public class RenderEnderman extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderEnderman() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityEnderman par1EntityEnderman,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityEnderman par1EntityEnderman) |
protected void |
renderEquippedItems(EntityEnderman par1EntityEnderman,
float par2) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected int |
shouldRenderPass(EntityEnderman par1EntityEnderman,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void doRender(EntityEnderman par1EntityEnderman, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityEnderman par1EntityEnderman)
protected void renderEquippedItems(EntityEnderman par1EntityEnderman, float par2)
protected int shouldRenderPass(EntityEnderman par1EntityEnderman, int par2, float par3)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntityprotected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving