public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description |
|---|
EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
protected double |
func_179431_f() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double func_179431_f()