public class InventoryEnderChest extends InventoryBasic
| Constructor and Description |
|---|
InventoryEnderChest() |
| Modifier and Type | Method and Description |
|---|---|
void |
closeInventory(EntityPlayer player) |
boolean |
isUseableByPlayer(EntityPlayer player) |
void |
loadInventoryFromNBT(NBTTagList p_70486_1_) |
void |
openInventory(EntityPlayer player) |
NBTTagList |
saveInventoryToNBT() |
void |
setChestTileEntity(TileEntityEnderChest chestTileEntity) |
clear, decrStackSize, func_110132_b, func_110134_a, func_174894_a, getDisplayName, getField, getFieldCount, getInventoryStackLimit, getName, getSizeInventory, getStackInSlot, getStackInSlotOnClosing, hasCustomName, isItemValidForSlot, markDirty, setCustomName, setField, setInventorySlotContentspublic void setChestTileEntity(TileEntityEnderChest chestTileEntity)
public void loadInventoryFromNBT(NBTTagList p_70486_1_)
public NBTTagList saveInventoryToNBT()
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer in interface IInventoryisUseableByPlayer in class InventoryBasicpublic void openInventory(EntityPlayer player)
openInventory in interface IInventoryopenInventory in class InventoryBasicpublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorycloseInventory in class InventoryBasic