sendProgressBarUpdate

          public void sendProgressBarUpdate(Container par1Container,
                                   int par2,
                                   int par3)

      Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, and enchanting level. Normally the first int identifies which variable to update, and the second contains the new value. Both are truncated to shorts in non-local SMP.
      Specified by:
        `sendProgressBarUpdate` in interface `ICrafting`

    - #### closeScreen

          public void closeScreen()

      sets current screen to null (used on escape buttons of GUIs)
      Overrides:
        `closeScreen` in class `EntityPlayer`

    - #### updateHeldItem

          public void updateHeldItem()

      updates item held by mouse

    - #### closeContainer

          public void closeContainer()

      Closes the container the player currently has open.

    - #### setEntityActionState

          public void setEntityActionState(float par1,
                                  float par2,
                                  boolean par3,
                                  boolean par4)

    - #### addStat

          public void addStat(StatBase par1StatBase,
                     int par2)

      Adds a value to a statistic field.
      Overrides:
        `addStat` in class `EntityPlayer`

    - #### mountEntityAndWakeUp

          public void mountEntityAndWakeUp()

    - #### setPlayerHealthUpdated

          public void setPlayerHealthUpdated()

      this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset.

    - #### addChatMessage

          public void addChatMessage(String par1Str)

      Add a chat message to the player
      Overrides:
        `addChatMessage` in class `EntityPlayer`

    - #### setItemInUse

          public void setItemInUse(ItemStack par1ItemStack,
                          int par2)

      sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
      Overrides:
        `setItemInUse` in class `EntityPlayer`

    - #### clonePlayer

          public void clonePlayer(EntityPlayer par1EntityPlayer,
                         boolean par2)

      Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest Inventory.
      Overrides:
        `clonePlayer` in class `EntityPlayer`

    - #### setPositionAndUpdate

          public void setPositionAndUpdate(double par1,
                                  double par3,
                                  double par5)

      Move the entity to the coordinates informed, but keep yaw/pitch values.
      Overrides:
        `setPositionAndUpdate` in class `EntityLivingBase`

    - #### onCriticalHit

          public void onCriticalHit(Entity par1Entity)

      Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
      Overrides:
        `onCriticalHit` in class `EntityPlayer`

    - #### onEnchantmentCritical

          public void onEnchantmentCritical(Entity par1Entity)

      Overrides:
        `onEnchantmentCritical` in class `EntityPlayer`

    - #### sendPlayerAbilities

          public void sendPlayerAbilities()

      Sends the player's abilities to the server (if there is one).
      Overrides:
        `sendPlayerAbilities` in class `EntityPlayer`

    - #### getServerForPlayer

          public WorldServer getServerForPlayer()

    - #### setGameType

          public void setGameType(EnumGameType par1EnumGameType)

      Sets the player's game mode and sends it to them.
      Overrides:
        `setGameType` in class `EntityPlayer`

    - #### sendChatToPlayer

          public void sendChatToPlayer(ChatMessageComponent par1ChatMessageComponent)

      Specified by:
        `sendChatToPlayer` in interface `ICommandSender`

    - #### canCommandSenderUseCommand

          public boolean canCommandSenderUseCommand(int par1,
                                           String par2Str)

      Returns true if the command sender is allowed to use the given command.
      Specified by:
        `canCommandSenderUseCommand` in interface `ICommandSender`

    - #### getPlayerIP

          public String getPlayerIP()

      Gets the player's IP address. Used in /banip.

    - #### updateClientInfo

          public void updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo)

    - #### getChatVisibility

          public int getChatVisibility()

    - #### requestTexturePackLoad

          public void requestTexturePackLoad(String par1Str,
                                    int par2)

      on recieving this message the client (if permission is given) will download the requested textures

    - #### getPlayerCoordinates

          public ChunkCoordinates getPlayerCoordinates()

      Return the position for this command sender.
      Specified by:
        `getPlayerCoordinates` in interface `ICommandSender`

    - #### getDefaultEyeHeight

          public float getDefaultEyeHeight()

      Returns the default eye height of the player
      Overrides:
        `getDefaultEyeHeight` in class `EntityPlayer`
      Returns:
        player default eye height