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OpenTTD
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A throw-class that is given when the script wants to suspend. More...
#include <script_suspend.hpp>
Public Member Functions | |
| Script_Suspend (int time, Script_SuspendCallbackProc *callback) | |
| Create the suspend exception. | |
| int | GetSuspendTime () |
| Get the amount of ticks the script should be suspended. | |
| Script_SuspendCallbackProc * | GetSuspendCallback () |
| Get the callback to call when the script can run again. | |
Private Attributes | |
| int | time |
| Amount of ticks to suspend the script. | |
| Script_SuspendCallbackProc * | callback |
| Callback function to call when the script can run again. | |
A throw-class that is given when the script wants to suspend.
Definition at line 23 of file script_suspend.hpp.
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inline |
Create the suspend exception.
| time | The amount of ticks to suspend. |
| callback | The callback to call when the script may resume again. |
Definition at line 30 of file script_suspend.hpp.
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inline |
Get the callback to call when the script can run again.
Definition at line 45 of file script_suspend.hpp.
References callback.
Referenced by ScriptInstance::GameLoop().
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inline |
Get the amount of ticks the script should be suspended.
Definition at line 39 of file script_suspend.hpp.
References time.
Referenced by ScriptInstance::GameLoop().
1.8.1.2