public class RenderIronGolem extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderIronGolem() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityIronGolem par1EntityIronGolem,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityIronGolem par1EntityIronGolem) |
protected void |
renderEquippedItems(EntityIronGolem par1EntityIronGolem,
float par2) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
rotateCorpse(EntityIronGolem par1EntityIronGolem,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void doRender(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityIronGolem par1EntityIronGolem)
protected void rotateCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4)
protected void renderEquippedItems(EntityIronGolem par1EntityIronGolem, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems in class RendererLivingEntityprotected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving