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OpenTTD
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Structure for passing information from the sprite loader to the blitter. More...
#include <spriteloader.hpp>
Public Member Functions | |
| void | AllocateData (ZoomLevel zoom, size_t size) |
| Allocate the sprite data of this sprite. | |
Data Fields | |
| uint16 | height |
| Height of the sprite. | |
| uint16 | width |
| Width of the sprite. | |
| int16 | x_offs |
| The x-offset of where the sprite will be drawn. | |
| int16 | y_offs |
| The y-offset of where the sprite will be drawn. | |
| SpriteType | type |
| The sprite type. | |
| SpriteLoader::CommonPixel * | data |
| The sprite itself. | |
Static Private Attributes | |
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static ReusableBuffer < SpriteLoader::CommonPixel > | buffer [ZOOM_LVL_COUNT] |
| Allocated memory to pass sprite data around. | |
Structure for passing information from the sprite loader to the blitter.
You can only use this struct once at a time when using AllocateData to allocate the memory as that will always return the same memory address. This to prevent thousands of malloc + frees just to load a sprite.
Definition at line 36 of file spriteloader.hpp.
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inline |
Allocate the sprite data of this sprite.
| zoom | Zoom level to allocate the data for. |
| size | the minimum size of the data field. |
Definition at line 49 of file spriteloader.hpp.
References buffer, data, and ReusableBuffer< T >::ZeroAllocate().
Referenced by DecodeSingleSprite(), and FreeTypeFontCache::GetGlyph().
1.8.1.2