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OpenTTD
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Implementation of the Windows (GDI) video driver. More...
#include "../stdafx.h"#include "../openttd.h"#include "../gfx_func.h"#include "../os/windows/win32.h"#include "../rev.h"#include "../blitter/factory.hpp"#include "../network/network.h"#include "../core/math_func.hpp"#include "../core/random_func.hpp"#include "../texteff.hpp"#include "../thread/thread.h"#include "../progress.h"#include "../window_gui.h"#include "../window_func.h"#include "win32_v.h"#include <windows.h>#include <imm.h>#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | VkMapping |
Functions | |
| static void | MakePalette () |
| static void | UpdatePalette (HDC dc, uint start, uint count) |
| static uint | MapWindowsKey (uint sym) |
| static bool | AllocateDibSection (int w, int h, bool force=false) |
| static void | ClientSizeChanged (int w, int h) |
| static void CALLBACK | TrackMouseTimerProc (HWND hwnd, UINT msg, UINT event, DWORD time) |
| static void | PaintWindow (HDC dc) |
| Do palette animation and blit to the window. | |
| static void | PaintWindowThread (void *) |
| static LRESULT | HandleCharMsg (uint keycode, WChar charcode) |
| Forward key presses to the window system. | |
| static bool | DrawIMECompositionString () |
| Should we draw the composition string ourself, i.e is this a normal IME? | |
| static void | SetCompositionPos (HWND hwnd) |
| Set position of the composition window to the caret position. | |
| static void | SetCandidatePos (HWND hwnd) |
| Set the position of the candidate window. | |
| static LRESULT | HandleIMEComposition (HWND hwnd, WPARAM wParam, LPARAM lParam) |
| Handle WM_IME_COMPOSITION messages. | |
| static void | CancelIMEComposition (HWND hwnd) |
| Clear the current composition string. | |
| static LRESULT CALLBACK | WndProcGdi (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| static void | RegisterWndClass () |
| static void | FindResolutions () |
| static void | CheckPaletteAnim () |
Variables | |
| struct { | |
| HWND main_wnd | |
| HBITMAP dib_sect | |
| void * buffer_bits | |
| HPALETTE gdi_palette | |
| RECT update_rect | |
| int width | |
| int height | |
| int width_org | |
| int height_org | |
| bool fullscreen | |
| bool has_focus | |
| bool running | |
| } | _wnd |
| bool | _force_full_redraw |
| bool | _window_maximize |
| uint | _display_hz |
| static Dimension | _bck_resolution |
| DWORD | _imm_props |
| static bool | _draw_threaded |
| Whether the drawing is/may be done in a separate thread. | |
| static ThreadObject * | _draw_thread = NULL |
| Thread used to 'draw' to the screen, i.e. | |
| static ThreadMutex * | _draw_mutex = NULL |
| Mutex to keep the access to the shared memory controlled. | |
| static HANDLE | _draw_thread_initialized = NULL |
| Event that is signaled when the drawing thread has finished initializing. | |
| static volatile bool | _draw_continue |
| Should we keep continue drawing? | |
| static Palette | _local_palette |
| Local copy of the palette for use in the drawing thread. | |
| static const VkMapping | _vk_mapping [] |
| static const Dimension | default_resolutions [] |
| static FVideoDriver_Win32 | iFVideoDriver_Win32 |
Implementation of the Windows (GDI) video driver.
Definition in file win32_v.cpp.
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Clear the current composition string.
Definition at line 621 of file win32_v.cpp.
References HandleTextInput().
Referenced by VideoDriver_Win32::EditBoxLostFocus().
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Forward key presses to the window system.
Definition at line 431 of file win32_v.cpp.
References DEBUG, HandleKeypress(), Utf16DecodeSurrogate(), Utf16IsLeadSurrogate(), and Utf16IsTrailSurrogate().
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Handle WM_IME_COMPOSITION messages.
Definition at line 557 of file win32_v.cpp.
References convert_from_fs(), DrawIMECompositionString(), FS2OTTD(), HandleTextInput(), lengthof, SetCompositionPos(), and Utf16IsLeadSurrogate().
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Do palette animation and blit to the window.
Definition at line 361 of file win32_v.cpp.
References _cur_palette, Palette::count_dirty, Palette::first_dirty, BlitterFactory::GetCurrentBlitter(), Blitter::PALETTE_ANIMATION_BLITTER, Blitter::PALETTE_ANIMATION_NONE, Blitter::PALETTE_ANIMATION_VIDEO_BACKEND, Blitter::PaletteAnimate(), and Blitter::UsePaletteAnimation().
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Set the position of the candidate window.
Definition at line 523 of file win32_v.cpp.
References NWidgetBase::current_x, NWidgetBase::current_y, EditBoxInGlobalFocus(), Window::GetCaretPosition(), Window::height, Window::left, Window::nested_focus, NWidgetBase::pos_x, NWidgetBase::pos_y, Window::top, WC_CONSOLE, Window::width, and Window::window_class.
Referenced by VideoDriver_Win32::EditBoxLostFocus().
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Set position of the composition window to the caret position.
Definition at line 501 of file win32_v.cpp.
References EditBoxInGlobalFocus(), Window::GetCaretPosition(), Window::left, and Window::top.
Referenced by VideoDriver_Win32::EditBoxLostFocus(), and HandleIMEComposition().
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Mutex to keep the access to the shared memory controlled.
Definition at line 65 of file win32_v.cpp.
Referenced by VideoDriver_Win32::MainLoop().
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Thread used to 'draw' to the screen, i.e.
push data to the screen.
Definition at line 63 of file win32_v.cpp.
Referenced by VideoDriver_Win32::MainLoop().
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Event that is signaled when the drawing thread has finished initializing.
Definition at line 67 of file win32_v.cpp.
Referenced by VideoDriver_Win32::MainLoop().
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Whether the drawing is/may be done in a separate thread.
Definition at line 61 of file win32_v.cpp.
Referenced by VideoDriver_Win32::MainLoop(), and VideoDriver_Win32::Start().
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Local copy of the palette for use in the drawing thread.
Definition at line 71 of file win32_v.cpp.
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Definition at line 1069 of file win32_v.cpp.
1.8.1.2