public class RenderGiantZombie extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderGiantZombie(ModelBase par1ModelBase,
float par2,
float par3) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityGiantZombie par1EntityGiantZombie) |
protected void |
preRenderCallback(EntityGiantZombie par1EntityGiantZombie,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic RenderGiantZombie(ModelBase par1ModelBase, float par2, float par3)
protected void preRenderCallback(EntityGiantZombie par1EntityGiantZombie, float par2)
protected ResourceLocation getEntityTexture(EntityGiantZombie par1EntityGiantZombie)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback in class RendererLivingEntityprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Render