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OpenTTD
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Playing sound via SDL. More...
#include "../stdafx.h"#include "../mixer.h"#include "../sdl.h"#include "sdl_s.h"#include <SDL.h>#include "../safeguards.h"Go to the source code of this file.
Functions | |
| static void CDECL | fill_sound_buffer (void *userdata, Uint8 *stream, int len) |
| Callback that fills the sound buffer. | |
Variables | |
| static FSoundDriver_SDL | iFSoundDriver_SDL |
| Factory for the SDL sound driver. | |
Playing sound via SDL.
Definition in file sdl_s.cpp.
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static |
Callback that fills the sound buffer.
| userdata | Ignored. |
| stream | The stream to put data into. |
| len | The length of the stream in bytes. |
Definition at line 32 of file sdl_s.cpp.
Referenced by SoundDriver_SDL::Start().
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static |
1.8.1.2