public abstract class PlayerUseItemEvent extends PlayerEvent
| Modifier and Type | Class and Description |
|---|---|
static class |
PlayerUseItemEvent.Finish
Fired after an item has fully finished being used.
|
static class |
PlayerUseItemEvent.Start
Fired when a player starts 'using' an item, typically when they hold right mouse.
|
static class |
PlayerUseItemEvent.Stop
Fired when a player stops using an item without the use duration timing out.
|
static class |
PlayerUseItemEvent.Tick
Fired every tick that a player is 'using' an item, see
Start for info. |
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
int |
duration |
ItemStack |
item |
entityPlayerentityLivingentitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic final ItemStack item
public int duration