public class RenderSlime extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSlime(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntitySlime par1EntitySlime) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
preRenderCallback(EntitySlime par1EntitySlime,
float par2) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntitySlime par1EntitySlime,
int par2,
float par3) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected int shouldRenderPass(EntitySlime par1EntitySlime, int par2, float par3)
protected void preRenderCallback(EntitySlime par1EntitySlime, float par2)
protected ResourceLocation getEntityTexture(EntitySlime par1EntitySlime)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback in class RendererLivingEntityprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntityprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Render