public class ItemDoor extends Item
Item.ToolMaterialbFull3D, canRepair, delegate, hasSubtypes, itemModifierUUID, itemRand, itemRegistry, maxStackSize| Modifier and Type | Method and Description |
|---|---|
boolean |
onItemUse(ItemStack stack,
EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
static void |
placeDoor(World worldIn,
BlockPos pos,
EnumFacing facing,
Block door) |
addInformation, canHarvestBlock, canHarvestBlock, canItemEditBlocks, createEntity, doesSneakBypassUse, getArmorModel, getArmorTexture, getAttributeModifiers, getByNameOrId, getChestGenBase, getColorFromItemStack, getContainerItem, getContainerItem, getCreativeTab, getCreativeTabs, getDamage, getDigSpeed, getDurabilityForDisplay, getEntityLifespan, getFontRenderer, getHarvestLevel, getHasSubtypes, getIdFromItem, getIsRepairable, getItemAttributeModifiers, getItemById, getItemEnchantability, getItemEnchantability, getItemFromBlock, getItemStackDisplayName, getItemStackLimit, getItemStackLimit, getItemUseAction, getMaxDamage, getMaxDamage, getMaxItemUseDuration, getMetadata, getMetadata, getModel, getMovingObjectPositionFromPlayer, getPotionEffect, getRarity, getShareTag, getSmeltingExperience, getStrVsBlock, getSubItems, getToolClasses, getUnlocalizedName, getUnlocalizedName, getUnlocalizedNameInefficiently, hasContainerItem, hasContainerItem, hasCustomEntity, hasEffect, hitEntity, isBeaconPayment, isBookEnchantable, isDamageable, isDamaged, isFull3D, isItemTool, isMap, isPotionIngredient, isRepairable, isValidArmor, itemInteractionForEntity, onArmorTick, onBlockDestroyed, onBlockStartBreak, onCreated, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onItemRightClick, onItemUseFinish, onItemUseFirst, onLeftClickEntity, onPlayerStoppedUsing, onUpdate, onUsingTick, registerItemBlock, registerItems, renderHelmetOverlay, setContainerItem, setCreativeTab, setDamage, setFull3D, setHarvestLevel, setHasSubtypes, setMaxDamage, setMaxStackSize, setNoRepair, setPotionEffect, setUnlocalizedName, shouldRotateAroundWhenRendering, showDurabilityBar, updateItemStackNBTpublic ItemDoor(Block block)
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door)