public class EntityAIAttackOnCollide extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
java.lang.Class par2Class,
double par3,
boolean par5) |
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackOnCollide(EntityCreature par1EntityCreature, java.lang.Class par2Class, double par3, boolean par5)
public EntityAIAttackOnCollide(EntityCreature par1EntityCreature, double par2, boolean par4)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase