public class ModelZombieVillager extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelZombieVillager() |
ModelZombieVillager(float par1,
float par2,
boolean par3) |
| Modifier and Type | Method and Description |
|---|---|
int |
func_82897_a() |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity) |
render, renderCloak, renderEarsgetRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelZombieVillager()
public ModelZombieVillager(float par1,
float par2,
boolean par3)
public int func_82897_a()
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
setRotationAngles in class ModelBiped