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OpenTTD
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Client part of the network protocol. More...
#include "network_internal.h"Go to the source code of this file.
Data Structures | |
| class | ClientNetworkGameSocketHandler |
| Class for handling the client side of the game connection. More... | |
Typedefs | |
| typedef ClientNetworkGameSocketHandler | MyClient |
| Helper to make the code look somewhat nicer. | |
Functions | |
| void | NetworkClient_Connected () |
| Is called after a client is connected to the server. | |
| void | NetworkClientSetCompanyPassword (const char *password) |
| Set/Reset company password on the client side. | |
Variables | |
| CompanyID | _network_join_as |
| Who would we like to join as. | |
| const char * | _network_join_server_password |
| Login password from -p argument. | |
| const char * | _network_join_company_password |
| Company password from -P argument. | |
Client part of the network protocol.
Definition in file network_client.h.
Helper to make the code look somewhat nicer.
Definition at line 111 of file network_client.h.
| void NetworkClientSetCompanyPassword | ( | const char * | password | ) |
Set/Reset company password on the client side.
| password | Password to be set. |
Definition at line 1260 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendSetPassword().
Referenced by NetworkChangeCompanyPassword().
| CompanyID _network_join_as |
Who would we like to join as.
Definition at line 298 of file network_client.cpp.
1.8.1.2