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OpenTTD
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*** Communication with the masterserver ***/ More...
Public Member Functions | |
| MasterNetworkUDPSocketHandler (NetworkAddressList *addresses) | |
| Create the socket. | |
Public Member Functions inherited from NetworkUDPSocketHandler | |
| NetworkUDPSocketHandler (NetworkAddressList *bind=NULL) | |
| Create an UDP socket but don't listen yet. | |
| virtual | ~NetworkUDPSocketHandler () |
| On destructing of this class, the socket needs to be closed. | |
| bool | Listen () |
| Start listening on the given host and port. | |
| void | Close () |
| Close the given UDP socket. | |
| void | SendPacket (Packet *p, NetworkAddress *recv, bool all=false, bool broadcast=false) |
| Send a packet over UDP. | |
| void | ReceivePackets () |
| Receive a packet at UDP level. | |
| void | SendNetworkGameInfo (Packet *p, const NetworkGameInfo *info) |
| Serializes the NetworkGameInfo struct to the packet. | |
| void | ReceiveNetworkGameInfo (Packet *p, NetworkGameInfo *info) |
| Deserializes the NetworkGameInfo struct from the packet. | |
Public Member Functions inherited from NetworkSocketHandler | |
| NetworkSocketHandler () | |
| Create a new unbound socket. | |
| virtual | ~NetworkSocketHandler () |
| Close the socket when destructing the socket handler. | |
| bool | HasClientQuit () const |
| Whether the current client connected to the socket has quit. | |
| void | Reopen () |
| Reopen the socket so we can send/receive stuff again. | |
| void | SendGRFIdentifier (Packet *p, const GRFIdentifier *grf) |
| Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet. | |
| void | ReceiveGRFIdentifier (Packet *p, GRFIdentifier *grf) |
| Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet. | |
| void | SendCompanyInformation (Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len=NETWORK_COMPANY_NAME_LENGTH) |
| Package some generic company information into a packet. | |
Protected Member Functions | |
| virtual void | Receive_MASTER_ACK_REGISTER (Packet *p, NetworkAddress *client_addr) |
| The master server acknowledges the registration. | |
| virtual void | Receive_MASTER_SESSION_KEY (Packet *p, NetworkAddress *client_addr) |
| The master server sends us a session key. | |
Protected Member Functions inherited from NetworkUDPSocketHandler | |
| NetworkRecvStatus | CloseConnection (bool error=true) |
| Close the current connection; for TCP this will be mostly equivalent to Close(), but for UDP it just means the packet has to be dropped. | |
| void | ReceiveInvalidPacket (PacketUDPType, NetworkAddress *client_addr) |
| Helper for logging receiving invalid packets. | |
| virtual void | Receive_CLIENT_FIND_SERVER (Packet *p, NetworkAddress *client_addr) |
| Queries to the server for information about the game. | |
| virtual void | Receive_SERVER_RESPONSE (Packet *p, NetworkAddress *client_addr) |
| Return of server information to the client. | |
| virtual void | Receive_CLIENT_DETAIL_INFO (Packet *p, NetworkAddress *client_addr) |
| Query for detailed information about companies. | |
| virtual void | Receive_SERVER_DETAIL_INFO (Packet *p, NetworkAddress *client_addr) |
| Reply with detailed company information. | |
| virtual void | Receive_SERVER_REGISTER (Packet *p, NetworkAddress *client_addr) |
| Registers the server to the master server. | |
| virtual void | Receive_CLIENT_GET_LIST (Packet *p, NetworkAddress *client_addr) |
| The client requests a list of servers. | |
| virtual void | Receive_MASTER_RESPONSE_LIST (Packet *p, NetworkAddress *client_addr) |
| The server sends a list of servers. | |
| virtual void | Receive_SERVER_UNREGISTER (Packet *p, NetworkAddress *client_addr) |
| A server unregisters itself at the master server. | |
| virtual void | Receive_CLIENT_GET_NEWGRFS (Packet *p, NetworkAddress *client_addr) |
| The client requests information about some NewGRFs. | |
| virtual void | Receive_SERVER_NEWGRFS (Packet *p, NetworkAddress *client_addr) |
| The server returns information about some NewGRFs. | |
| void | HandleUDPPacket (Packet *p, NetworkAddress *client_addr) |
| Handle an incoming packets by sending it to the correct function. | |
| virtual void | HandleIncomingNetworkGameInfoGRFConfig (GRFConfig *config) |
| Function that is called for every GRFConfig that is read when receiving a NetworkGameInfo. | |
Additional Inherited Members | |
Protected Attributes inherited from NetworkUDPSocketHandler | |
| NetworkAddressList | bind |
| The address to bind to. | |
| SocketList | sockets |
| The opened sockets. | |
*** Communication with the masterserver ***/
Helper class for connecting to the master server.
Definition at line 120 of file network_udp.cpp.
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inline |
Create the socket.
| addresses | The addresses to bind on. |
Definition at line 129 of file network_udp.cpp.
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protectedvirtual |
The master server acknowledges the registration.
| p | The received packet. |
| client_addr | The origin of the packet. |
Reimplemented from NetworkUDPSocketHandler.
Definition at line 133 of file network_udp.cpp.
References _network_advertise_retries, _settings_client, NetworkAddress::AddressFamilyAsString(), DEBUG, NetworkAddress::GetAddress(), ClientSettings::network, NetworkUDPRemoveAdvertise(), and NetworkSettings::server_advertise.
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protectedvirtual |
The master server sends us a session key.
uint64 The session key.
| p | The received packet. |
| client_addr | The origin of the packet. |
Reimplemented from NetworkUDPSocketHandler.
Definition at line 142 of file network_udp.cpp.
References _session_key, NetworkAddress::AddressFamilyAsString(), DEBUG, NetworkAddress::GetAddress(), and Packet::Recv_uint64().
1.8.1.2