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OpenTTD
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Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Data Fields | |
| PalSpriteID | ground |
| Palette and sprite for the ground. | |
| const DrawTileSeqStruct * | seq |
| Array of child sprites. Terminated with a terminator entry. | |
Ground palette sprite of a tile, together with its sprite layout.
This struct is used for static sprite layouts in the code. For allocated ones from NewGRF see NewGRFSpriteLayout.
1.8.1.2