public class EntityAIArrowAttack extends EntityAIBase
| Constructor and Description |
|---|
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
double par2,
int par4,
float par5) |
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
double par2,
int par4,
int par5,
float par6) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBits, startExecutingpublic EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, double par2, int par4, float par5)
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, double par2, int par4, int par5, float par6)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase