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OpenTTD
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Files | |
| file | airport_defaults.h [code] |
| Tables with default values for airports and airport tiles. | |
| file | airport_movement.h [code] |
| Heart of the airports and their finite state machines. | |
| file | airporttile_ids.h [code] |
| Enum of the default airport tiles. | |
| file | airporttiles.h [code] |
| Tables with airporttile defaults. | |
| file | animcursors.h [code] |
| This file defines all the the animated cursors. | |
| file | autorail.h [code] |
| Highlight/sprite information for autorail. | |
| file | bridge_land.h [code] |
| This file contains all the sprites for bridges It consists of a number of arrays. | |
| file | build_industry.h [code] |
| Tables with default industry layouts and behaviours. | |
| file | cargo_const.h [code] |
| Table of all default cargo types. | |
| file | clear_land.h [code] |
| Tables with sprites for clear land and fences. | |
| file | control_codes.h [code] |
| Control codes that are embedded in the translation strings. | |
| file | elrail_data.h [code] |
| Stores all the data for overhead wire and pylon drawing. | |
| file | engines.h [code] |
| This file contains all the data for vehicles. | |
| file | genland.h [code] |
| Table used to generate deserts and/or rain forests. | |
| file | heightmap_colours.h [code] |
| The colour tables for heightmaps. | |
| file | industry_land.h [code] |
| Information about the behaviour of the default industry tiles. | |
| file | landscape_sprite.h [code] |
| Offsets of sprites to replace for non-temperate landscapes. | |
| file | newgrf_debug_data.h [code] |
| Data 'tables' for NewGRF debugging. | |
| file | object_land.h [code] |
| Sprites to use and how to display them for object tiles. | |
| file | palette_convert.h [code] |
| Translation tables from one GRF to another GRF. | |
| file | palettes.h [code] |
| The colour translation of the GRF palettes. | |
| file | pricebase.h [code] |
| Price Bases. | |
| file | railtypes.h [code] |
| All the railtype-specific information is stored here. | |
| file | road_land.h [code] |
| Sprite constructs for road depots. | |
| file | roadveh_movement.h [code] |
| Data about how a road vehicle must drive on a tile. | |
| file | sprites.h [code] |
| This file contains all sprite-related enums and defines. | |
| file | station_land.h [code] |
| Sprites to use and how to display them for station tiles. | |
| file | strgen_tables.h [code] |
| Tables of commands for strgen. | |
| file | town_land.h [code] |
| Sprites to use and how to display them for town tiles. | |
| file | townname.h [code] |
| Namepart tables for the town name generator. | |
| file | track_land.h [code] |
| Sprites to use and how to display them for train depot tiles. | |
| file | train_cmd.h [code] |
| Sprites to use for trains. | |
| file | tree_land.h [code] |
| Sprites to use and how to display them for tree tiles. | |
| file | unicode.h [code] |
| Character mapping for using Unicode characters in OTTD. | |
| file | water_land.h [code] |
| Sprites to use and how to display them for water tiles (depots/locks). | |
1.8.1.2