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OpenTTD
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Code handling saving and loading of engines. More...
#include "../stdafx.h"#include "saveload_internal.h"#include "../engine_base.h"#include "../string_func.h"#include <vector>#include "../safeguards.h"Go to the source code of this file.
Functions | |
| static Engine * | CallocEngine () |
| Allocate an Engine structure, but not using the pools. | |
| static void | FreeEngine (Engine *e) |
| Deallocate an Engine constructed by CallocEngine. | |
| Engine * | GetTempDataEngine (EngineID index) |
| static void | Save_ENGN () |
| static void | Load_ENGN () |
| void | CopyTempEngineData () |
| Copy data from temporary engine array into the real engine pool. | |
| static void | Load_ENGS () |
| static void | Save_EIDS () |
| static void | Load_EIDS () |
Variables | |
| static const SaveLoad | _engine_desc [] |
| static std::vector< Engine * > | _temp_engine |
| static const SaveLoad | _engine_id_mapping_desc [] |
| Save and load the mapping between the engine id in the pool, and the grf file it came from. | |
| const ChunkHandler | _engine_chunk_handlers [] |
Code handling saving and loading of engines.
Definition in file engine_sl.cpp.
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Allocate an Engine structure, but not using the pools.
The allocated Engine must be freed using FreeEngine;
Definition at line 58 of file engine_sl.cpp.
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Deallocate an Engine constructed by CallocEngine.
| e | Engine to free. |
Definition at line 69 of file engine_sl.cpp.
References free().
Referenced by CopyTempEngineData().
| const ChunkHandler _engine_chunk_handlers[] |
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Definition at line 20 of file engine_sl.cpp.
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Save and load the mapping between the engine id in the pool, and the grf file it came from.
Definition at line 170 of file engine_sl.cpp.
1.8.1.2