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OpenTTD
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Handling of the main viewport. More...
#include "stdafx.h"#include "currency.h"#include "spritecache.h"#include "window_gui.h"#include "window_func.h"#include "textbuf_gui.h"#include "viewport_func.h"#include "command_func.h"#include "console_gui.h"#include "progress.h"#include "transparency_gui.h"#include "map_func.h"#include "sound_func.h"#include "transparency.h"#include "strings_func.h"#include "zoom_func.h"#include "company_base.h"#include "company_func.h"#include "toolbar_gui.h"#include "statusbar_gui.h"#include "linkgraph/linkgraph_gui.h"#include "tilehighlight_func.h"#include "hotkeys.h"#include "saveload/saveload.h"#include "widgets/main_widget.h"#include "network/network.h"#include "network/network_func.h"#include "network/network_gui.h"#include "network/network_base.h"#include "table/sprites.h"#include "table/strings.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | MainWindow |
Functions | |
| void | CcGiveMoney (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
| void | HandleOnEditText (const char *str) |
| bool | HandlePlacePushButton (Window *w, int widget, CursorID cursor, HighLightStyle mode) |
| This code is shared for the majority of the pushbuttons. | |
| void | CcPlaySound10 (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
| void | ShowNetworkGiveMoneyWindow (CompanyID company) |
| bool | DoZoomInOutWindow (ZoomStateChange how, Window *w) |
| Zooms a viewport in a window in or out. | |
| void | ZoomInOrOutToCursorWindow (bool in, Window *w) |
| bool | IsQuitKey (uint16 keycode) |
| Does the given keycode match one of the keycodes bound to 'quit game'? | |
| void | ShowSelectGameWindow () |
| void | SetupColoursAndInitialWindow () |
| Initialise the default colours (remaps and the likes), and load the main windows. | |
| void | ShowVitalWindows () |
| Show the vital in-game windows. | |
| void | GameSizeChanged () |
| Size of the application screen changed. | |
Variables | |
| static int | _rename_id = 1 |
| static int | _rename_what = -1 |
| static struct NWidgetPart | _nested_main_window_widgets [] |
| const uint16 | _ghk_quit_keys [] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0} |
| const uint16 | _ghk_abandon_keys [] = {'W' | WKC_CTRL, 'W' | WKC_META, 0} |
| const uint16 | _ghk_chat_keys [] = {WKC_RETURN, 'T', 0} |
| const uint16 | _ghk_chat_all_keys [] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0} |
| const uint16 | _ghk_chat_company_keys [] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0} |
| const uint16 | _ghk_chat_server_keys [] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0} |
| static Hotkey | global_hotkeys [] |
| static WindowDesc | _main_window_desc (WDP_MANUAL, NULL, 0, 0, WC_MAIN_WINDOW, WC_NONE, 0, _nested_main_window_widgets, lengthof(_nested_main_window_widgets),&MainWindow::hotkeys) |
Handling of the main viewport.
Definition in file main_gui.cpp.
| bool DoZoomInOutWindow | ( | ZoomStateChange | how, |
| Window * | w | ||
| ) |
Zooms a viewport in a window in or out.
| how | Zooming direction. |
| w | Window owning the viewport. |
true if zooming step could be done, false if further zooming is not possible. Definition at line 143 of file main_gui.cpp.
References _settings_client, ViewportData::dest_scrollpos_x, ViewportData::dest_scrollpos_y, ViewportData::follow_vehicle, ClientSettings::gui, INVALID_VEHICLE, Window::InvalidateData(), ViewportData::scrollpos_x, ViewportData::scrollpos_y, Window::viewport, ViewPort::virtual_height, ViewPort::virtual_left, ViewPort::virtual_top, ViewPort::virtual_width, ViewPort::zoom, ZOOM_IN, GUISettings::zoom_max, GUISettings::zoom_min, ZOOM_NONE, and ZOOM_OUT.
Referenced by MaxZoomInOut(), and ExtraViewportWindow::OnClick().
| void GameSizeChanged | ( | ) |
Size of the application screen changed.
Adapt the game screen-size, re-allocate the open windows, and repaint everything
Definition at line 591 of file main_gui.cpp.
References _cur_resolution, MarkWholeScreenDirty(), and RelocateAllWindows().
Referenced by VideoDriver_Win32::MakeWindow().
| bool HandlePlacePushButton | ( | Window * | w, |
| int | widget, | ||
| CursorID | cursor, | ||
| HighLightStyle | mode | ||
| ) |
This code is shared for the majority of the pushbuttons.
Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
| w | Window which called the function |
| widget | ID of the widget (=button) that called this function |
| cursor | How should the cursor image change? E.g. cursor with depot image in it |
| mode | Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground |
Definition at line 103 of file main_gui.cpp.
References _settings_client, SoundSettings::click_beep, Window::IsWidgetDisabled(), Window::IsWidgetLowered(), Window::LowerWidget(), Window::SetDirty(), ClientSettings::sound, Window::window_class, and Window::window_number.
Referenced by BuildAirToolbarWindow::OnClick(), BuildTreesWindow::OnClick(), BuildDocksToolbarWindow::OnClick(), TerraformToolbarWindow::OnClick(), BuildRoadToolbarWindow::OnClick(), BuildIndustryWindow::OnClick(), BuildRailToolbarWindow::OnClick(), ScenarioEditorLandscapeGenerationWindow::OnClick(), and FoundTownWindow::OnClick().
| bool IsQuitKey | ( | uint16 | keycode | ) |
Does the given keycode match one of the keycodes bound to 'quit game'?
| keycode | The keycode that was pressed by the user. |
Definition at line 537 of file main_gui.cpp.
References HotkeyList::CheckMatch().
Referenced by EndGameHighScoreBaseWindow::OnKeyPress().
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static |
Definition at line 207 of file main_gui.cpp.
1.8.1.2