public class PlayerWakeUpEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
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boolean |
setSpawn
Indicates if the player's sleep was considered successful.
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boolean |
updateWorld
Indicates if the server should be notified of sleeping changes.
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boolean |
wakeImmediatly
Used for the 'wake up animation'.
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entityPlayerentityLivingentity| Constructor and Description |
|---|
PlayerWakeUpEvent(EntityPlayer player,
boolean wakeImmediatly,
boolean updateWorld,
boolean setSpawn) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic final boolean wakeImmediatly
public final boolean updateWorld
public final boolean setSpawn
public PlayerWakeUpEvent(EntityPlayer player, boolean wakeImmediatly, boolean updateWorld, boolean setSpawn)