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OpenTTD
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Handling of road vehicles. More...
#include "stdafx.h"#include "roadveh.h"#include "command_func.h"#include "news_func.h"#include "pathfinder/npf/npf_func.h"#include "station_base.h"#include "company_func.h"#include "articulated_vehicles.h"#include "newgrf_sound.h"#include "pathfinder/yapf/yapf.h"#include "strings_func.h"#include "tunnelbridge_map.h"#include "date_func.h"#include "vehicle_func.h"#include "sound_func.h"#include "ai/ai.hpp"#include "game/game.hpp"#include "depot_map.h"#include "effectvehicle_func.h"#include "roadstop_base.h"#include "spritecache.h"#include "core/random_func.hpp"#include "company_base.h"#include "core/backup_type.hpp"#include "newgrf.h"#include "zoom_func.h"#include "table/strings.h"#include "safeguards.h"#include "table/roadveh_movement.h"Go to the source code of this file.
Data Structures | |
| struct | RoadVehFindData |
| struct | OvertakeData |
| struct | RoadDriveEntry |
Macros | |
| #define | return_track(x) { best_track = (Trackdir)x; goto found_best_track; } |
Functions | |
| assert_compile (lengthof(_roadveh_images)==lengthof(_roadveh_full_adder)) | |
| template<> | |
| bool | IsValidImageIndex< VEH_ROAD > (uint8 image_index) |
| static SpriteID | GetRoadVehIcon (EngineID engine, EngineImageType image_type) |
| void | DrawRoadVehEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) |
| Draw a road vehicle engine. | |
| void | GetRoadVehSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) |
| Get the size of the sprite of a road vehicle sprite heading west (used for lists). | |
| static uint | GetRoadVehLength (const RoadVehicle *v) |
| Get length of a road vehicle. | |
| void | RoadVehUpdateCache (RoadVehicle *v, bool same_length) |
| Update the cache of a road vehicle. | |
| CommandCost | CmdBuildRoadVehicle (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) |
| Build a road vehicle. | |
| static FindDepotData | FindClosestRoadDepot (const RoadVehicle *v, int max_distance) |
| CommandCost | CmdTurnRoadVeh (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
| Turn a roadvehicle around. | |
| static void | DeleteLastRoadVeh (RoadVehicle *v) |
| Delete last vehicle of a chain road vehicles. | |
| static void | RoadVehSetRandomDirection (RoadVehicle *v) |
| static bool | RoadVehIsCrashed (RoadVehicle *v) |
| Road vehicle chain has crashed. | |
| static Vehicle * | EnumCheckRoadVehCrashTrain (Vehicle *v, void *data) |
| Check routine whether a road and a train vehicle have collided. | |
| static void | RoadVehCrash (RoadVehicle *v) |
| static bool | RoadVehCheckTrainCrash (RoadVehicle *v) |
| static void | StartRoadVehSound (const RoadVehicle *v) |
| static Vehicle * | EnumCheckRoadVehClose (Vehicle *v, void *data) |
| static RoadVehicle * | RoadVehFindCloseTo (RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr=true) |
| static void | RoadVehArrivesAt (const RoadVehicle *v, Station *st) |
| A road vehicle arrives at a station. | |
| static Direction | RoadVehGetNewDirection (const RoadVehicle *v, int x, int y) |
| static Direction | RoadVehGetSlidingDirection (const RoadVehicle *v, int x, int y) |
| static Vehicle * | EnumFindVehBlockingOvertake (Vehicle *v, void *data) |
| static bool | CheckRoadBlockedForOvertaking (OvertakeData *od) |
| Check if overtaking is possible on a piece of track. | |
| static void | RoadVehCheckOvertake (RoadVehicle *v, RoadVehicle *u) |
| static void | RoadZPosAffectSpeed (RoadVehicle *v, int old_z) |
| static int | PickRandomBit (uint bits) |
| static Trackdir | RoadFindPathToDest (RoadVehicle *v, TileIndex tile, DiagDirection enterdir) |
| Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blocked. | |
| static bool | RoadVehLeaveDepot (RoadVehicle *v, bool first) |
| static Trackdir | FollowPreviousRoadVehicle (const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) |
| static bool | CanBuildTramTrackOnTile (CompanyID c, TileIndex t, RoadBits r) |
| Can a tram track build without destruction on the given tile? | |
| bool | IndividualRoadVehicleController (RoadVehicle *v, const RoadVehicle *prev) |
| static bool | RoadVehController (RoadVehicle *v) |
| static void | CheckIfRoadVehNeedsService (RoadVehicle *v) |
Variables | |
| static const uint16 | _roadveh_images [] |
| static const uint16 | _roadveh_full_adder [] |
| static const TrackdirBits | _road_enter_dir_to_reachable_trackdirs [DIAGDIR_END] |
| 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto | |
| static const Trackdir | _road_reverse_table [DIAGDIR_END] |
| static const Trackdir | _roadveh_depot_exit_trackdir [DIAGDIR_END] |
| Converts the exit direction of a depot to trackdir the vehicle is going to drive to. | |
Handling of road vehicles.
Definition in file roadveh_cmd.cpp.
Can a tram track build without destruction on the given tile?
| c | the company that would be building the tram tracks |
| t | the tile to build on. |
| r | the road bits needed. |
Definition at line 1107 of file roadveh_cmd.cpp.
References _current_company, CMD_BUILD_ROAD, DC_NO_WATER, DoCommand(), Backup< T >::Restore(), ROADTYPE_TRAM, and CommandCost::Succeeded().
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Check if overtaking is possible on a piece of track.
| od | Information about the tile and the involved vehicles |
Definition at line 790 of file roadveh_cmd.cpp.
References GetTileTrackStatus(), HasBit(), HasVehicleOnPos(), TRACK_BIT_CROSS, TRACKDIR_BIT_NONE, TrackdirBitsToTrackBits(), TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), and TRANSPORT_ROAD.
| CommandCost CmdBuildRoadVehicle | ( | TileIndex | tile, |
| DoCommandFlag | flags, | ||
| const Engine * | e, | ||
| uint16 | data, | ||
| Vehicle ** | ret | ||
| ) |
Build a road vehicle.
| tile | tile of the depot where road vehicle is built. |
| flags | type of operation. |
| e | the engine to build. |
| data | unused. |
| ret[out] | the vehicle that has been built. |
Definition at line 267 of file roadveh_cmd.cpp.
References _cur_year, _current_company, _date, _settings_game, AddArticulatedParts(), Vehicle::build_year, GroundVehicleCache::cached_veh_length, Vehicle::cargo_cap, Vehicle::cargo_type, GroundVehicle< T, Type >::CargoChanged(), CheckConsistencyOfArticulatedVehicle(), Vehicle::cur_image, Vehicle::date_of_last_service, DC_EXEC, DiagDirToDir(), Vehicle::direction, EF_ROAD_TRAM, ENGINE_EXCLUSIVE_PREVIEW, Vehicle::engine_type, GroundVehicleCache::first_engine, Engine::flags, GroundVehicle< T, Type >::gcache, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Engine::GetDefaultCargoType(), Engine::GetLifeLengthInDays(), GetRoadDepotDirection(), HasBit(), HasTileRoadType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_ENGINE, Vehicle::InvalidateNewGRFCache(), Vehicle::InvalidateNewGRFCacheOfChain(), Vehicle::last_loading_station, Vehicle::last_station_visited, Vehicle::max_age, EngineInfo::misc_flags, SpecializedVehicle< T, Type >::Next(), Vehicle::owner, Vehicle::random_bits, Vehicle::refit_cap, Engine::reliability, Vehicle::reliability, Engine::reliability_spd_dec, Vehicle::reliability_spd_dec, return_cmd_error, ROADTYPE_ROAD, ROADTYPE_TRAM, RoadTypeToRoadTypes(), VehicleSettings::roadveh_acceleration_model, RoadVehUpdateCache(), RVSB_IN_DEPOT, SetBit(), GroundVehicle< T, Type >::SetFrontEngine(), Vehicle::spritenum, RoadVehicle::state, Vehicle::tile, TILE_SIZE, TileX(), TileY(), Vehicle::UpdatePosition(), GameSettings::vehicle, BaseConsist::vehicle_flags, VEHICLE_LENGTH, VehicleRandomBits(), Vehicle::vehstatus, VF_BUILT_AS_PROTOTYPE, VS_DEFPAL, VS_HIDDEN, VS_STOPPED, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
Referenced by CmdBuildVehicle().
| CommandCost CmdTurnRoadVeh | ( | TileIndex | tile, |
| DoCommandFlag | flags, | ||
| uint32 | p1, | ||
| uint32 | p2, | ||
| const char * | text | ||
| ) |
Turn a roadvehicle around.
| tile | unused |
| flags | operation to perform |
| p1 | vehicle ID to turn |
| p2 | unused |
| text | unused |
Definition at line 374 of file roadveh_cmd.cpp.
References Vehicle::breakdown_ctr, CheckOwnership(), CMD_ERROR, Vehicle::current_order, DC_EXEC, Vehicle::direction, DirToDiagDir(), DRD_NONE, CommandCost::Failed(), GetDisallowedRoadDirections(), SpecializedVehicle< RoadVehicle, Type >::GetIfValid(), GetTunnelBridgeDirection(), RoadVehicle::IsInDepot(), IsNormalRoadTile(), RoadVehicle::IsPrimaryVehicle(), IsTileType(), Order::IsType(), MP_TUNNELBRIDGE, RoadVehicle::overtaking, Vehicle::owner, RVSB_WORMHOLE, RoadVehicle::state, Vehicle::tile, Vehicle::vehstatus, VS_CRASHED, and VS_STOPPED.
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Delete last vehicle of a chain road vehicles.
| v | First roadvehicle. |
Definition at line 472 of file roadveh_cmd.cpp.
References Vehicle::first, SpecializedVehicle< T, Type >::First(), RoadStop::GetByTile(), GetRoadStopType(), IsInsideMM(), Vehicle::last_station_visited, RoadStop::Leave(), SpecializedVehicle< T, Type >::Next(), RVSB_IN_ROAD_STOP, Vehicle::SetNext(), RoadVehicle::state, and Vehicle::tile.
Referenced by RoadVehIsCrashed().
| void DrawRoadVehEngine | ( | int | left, |
| int | right, | ||
| int | preferred_x, | ||
| int | y, | ||
| EngineID | engine, | ||
| PaletteID | pal, | ||
| EngineImageType | image_type | ||
| ) |
Draw a road vehicle engine.
| left | Left edge to draw within. |
| right | Right edge to draw within. |
| preferred_x | Preferred position of the engine. |
| y | Vertical position of the engine. |
| engine | Engine to draw |
| pal | Palette to use. |
Definition at line 161 of file roadveh_cmd.cpp.
References Clamp(), DrawSprite(), ST_NORMAL, UnScaleGUI(), Sprite::width, and Sprite::x_offs.
Referenced by DrawVehicleEngine().
Check routine whether a road and a train vehicle have collided.
| v | Train vehicle to test. |
| data | Road vehicle to test. |
NULL. Definition at line 527 of file roadveh_cmd.cpp.
References abs(), BaseVehicle::type, VEH_TRAIN, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
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Get length of a road vehicle.
| v | Road vehicle to query length. |
Definition at line 195 of file roadveh_cmd.cpp.
References CALLBACK_FAILED, CBID_VEHICLE_LENGTH, Clamp(), Vehicle::engine_type, ErrorUnknownCallbackResult(), Vehicle::GetEngine(), Engine::GetGRF(), Engine::GetGRFID(), GetVehicleCallback(), PROP_ROADVEH_SHORTEN_FACTOR, RoadVehicleInfo::shorten_factor, and VEHICLE_LENGTH.
Referenced by RoadVehUpdateCache().
| void GetRoadVehSpriteSize | ( | EngineID | engine, |
| uint & | width, | ||
| uint & | height, | ||
| int & | xoffs, | ||
| int & | yoffs, | ||
| EngineImageType | image_type | ||
| ) |
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
| engine | The engine to get the sprite from. | |
| [out] | width | The width of the sprite. |
| [out] | height | The height of the sprite. |
| [out] | xoffs | Number of pixels to shift the sprite to the right. |
| [out] | yoffs | Number of pixels to shift the sprite downwards. |
| image_type | Context the sprite is used in. |
Definition at line 180 of file roadveh_cmd.cpp.
References Sprite::height, ST_NORMAL, UnScaleGUI(), Sprite::width, Sprite::x_offs, and Sprite::y_offs.
Referenced by EnginePreviewWindow::UpdateWidgetSize().
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Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blocked.
| v | the Vehicle to do the pathfinding for |
| tile | the where to start the pathfinding |
| enterdir | the direction the vehicle enters the tile from |
Definition at line 885 of file roadveh_cmd.cpp.
References _settings_game, AxisToRoadBits(), Vehicle::dest_tile, DiagDirToAxis(), DiagDirToRoadBits(), FindFirstBit2x64(), GetAnyRoadBits(), RoadStop::GetByTile(), GetRoadDepotDirection(), GetRoadStopDir(), GetRoadStopType(), GetRoadTypes(), GetTileTrackStatus(), Vehicle::HandlePathfindingResult(), Vehicle::HasArticulatedPart(), HasBit(), INVALID_TRACKDIR, RoadVehicle::IsBus(), IsRoadDepot(), IsStandardRoadStopTile(), IsTileOwner(), IsTileType(), KillFirstBit(), MP_ROAD, MP_STATION, NPFRoadVehicleChooseTrack(), Vehicle::owner, PathfinderSettings::pathfinder_for_roadvehs, GameSettings::pf, ROADSTOP_BUS, ROADSTOP_TRUCK, ROADTYPE_TRAM, PathfinderSettings::roadveh_queue, Vehicle::tile, TRACKDIR_BIT_NONE, TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, VPF_NPF, VPF_YAPF, and YapfRoadVehicleChooseTrack().
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A road vehicle arrives at a station.
If it is the first time, create a news item.
| v | Road vehicle that arrived. |
| st | Station where the road vehicle arrived. |
Definition at line 692 of file roadveh_cmd.cpp.
References _local_company, AddVehicleNewsItem(), HVOT_BUS, HVOT_TRUCK, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, RoadVehicle::IsBus(), Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, ROADTYPE_ROAD, and SetDParam().
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Road vehicle chain has crashed.
| v | First roadvehicle. |
Definition at line 505 of file roadveh_cmd.cpp.
References RoadVehicle::crashed_ctr, CreateEffectVehicleRel(), DeleteLastRoadVeh(), EV_EXPLOSION_LARGE, SpecializedVehicle< T, Type >::Next(), and Vehicle::tick_counter.
| void RoadVehUpdateCache | ( | RoadVehicle * | v, |
| bool | same_length | ||
| ) |
Update the cache of a road vehicle.
| v | Road vehicle needing an update of its cache. |
| same_length | should length of vehicles stay the same? |
Definition at line 223 of file roadveh_cmd.cpp.
References VehicleCache::cached_max_speed, GroundVehicleCache::cached_total_length, Vehicle::engine_type, GroundVehicle< T, Type >::gcache, GetRoadVehLength(), INVALID_ENGINE, Vehicle::InvalidateNewGRFCacheOfChain(), Vehicle::IsFrontEngine(), SpecializedVehicle< T, Type >::Next(), PROP_ROADVEH_CARGO_AGE_PERIOD, PROP_ROADVEH_SPEED, BaseVehicle::type, Vehicle::vcache, VEH_ROAD, and VehicleLengthChanged().
Referenced by AfterLoadVehicles(), CheckCaches(), CmdBuildRoadVehicle(), and CmdRefitVehicle().
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'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto
Definition at line 73 of file roadveh_cmd.cpp.
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Definition at line 80 of file roadveh_cmd.cpp.
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Converts the exit direction of a depot to trackdir the vehicle is going to drive to.
Definition at line 85 of file roadveh_cmd.cpp.
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Definition at line 54 of file roadveh_cmd.cpp.
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Definition at line 43 of file roadveh_cmd.cpp.
1.8.1.2