net.minecraft.block

## Class BlockAnvil

- java.lang.Object
- - net.minecraft.block.Block
  - - net.minecraft.block.BlockSand
    - - net.minecraft.block.BlockAnvil

-     public class BlockAnvil
      extends BlockSand

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `int` | `field_82521_b`
    `static String[]` | `statuses` List of types/statues the Anvil can be in.

    - ### Fields inherited from class net.minecraft.block.BlockSand

      `fallInstantly`

    - ### Fields inherited from class net.minecraft.block.Block

      `anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `int` | `damageDropped(int par1)` Determines the damage on the item the block drops.
    `Icon` | `getIcon(int par1, int par2)`
    `int` | `getRenderType()` The type of render function that is called for this block
    `void` | `getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)`
    `boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    `boolean` | `onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)` Called upon block activation (right click on the block.)
    `void` | `onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)` Called when the block is placed in the world.
    `void` | `onFinishFalling(World par1World, int par2, int par3, int par4, int par5)` Called when the falling block entity for this block hits the ground and turns back into a block
    `void` | `registerIcons(IconRegister par1IconRegister)`
    `boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    `void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
    `boolean` | `shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)`

    - ### Methods inherited from class net.minecraft.block.BlockSand

      `canFallBelow, onBlockAdded, onNeighborBlockChange, tickRate, updateTick`

    - ### Methods inherited from class net.minecraft.block.Block

      `addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFilledPercentage, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPreDestroy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, velocityToAddToEntity, weakTileChanges`

    - ### Methods inherited from class java.lang.Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### statuses

          public static final String[] statuses

      List of types/statues the Anvil can be in.

    - #### field_82521_b

          public int field_82521_b

  - ### Method Detail

    - #### renderAsNormalBlock

          public boolean renderAsNormalBlock()

      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
        `renderAsNormalBlock` in class `Block`

    - #### isOpaqueCube

          public boolean isOpaqueCube()

      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
        `isOpaqueCube` in class `Block`

    - #### getIcon

          public Icon getIcon(int par1,
                     int par2)

      Overrides:
        `getIcon` in class `Block`

    - #### registerIcons

          public void registerIcons(IconRegister par1IconRegister)

      Overrides:
        `registerIcons` in class `Block`

    - #### onBlockPlacedBy

          public void onBlockPlacedBy(World par1World,
                             int par2,
                             int par3,
                             int par4,
                             EntityLivingBase par5EntityLivingBase,
                             ItemStack par6ItemStack)

      Called when the block is placed in the world.
      Overrides:
        `onBlockPlacedBy` in class `Block`

    - #### onBlockActivated

          public boolean onBlockActivated(World par1World,
                                 int par2,
                                 int par3,
                                 int par4,
                                 EntityPlayer par5EntityPlayer,
                                 int par6,
                                 float par7,
                                 float par8,
                                 float par9)

      Called upon block activation (right click on the block.)
      Overrides:
        `onBlockActivated` in class `Block`

    - #### getRenderType

          public int getRenderType()

      The type of render function that is called for this block
      Overrides:
        `getRenderType` in class `Block`

    - #### damageDropped

          public int damageDropped(int par1)

      Determines the damage on the item the block drops. Used in cloth and wood.
      Overrides:
        `damageDropped` in class `Block`

    - #### setBlockBoundsBasedOnState

          public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                        int par2,
                                        int par3,
                                        int par4)

      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
        `setBlockBoundsBasedOnState` in class `Block`

    - #### getSubBlocks

          public void getSubBlocks(int par1,
                          CreativeTabs par2CreativeTabs,
                          List par3List)

      Overrides:
        `getSubBlocks` in class `Block`

    - #### onFinishFalling

          public void onFinishFalling(World par1World,
                             int par2,
                             int par3,
                             int par4,
                             int par5)

      Called when the falling block entity for this block hits the ground and turns back into a block
      Overrides:
        `onFinishFalling` in class `BlockSand`

    - #### shouldSideBeRendered

          public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess,
                                     int par2,
                                     int par3,
                                     int par4,
                                     int par5)

      Overrides:
        `shouldSideBeRendered` in class `Block`