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OpenTTD
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GUIs for loading/saving games, scenarios, heightmaps, ... More...
#include "stdafx.h"#include "saveload/saveload.h"#include "error.h"#include "gui.h"#include "gfx_func.h"#include "command_func.h"#include "network/network.h"#include "network/network_content.h"#include "strings_func.h"#include "fileio_func.h"#include "fios.h"#include "window_func.h"#include "tilehighlight_func.h"#include "querystring_gui.h"#include "engine_func.h"#include "landscape_type.h"#include "date_func.h"#include "core/geometry_func.hpp"#include "gamelog.h"#include "widgets/fios_widget.h"#include "table/sprites.h"#include "table/strings.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | SaveLoadWindow |
Functions | |
| void | BuildFileList () |
| static void | MakeSortedSaveGameList () |
| void | ShowSaveLoadDialog (SaveLoadDialogMode mode) |
| Launch save/load dialog in the given mode. | |
| void | SetFiosType (const byte fiostype) |
Variables | |
| SaveLoadDialogMode | _saveload_mode |
| LoadCheckData | _load_check_data |
| Data loaded from save during SL_LOAD_CHECK. | |
| static bool | _fios_path_changed |
| static bool | _savegame_sort_dirty |
| static const NWidgetPart | _nested_load_dialog_widgets [] |
| Load game/scenario with optional content download. | |
| static const NWidgetPart | _nested_load_heightmap_dialog_widgets [] |
| Load heightmap with content download. | |
| static const NWidgetPart | _nested_save_dialog_widgets [] |
| Save game/scenario. | |
| const TextColour | _fios_colours [] |
| Colours for fios types, indexed by #FiosType. | |
| static WindowDesc | _load_dialog_desc (WDP_CENTER,"load_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)) |
| Load game/scenario. | |
| static WindowDesc | _load_heightmap_dialog_desc (WDP_CENTER,"load_heightmap", 257, 320, WC_SAVELOAD, WC_NONE, 0, _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)) |
| Load heightmap. | |
| static WindowDesc | _save_dialog_desc (WDP_CENTER,"save_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)) |
| Save game/scenario. | |
| static const FileType | _file_modetotype [] |
| These values are used to convert the file/operations mode into a corresponding file type. | |
GUIs for loading/saving games, scenarios, heightmaps, ...
Definition in file fios_gui.cpp.
| void ShowSaveLoadDialog | ( | SaveLoadDialogMode | mode | ) |
Launch save/load dialog in the given mode.
| mode | Save/load mode. |
Definition at line 754 of file fios_gui.cpp.
References _load_dialog_desc, _load_heightmap_dialog_desc, _save_dialog_desc, DeleteWindowById(), SmallFiosItem::filetype, SLD_LOAD_HEIGHTMAP, SLD_SAVE_GAME, SLD_SAVE_HEIGHTMAP, SLD_SAVE_SCENARIO, and WC_SAVELOAD.
Referenced by MenuClickSaveLoad(), SelectGameWindow::OnClick(), NetworkStartServerWindow::OnClick(), and MainToolbarWindow::OnHotkey().
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static |
These values are used to convert the file/operations mode into a corresponding file type.
So each entry, as expressed by the related comment, is based on the enum
Definition at line 741 of file fios_gui.cpp.
| const TextColour _fios_colours[] |
Colours for fios types, indexed by #FiosType.
Definition at line 191 of file fios_gui.cpp.
Referenced by SaveLoadWindow::DrawWidget().
1.8.1.2