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OpenTTD
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Handling NewGRF provided sounds. More...
#include "stdafx.h"#include "engine_base.h"#include "newgrf.h"#include "newgrf_engine.h"#include "newgrf_sound.h"#include "vehicle_base.h"#include "sound_func.h"#include "fileio_func.h"#include "debug.h"#include "settings_type.h"#include "safeguards.h"Go to the source code of this file.
Functions | |
| SoundEntry * | AllocateSound (uint num) |
| Allocate sound slots. | |
| void | InitializeSoundPool () |
| SoundEntry * | GetSound (SoundID index) |
| uint | GetNumSounds () |
| bool | LoadNewGRFSound (SoundEntry *sound) |
| Extract meta data from a NewGRF sound. | |
| bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
| Checks whether a NewGRF wants to play a different vehicle sound effect. | |
| void | PlayTileSound (const GRFFile *file, SoundID sound_id, TileIndex tile) |
| Play a NewGRF sound effect at the location of a specific tile. | |
Variables | |
| static SmallVector< SoundEntry, 8 > | _sounds |
Handling NewGRF provided sounds.
Definition in file newgrf_sound.cpp.
| SoundEntry* AllocateSound | ( | uint | num | ) |
Allocate sound slots.
| num | Number of slots to allocate. |
Definition at line 33 of file newgrf_sound.cpp.
References SmallVector< T, S >::Append(), and MemSetT().
| bool LoadNewGRFSound | ( | SoundEntry * | sound | ) |
Extract meta data from a NewGRF sound.
| sound | Sound to load. |
Definition at line 68 of file newgrf_sound.cpp.
References AllocaM, BSWAP32(), DEBUG, FioGetFilename(), FioGetPos(), FioReadBlock(), FioReadByte(), FioReadDword(), FioReadWord(), FioSeekToFile(), FioSkipBytes(), SoundEntry::grf_container_ver, and MemSetT().
Play a NewGRF sound effect at the location of a specific tile.
| file | NewGRF triggering the sound effect. |
| sound_id | Sound effect the NewGRF wants to play. |
| tile | Location of the effect. |
Definition at line 208 of file newgrf_sound.cpp.
References ORIGINAL_SAMPLE_COUNT.
Referenced by AmbientSoundEffectCallback(), AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::AnimateTile(), and AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::ChangeAnimationFrame().
| bool PlayVehicleSound | ( | const Vehicle * | v, |
| VehicleSoundEvent | event | ||
| ) |
Checks whether a NewGRF wants to play a different vehicle sound effect.
| v | Vehicle to play sound effect for. |
| event | Trigger for the sound effect. |
Definition at line 171 of file newgrf_sound.cpp.
References _settings_client, CALLBACK_FAILED, CBID_VEHICLE_SOUND_EFFECT, CBM_VEHICLE_SOUND_EFFECT, Vehicle::engine_type, Vehicle::GetGRF(), GetVehicleCallback(), HasBit(), ORIGINAL_SAMPLE_COUNT, ClientSettings::sound, and SoundSettings::vehicle.
Referenced by AircraftController(), AircraftLandAirplane(), Vehicle::HandleBreakdown(), Train::PlayLeaveStationSound(), and Vehicle::ShowVisualEffect().
1.8.1.2