Beach Objects v1.2
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Contents:

1 About
2 Requirements
3 Installation
4 Usage
5 License
6 Credits




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1 About
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The beach objects are an eyecandy new-object set that will hopefully give you the idea of being on a nice sunny beach ;-). Also provided are some extra's that will make those tiles blend in better into the environment.
And last but not least some animated tiles!
See development thread for more information and screenshots: http://www.tt-forums.net/viewtopic.php?f=26&t=62258

Beach Objects v1.2
Name: beach_v1_2.grf
Version:  1.2
GRF ID:   50 4A 01 07





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2 Requirements
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Recommended is to use the latest (nightly)release of OpenTTD. Also this set will look at it's best when combined with the OpenGFX landscape tiles.



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3 Installation
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Copy the beach .grf file to the OpenTTD data directory. The OpenTTD readme explains where you can find this directory.

The final step is to activate the beach objects.
This is done via the NewGRF Settings window, which is explained here:
http://wiki.openttd.org/NewGRF.
Now you can use the beach objects in your new games.



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4 Usage
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These new object tiles can be used to give the impression of a nice and warm sunny beach (hopefully). Some tiles have been coded in such a way that they will be slope aware. Just place them and you will see ;-)



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5 License
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Beach Object Tiles for OpenTTD
Copyright (C) 2016 Quast65

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.



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6 Credits
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Idea and Coding by Quast65
Graphics alterations (the landscape tiles and the beachhouse) and new graphics by Quast65

Original landscape tiles are from the OpenGFX-landscape set, many thanks to their developers.
Original buildings are from the OpenGFX-base set, many thanks to their developers.
Also many thanks to SwissFan91 for the permission to use his umbrella graphics, even though there isn't much left of those original graphics, the idea was very helpful.
Extra beach to grass transitions by flogeza.
Thanks to GarryG for the inspiration for the beach roads and FooBar, who's useless tracks I used for as a template for the beach roads.
And finally a special word of thanks to Wallyweb, without his very kind help with the code this GRF would never have seen the light of day!!!
