public class TileEntitySkull extends TileEntity
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj| Constructor and Description |
|---|
TileEntitySkull() |
| Modifier and Type | Method and Description |
|---|---|
Packet |
getDescriptionPacket() |
com.mojang.authlib.GameProfile |
getPlayerProfile() |
int |
getSkullRotation() |
int |
getSkullType() |
void |
readFromNBT(NBTTagCompound compound) |
void |
setPlayerProfile(com.mojang.authlib.GameProfile playerProfile) |
void |
setSkullRotation(int rotation) |
void |
setType(int type) |
static com.mojang.authlib.GameProfile |
updateGameprofile(com.mojang.authlib.GameProfile input) |
void |
writeToNBT(NBTTagCompound compound) |
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, getBlockMetadata, getBlockType, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getWorld, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, receiveClientEvent, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validatepublic void writeToNBT(NBTTagCompound compound)
writeToNBT in class TileEntitypublic void readFromNBT(NBTTagCompound compound)
readFromNBT in class TileEntitypublic com.mojang.authlib.GameProfile getPlayerProfile()
public Packet getDescriptionPacket()
getDescriptionPacket in class TileEntitypublic void setType(int type)
public void setPlayerProfile(com.mojang.authlib.GameProfile playerProfile)
public static com.mojang.authlib.GameProfile updateGameprofile(com.mojang.authlib.GameProfile input)
public int getSkullType()
public int getSkullRotation()
public void setSkullRotation(int rotation)