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OpenTTD
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Yes, simply reading from a file. More...
Public Member Functions | |
| FileReader (FILE *file) | |
| Create the file reader, so it reads from a specific file. | |
| ~FileReader () | |
| Make sure everything is cleaned up. | |
| size_t | Read (byte *buf, size_t size) |
| Read a given number of bytes from the savegame. | |
| void | Reset () |
| Reset this filter to read from the beginning of the file. | |
Public Member Functions inherited from LoadFilter | |
| LoadFilter (LoadFilter *chain) | |
| Initialise this filter. | |
| virtual | ~LoadFilter () |
| Make sure the writers are properly closed. | |
Data Fields | |
| FILE * | file |
| The file to read from. | |
| long | begin |
| The begin of the file. | |
Data Fields inherited from LoadFilter | |
| LoadFilter * | chain |
| Chained to the (savegame) filters. | |
Yes, simply reading from a file.
Definition at line 1884 of file saveload.cpp.
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inline |
Create the file reader, so it reads from a specific file.
| file | The file to read from. |
Definition at line 1892 of file saveload.cpp.
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inline |
Make sure everything is cleaned up.
Definition at line 1897 of file saveload.cpp.
References file, and SaveLoadParams::sf.
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inlinevirtual |
Read a given number of bytes from the savegame.
| buf | The bytes to read. |
| len | The number of bytes to read. |
Implements LoadFilter.
Definition at line 1906 of file saveload.cpp.
References file.
1.8.1.2