public class RenderSquid extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSquid(ModelBase par1ModelBase,
float par2) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntitySquid par1EntitySquid,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntitySquid par1EntitySquid) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2) |
protected float |
handleRotationFloat(EntitySquid par1EntitySquid,
float par2) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntitySquid par1EntitySquid,
float par2,
float par3,
float par4) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic RenderSquid(ModelBase par1ModelBase, float par2)
public void doRender(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntitySquid par1EntitySquid)
protected void rotateCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat in class RendererLivingEntityprotected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving