public class MaterialLogic extends Material
air, anvil, barrier, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood| Constructor and Description |
|---|
MaterialLogic(MapColor color) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
blocksLight() |
boolean |
blocksMovement() |
boolean |
isSolid() |
getCanBurn, getMaterialMapColor, getMaterialMobility, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresToolpublic MaterialLogic(MapColor color)
public boolean blocksLight()
blocksLight in class Materialpublic boolean blocksMovement()
blocksMovement in class Material