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OpenTTD
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Data structure for a window viewport. More...
#include <window_gui.h>
Data Fields | |
| VehicleID | follow_vehicle |
| VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise. | |
| int32 | scrollpos_x |
| Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | scrollpos_y |
| Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | dest_scrollpos_x |
| Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | dest_scrollpos_y |
| Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
Data Fields inherited from ViewPort | |
| int | left |
| Screen coordinate left egde of the viewport. | |
| int | top |
| Screen coordinate top edge of the viewport. | |
| int | width |
| Screen width of the viewport. | |
| int | height |
| Screen height of the viewport. | |
| int | virtual_left |
| Virtual left coordinate. | |
| int | virtual_top |
| Virtual top coordinate. | |
| int | virtual_width |
| width << zoom | |
| int | virtual_height |
| height << zoom | |
| ZoomLevel | zoom |
| The zoom level of the viewport. | |
| LinkGraphOverlay * | overlay |
Data structure for a window viewport.
A viewport is either following a vehicle (its id in then in follow_vehicle), or it aims to display a specific location dest_scrollpos_x, dest_scrollpos_y (follow_vehicle is then INVALID_VEHICLE). The actual location being shown is scrollpos_x, scrollpos_y.
Definition at line 258 of file window_gui.h.
1.8.1.2