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OpenTTD
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Settings related to the creation of games. More...
#include <settings_type.h>
Data Fields | |
| uint32 | generation_seed |
| noise seed for world generation | |
| Year | starting_year |
| starting date | |
| uint8 | map_x |
| X size of map. | |
| uint8 | map_y |
| Y size of map. | |
| byte | land_generator |
| the landscape generator | |
| byte | oil_refinery_limit |
| distance oil refineries allowed from map edge | |
| byte | snow_line_height |
| the configured snow line height | |
| byte | tgen_smoothness |
| how rough is the terrain from 0-3 | |
| byte | tree_placer |
| the tree placer algorithm | |
| byte | heightmap_rotation |
| rotation director for the heightmap | |
| byte | se_flat_world_height |
| land height a flat world gets in SE | |
| byte | town_name |
| the town name generator used for town names | |
| byte | landscape |
| the landscape we're currently in | |
| byte | water_borders |
| bitset of the borders that are water | |
| uint16 | custom_town_number |
| manually entered number of towns | |
| byte | variety |
| variety level applied to TGP | |
| byte | custom_sea_level |
| manually entered percentage of water in the map | |
| byte | min_river_length |
| the minimum river length | |
| byte | river_route_random |
| the amount of randomicity for the route finding | |
| byte | amount_of_rivers |
| the amount of rivers | |
Settings related to the creation of games.
Definition at line 274 of file settings_type.h.
1.8.1.2