public class GuiGameOver extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
|---|
GuiGameOver() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
confirmClicked(boolean par1,
int par2) |
boolean |
doesGuiPauseGame() |
void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
protected void |
keyTyped(char par1,
int par2) |
void |
updateScreen() |
drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_aprotected void actionPerformed(GuiButton p_146284_1_)
actionPerformed in class GuiScreenpublic void confirmClicked(boolean par1,
int par2)
confirmClicked in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreenpublic void updateScreen()
updateScreen in class GuiScreen