public class PlayerSleepInBedEvent extends PlayerEvent
result contains whether the player is able to sleep. Cancelable.
HasResult
MinecraftForge#EVENT_BUS.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
BlockPos |
pos |
EntityPlayer.EnumStatus |
result |
entityPlayerentityLivingentity| Constructor and Description |
|---|
PlayerSleepInBedEvent(EntityPlayer player,
BlockPos pos) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic EntityPlayer.EnumStatus result
public final BlockPos pos
public PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos)