public class RenderChicken extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderChicken(ModelBase par1ModelBase,
float par2) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityChicken par1EntityChicken,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityChicken par1EntityChicken) |
protected float |
handleRotationFloat(EntityChicken par1EntityChicken,
float par2) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic RenderChicken(ModelBase par1ModelBase, float par2)
public void doRender(EntityChicken par1EntityChicken, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityChicken par1EntityChicken)
protected float handleRotationFloat(EntityChicken par1EntityChicken, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving