public static class StructureMineshaftPieces.Room extends StructureComponent
StructureComponent.BlockSelectorboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
StructureMineshaftPieces.Room() |
StructureMineshaftPieces.Room(int par1,
java.util.Random par2Random,
int par3,
int par4) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox) |
void |
buildComponent(StructureComponent par1StructureComponent,
java.util.List par2List,
java.util.Random par3Random) |
protected void |
func_143011_b(NBTTagCompound par1NBTTagCompound) |
protected void |
func_143012_a(NBTTagCompound par1NBTTagCompound) |
clearCurrentPositionBlocksUpwards, fillWithAir, fillWithBlocks, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, func_151554_b, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeBlockAtCurrentPosition, placeDoorAtCurrentPosition, randomlyFillWithBlockspublic StructureMineshaftPieces.Room()
public StructureMineshaftPieces.Room(int par1,
java.util.Random par2Random,
int par3,
int par4)
public void buildComponent(StructureComponent par1StructureComponent, java.util.List par2List, java.util.Random par3Random)
buildComponent in class StructureComponentpublic boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts in class StructureComponentprotected void func_143012_a(NBTTagCompound par1NBTTagCompound)
func_143012_a in class StructureComponentprotected void func_143011_b(NBTTagCompound par1NBTTagCompound)
func_143011_b in class StructureComponent