public class RenderSilverfish extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSilverfish() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntitySilverfish par1EntitySilverfish,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected float |
getDeathMaxRotation(EntityLivingBase par1EntityLivingBase) |
protected float |
getDeathMaxRotation(EntitySilverfish par1EntitySilverfish) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntitySilverfish par1EntitySilverfish) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntitySilverfish par1EntitySilverfish,
int par2,
float par3) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected float getDeathMaxRotation(EntitySilverfish par1EntitySilverfish)
public void doRender(EntitySilverfish par1EntitySilverfish, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntitySilverfish par1EntitySilverfish)
protected int shouldRenderPass(EntitySilverfish par1EntitySilverfish, int par2, float par3)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected float getDeathMaxRotation(EntityLivingBase par1EntityLivingBase)
getDeathMaxRotation in class RendererLivingEntityprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving