public class RenderWither extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderWither() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityWither par1EntityWither,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityWither par1EntityWither) |
protected int |
inheritRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
inheritRenderPass(EntityWither par1EntityWither,
int par2,
float par3) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
preRenderCallback(EntityWither par1EntityWither,
float par2) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityWither par1EntityWither,
int par2,
float par3) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void doRender(EntityWither par1EntityWither, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityWither par1EntityWither)
protected void preRenderCallback(EntityWither par1EntityWither, float par2)
protected int shouldRenderPass(EntityWither par1EntityWither, int par2, float par3)
protected int inheritRenderPass(EntityWither par1EntityWither, int par2, float par3)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback in class RendererLivingEntityprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntityprotected int inheritRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
inheritRenderPass in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving