public class InventoryMerchant extends java.lang.Object implements IInventory
| Constructor and Description |
|---|
InventoryMerchant(EntityPlayer p_i1820_1_,
IMerchant p_i1820_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
ItemStack |
decrStackSize(int index,
int count) |
MerchantRecipe |
getCurrentRecipe() |
IChatComponent |
getDisplayName() |
int |
getField(int id) |
int |
getFieldCount() |
int |
getInventoryStackLimit() |
java.lang.String |
getName() |
int |
getSizeInventory() |
ItemStack |
getStackInSlot(int index) |
ItemStack |
getStackInSlotOnClosing(int index) |
boolean |
hasCustomName() |
boolean |
isItemValidForSlot(int index,
ItemStack stack) |
boolean |
isUseableByPlayer(EntityPlayer player) |
void |
markDirty() |
void |
openInventory(EntityPlayer player) |
void |
resetRecipeAndSlots() |
void |
setCurrentRecipeIndex(int p_70471_1_) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack) |
public InventoryMerchant(EntityPlayer p_i1820_1_, IMerchant p_i1820_2_)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int index)
getStackInSlotOnClosing in interface IInventorypublic void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic java.lang.String getName()
getName in interface IWorldNameablepublic boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic IChatComponent getDisplayName()
getDisplayName in interface IWorldNameablepublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic void markDirty()
markDirty in interface IInventorypublic void resetRecipeAndSlots()
public MerchantRecipe getCurrentRecipe()
public void setCurrentRecipeIndex(int p_70471_1_)
public int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic void clear()
clear in interface IInventory