public class ModelArmorStand extends ModelArmorStandArmor
| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
standBase |
ModelRenderer |
standLeftSide |
ModelRenderer |
standRightSide |
ModelRenderer |
standWaist |
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelArmorStand() |
ModelArmorStand(float p_i46306_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float p_178718_1_) |
void |
render(Entity p_78088_1_,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float p_78088_7_) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelRenderer standRightSide
public ModelRenderer standLeftSide
public ModelRenderer standWaist
public ModelRenderer standBase
public ModelArmorStand()
public ModelArmorStand(float p_i46306_1_)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelArmorStandArmorpublic void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
render in class ModelBipedpublic void postRenderArm(float p_178718_1_)
postRenderArm in class ModelBiped