public static class PlayerEvent.Clone extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
EntityPlayer |
original
The old EntityPlayer that this new entity is a clone of.
|
boolean |
wasDeath
True if this event was fired because the player died.
|
entityPlayerentityLivingentity| Constructor and Description |
|---|
PlayerEvent.Clone(EntityPlayer _new,
EntityPlayer oldPlayer,
boolean wasDeath) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic final EntityPlayer original
public final boolean wasDeath
public PlayerEvent.Clone(EntityPlayer _new, EntityPlayer oldPlayer, boolean wasDeath)