public class EntityWitherSkull extends EntityFireball
Entity.EnumEntitySizeaccelerationX, accelerationY, accelerationZ, shootingEntityaddedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityWitherSkull(World par1World) |
EntityWitherSkull(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
EntityWitherSkull(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
float |
func_145772_a(Explosion p_145772_1_,
World p_145772_2_,
int p_145772_3_,
int p_145772_4_,
int p_145772_5_,
Block p_145772_6_) |
protected float |
getMotionFactor() |
boolean |
isBurning() |
boolean |
isInvulnerable() |
protected void |
onImpact(MovingObjectPosition par1MovingObjectPosition) |
void |
setInvulnerable(boolean par1) |
getBrightness, getBrightnessForRender, getCollisionBorderSize, getShadowSize, isInRangeToRenderDist, onUpdate, readEntityFromNBT, writeEntityToNBTaddEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, fall, func_145748_c_, func_145771_j, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getCollisionBox, getCommandSenderName, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getEyeHeight, getFlag, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setBeenAttacked, setCurrentItemOrArmor, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setRotationYawHead, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic EntityWitherSkull(World par1World)
public EntityWitherSkull(World par1World, EntityLivingBase par2EntityLivingBase, double par3, double par5, double par7)
public EntityWitherSkull(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
protected float getMotionFactor()
getMotionFactor in class EntityFireballpublic float func_145772_a(Explosion p_145772_1_, World p_145772_2_, int p_145772_3_, int p_145772_4_, int p_145772_5_, Block p_145772_6_)
func_145772_a in class Entityprotected void onImpact(MovingObjectPosition par1MovingObjectPosition)
onImpact in class EntityFireballpublic boolean canBeCollidedWith()
canBeCollidedWith in class EntityFireballpublic boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom in class EntityFireballprotected void entityInit()
entityInit in class EntityFireballpublic boolean isInvulnerable()
public void setInvulnerable(boolean par1)