public abstract class BlockRedstoneDiode extends BlockDirectional
Block.EnumOffsetType, Block.SoundType| Modifier and Type | Field and Description |
|---|---|
protected boolean |
isRepeaterPowered |
FACINGBLOCK_STATE_IDS, blockHardness, blockMaterial, blockParticleGravity, blockRegistry, blockResistance, blockState, capturedDrops, captureDrops, delegate, enableStats, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, maxX, maxY, maxZ, minX, minY, minZ, needsRandomTick, RANDOM, SLIME_SOUND, slipperiness, soundTypeAnvil, soundTypeCloth, soundTypeGlass, soundTypeGrass, soundTypeGravel, soundTypeLadder, soundTypeMetal, soundTypePiston, soundTypeSand, soundTypeSnow, soundTypeStone, soundTypeWood, stepSound, translucent, useNeighborBrightness| Modifier | Constructor and Description |
|---|---|
protected |
BlockRedstoneDiode(boolean powered) |
addCollisionBoxesToList, addDestroyEffects, addHitEffects, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, colorMultiplier, colorMultiplier, createBlockState, createStackedBlock, createTileEntity, damageDropped, disableStats, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockById, getBlockColor, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getItemDropped, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMetaFromState, getMixedBrightnessForBlock, getMobilityFlag, getOffsetType, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getRenderType, getSelectedBoundingBox, getStateById, getStateForEntityRender, getStateFromMeta, getStateId, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBlockSolid, isBurning, isCollidable, isEqualTo, isFertile, isFireSource, isFlammable, isFlowerPot, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isSolidFullCube, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, modifyAcceleration, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockEventReceived, onBlockExploded, onBlockHarvested, onEntityCollidedWithBlock, onEntityCollidedWithBlock, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, tickRatepublic boolean isFullCube()
isFullCube in class Blockpublic boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt in class Blockpublic void randomTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random random)
randomTick in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Blockpublic boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
shouldSideBeRendered in class Blockprotected boolean isPowered(IBlockState state)
public int isProvidingStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
isProvidingStrongPower in class Blockpublic int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
isProvidingWeakPower in class Blockpublic void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
onNeighborBlockChange in class Blockprotected void updateState(World worldIn, BlockPos pos, IBlockState state)
public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected boolean shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
protected int getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected int getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public boolean canProvidePower()
canProvidePower in class Blockpublic IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
onBlockPlaced in class Blockpublic void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
onBlockPlacedBy in class Blockpublic void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
onBlockAdded in class Blockprotected void notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
onBlockDestroyedByPlayer in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockprotected boolean canPowerSide(Block blockIn)
protected int getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
public static boolean isRedstoneRepeaterBlockID(Block blockIn)
public boolean isAssociated(Block other)
public boolean isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
protected int getTickDelay(IBlockState state)
protected abstract int getDelay(IBlockState state)
protected abstract IBlockState getPoweredState(IBlockState unpoweredState)
protected abstract IBlockState getUnpoweredState(IBlockState poweredState)
public boolean isAssociatedBlock(Block other)
isAssociatedBlock in class Blockpublic EnumWorldBlockLayer getBlockLayer()
getBlockLayer in class Block