public class RenderWolf extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityWolf par1EntityWolf) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2) |
protected float |
handleRotationFloat(EntityWolf par1EntityWolf,
float par2) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityWolf par1EntityWolf,
int par2,
float par3) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected float handleRotationFloat(EntityWolf par1EntityWolf, float par2)
protected int shouldRenderPass(EntityWolf par1EntityWolf, int par2, float par3)
protected ResourceLocation getEntityTexture(EntityWolf par1EntityWolf)
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntityprotected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat in class RendererLivingEntityprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Render