public class ShaderDefault extends ShaderUniform
| Constructor and Description |
|---|
ShaderDefault() |
| Modifier and Type | Method and Description |
|---|---|
void |
func_148092_b(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_) |
void |
set(float p_148090_1_) |
void |
set(float[] p_148097_1_) |
void |
set(float p_148087_1_,
float p_148087_2_) |
void |
set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_) |
void |
set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_) |
void |
set(float p_148094_1_,
float p_148094_2_,
float p_148094_3_,
float p_148094_4_,
float p_148094_5_,
float p_148094_6_,
float p_148094_7_,
float p_148094_8_,
float p_148094_9_,
float p_148094_10_,
float p_148094_11_,
float p_148094_12_,
float p_148094_13_,
float p_148094_14_,
float p_148094_15_,
float p_148094_16_) |
void |
set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_) |
void |
set(javax.vecmath.Matrix4f p_148088_1_) |
getShaderName, parseType, setUniformLocation, uploadpublic void set(float p_148090_1_)
set in class ShaderUniformpublic void set(float p_148087_1_,
float p_148087_2_)
set in class ShaderUniformpublic void set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_)
set in class ShaderUniformpublic void set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_)
set in class ShaderUniformpublic void func_148092_b(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_)
func_148092_b in class ShaderUniformpublic void set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_)
set in class ShaderUniformpublic void set(float[] p_148097_1_)
set in class ShaderUniformpublic void set(float p_148094_1_,
float p_148094_2_,
float p_148094_3_,
float p_148094_4_,
float p_148094_5_,
float p_148094_6_,
float p_148094_7_,
float p_148094_8_,
float p_148094_9_,
float p_148094_10_,
float p_148094_11_,
float p_148094_12_,
float p_148094_13_,
float p_148094_14_,
float p_148094_15_,
float p_148094_16_)
set in class ShaderUniformpublic void set(javax.vecmath.Matrix4f p_148088_1_)
set in class ShaderUniform