public static class PlayerUseItemEvent.Start extends PlayerUseItemEvent
PlayerUseItemEvent.Finish, PlayerUseItemEvent.Start, PlayerUseItemEvent.Stop, PlayerUseItemEvent.TickPlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Resultduration, itementityPlayerentityLivingentity| Constructor and Description |
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PlayerUseItemEvent.Start(EntityPlayer player,
ItemStack item,
int duration) |
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult, setuppublic PlayerUseItemEvent.Start(EntityPlayer player, ItemStack item, int duration)