public class AnvilRepairEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
float |
breakChance |
ItemStack |
left
Fired when the player removes a "repaired" item from the Anvil's Output slot.
|
ItemStack |
output |
ItemStack |
right |
entityPlayerentityLivingentity| Constructor and Description |
|---|
AnvilRepairEvent(EntityPlayer player,
ItemStack output,
ItemStack left,
ItemStack right) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic final ItemStack left
public final ItemStack right
public final ItemStack output
public float breakChance
public AnvilRepairEvent(EntityPlayer player, ItemStack output, ItemStack left, ItemStack right)