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OpenTTD
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GUI for settings. More...
#include "stdafx.h"#include "currency.h"#include "error.h"#include "settings_gui.h"#include "textbuf_gui.h"#include "command_func.h"#include "network/network.h"#include "town.h"#include "settings_internal.h"#include "newgrf_townname.h"#include "strings_func.h"#include "window_func.h"#include "string_func.h"#include "widgets/dropdown_type.h"#include "widgets/dropdown_func.h"#include "highscore.h"#include "base_media_base.h"#include "company_base.h"#include "company_func.h"#include "viewport_func.h"#include "core/geometry_func.hpp"#include "ai/ai.hpp"#include "blitter/factory.hpp"#include "language.h"#include "textfile_gui.h"#include "stringfilter_type.h"#include "querystring_gui.h"#include <vector>#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | BaseSetTextfileWindow< TBaseSet > |
| Window for displaying the textfile of a BaseSet. More... | |
| struct | GameOptionsWindow |
| struct | SettingFilter |
| Filter for settings list. More... | |
| struct | BaseSettingEntry |
| Data structure describing a single setting in a tab. More... | |
| struct | SettingEntry |
| Standard setting. More... | |
| struct | SettingsContainer |
| Containers for BaseSettingEntry. More... | |
| struct | SettingsPage |
| Data structure describing one page of settings in the settings window. More... | |
| struct | GameSettingsWindow |
| Window to edit settings of the game. More... | |
| struct | CustomCurrencyWindow |
Enumerations | |
| enum | SettingEntryFlags { SEF_LEFT_DEPRESSED = 0x01, SEF_RIGHT_DEPRESSED = 0x02, SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), SEF_LAST_FIELD = 0x04, SEF_FILTERED = 0x08 } |
| Flags for SettingEntry. More... | |
| enum | RestrictionMode { RM_BASIC, RM_ADVANCED, RM_ALL, RM_CHANGED_AGAINST_DEFAULT, RM_CHANGED_AGAINST_NEW, RM_END } |
| How the list of advanced settings is filtered. More... | |
| enum | WarnHiddenResult { WHR_NONE, WHR_CATEGORY, WHR_TYPE, WHR_CATEGORY_TYPE } |
| Warnings about hidden search results. More... | |
Functions | |
| static const void * | ResolveVariableAddress (const GameSettings *settings_ptr, const SettingDesc *sd) |
| void | InitGRFTownGeneratorNames () |
| Allocate memory for the NewGRF town names. | |
| static StringID | TownName (int town_name) |
| Get a town name. | |
| static int | GetCurRes () |
| Get index of the current screen resolution. | |
| static void | ShowCustCurrency () |
| Open custom currency window. | |
| template<class T > | |
| static DropDownList * | BuiltSetDropDownList (int *selected_index) |
| template<class TBaseSet > | |
| void | ShowBaseSetTextfileWindow (TextfileType file_type, const TBaseSet *baseset, StringID content_type) |
| Open the BaseSet version of the textfile window. | |
| void | ShowGameOptions () |
| Open the game options window. | |
| static SettingsContainer & | GetSettingsTree () |
| Construct settings tree. | |
| assert_compile (lengthof(_game_settings_restrict_dropdown)==RM_END) | |
| void | ShowGameSettings () |
| Open advanced settings window. | |
| void | DrawArrowButtons (int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right) |
| Draw [<][>] boxes. | |
| void | DrawDropDownButton (int x, int y, Colours button_colour, bool state, bool clickable) |
| Draw a dropdown button. | |
| void | DrawBoolButton (int x, int y, bool state, bool clickable) |
| Draw a toggle button. | |
Variables | |
| static const StringID | _driveside_dropdown [] |
| static const StringID | _autosave_dropdown [] |
| static const StringID | _gui_zoom_dropdown [] |
| int | _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1 |
| Number of original town names. | |
| static StringID * | _grf_names = NULL |
| Pointer to town names defined by NewGRFs. | |
| static int | _nb_grf_names = 0 |
| Number of town names defined by NewGRFs. | |
| static Dimension | _circle_size |
| Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window. | |
| static const NWidgetPart | _nested_game_options_widgets [] |
| static WindowDesc | _game_options_desc (WDP_CENTER,"settings_game", 0, 0, WC_GAME_OPTIONS, WC_NONE, 0, _nested_game_options_widgets, lengthof(_nested_game_options_widgets)) |
| static int | SETTING_HEIGHT = 11 |
| Height of a single setting in the tree view in pixels. | |
| static const int | LEVEL_WIDTH = 15 |
| Indenting width of a sub-page in pixels. | |
| static const StringID | _game_settings_restrict_dropdown [] |
| static const NWidgetPart | _nested_settings_selection_widgets [] |
| static WindowDesc | _settings_selection_desc (WDP_CENTER,"settings", 510, 450, WC_GAME_OPTIONS, WC_NONE, 0, _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)) |
| static const NWidgetPart | _nested_cust_currency_widgets [] |
| static WindowDesc | _cust_currency_desc (WDP_CENTER, NULL, 0, 0, WC_CUSTOM_CURRENCY, WC_NONE, 0, _nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)) |
GUI for settings.
Definition in file settings_gui.cpp.
| enum RestrictionMode |
How the list of advanced settings is filtered.
Definition at line 687 of file settings_gui.cpp.
| enum SettingEntryFlags |
Flags for SettingEntry.
Definition at line 677 of file settings_gui.cpp.
| enum WarnHiddenResult |
Warnings about hidden search results.
Definition at line 1760 of file settings_gui.cpp.
| void DrawArrowButtons | ( | int | x, |
| int | y, | ||
| Colours | button_colour, | ||
| byte | state, | ||
| bool | clickable_left, | ||
| bool | clickable_right | ||
| ) |
Draw [<][>] boxes.
| x | the x position to draw |
| y | the y position to draw |
| button_colour | the colour of the button |
| state | 0 = none clicked, 1 = first clicked, 2 = second clicked |
| clickable_left | is the left button clickable? |
| clickable_right | is the right button clickable? |
Definition at line 2389 of file settings_gui.cpp.
References _colour_gradient, _current_text_dir, DrawFrameRect(), DrawSprite(), FILLRECT_CHECKER, FR_LOWERED, GfxFillRect(), TD_RTL, WD_IMGBTN_LEFT, and WD_IMGBTN_TOP.
Referenced by IndustryViewWindow::DrawInfo(), SettingEntry::DrawSetting(), CheatWindow::DrawWidget(), NewGRFParametersWindow::DrawWidget(), and AISettingsWindow::DrawWidget().
| void DrawBoolButton | ( | int | x, |
| int | y, | ||
| bool | state, | ||
| bool | clickable | ||
| ) |
Draw a toggle button.
| x | the x position to draw |
| y | the y position to draw |
| state | true = lowered |
| clickable | is the button clickable? |
Definition at line 2436 of file settings_gui.cpp.
References DrawFrameRect(), FR_LOWERED, SETTING_BUTTON_HEIGHT, and SETTING_BUTTON_WIDTH.
Referenced by SettingEntry::DrawSetting(), CheatWindow::DrawWidget(), NewGRFParametersWindow::DrawWidget(), and AISettingsWindow::DrawWidget().
| void DrawDropDownButton | ( | int | x, |
| int | y, | ||
| Colours | button_colour, | ||
| bool | state, | ||
| bool | clickable | ||
| ) |
Draw a dropdown button.
| x | the x position to draw |
| y | the y position to draw |
| button_colour | the colour of the button |
| state | true = lowered |
| clickable | is the button clickable? |
Definition at line 2417 of file settings_gui.cpp.
References _colour_gradient, DrawFrameRect(), DrawSprite(), FILLRECT_CHECKER, FR_LOWERED, GfxFillRect(), SETTING_BUTTON_HEIGHT, and SETTING_BUTTON_WIDTH.
Referenced by SettingEntry::DrawSetting(), NewGRFParametersWindow::DrawWidget(), and AISettingsWindow::DrawWidget().
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Get index of the current screen resolution.
Definition at line 101 of file settings_gui.cpp.
References _num_resolutions, and _resolutions.
Referenced by GameOptionsWindow::BuildDropDownList(), and GameOptionsWindow::SetStringParameters().
| void InitGRFTownGeneratorNames | ( | ) |
Allocate memory for the NewGRF town names.
Definition at line 76 of file settings_gui.cpp.
References _grf_names, _nb_grf_names, free(), and INVALID_STRING_ID.
Referenced by AfterLoadGRFs().
| void ShowBaseSetTextfileWindow | ( | TextfileType | file_type, |
| const TBaseSet * | baseset, | ||
| StringID | content_type | ||
| ) |
Open the BaseSet version of the textfile window.
| file_type | The type of textfile to display. |
| baseset | The BaseSet to use. |
| content_type | STR_CONTENT_TYPE_xxx for title. |
Definition at line 158 of file settings_gui.cpp.
References DeleteWindowByClass(), and WC_TEXTFILE.
Referenced by GameOptionsWindow::OnClick().
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Open custom currency window.
Definition at line 2665 of file settings_gui.cpp.
References DeleteWindowById(), and WC_CUSTOM_CURRENCY.
Referenced by GameOptionsWindow::OnDropdownSelect().
| void ShowGameOptions | ( | ) |
Open the game options window.
Definition at line 664 of file settings_gui.cpp.
References DeleteWindowByClass(), and WC_GAME_OPTIONS.
Referenced by MenuClickSettings(), SelectGameWindow::OnClick(), MainToolbarWindow::OnHotkey(), and ScenarioEditorToolbarWindow::OnHotkey().
| void ShowGameSettings | ( | ) |
Open advanced settings window.
Definition at line 2373 of file settings_gui.cpp.
References DeleteWindowByClass(), and WC_GAME_OPTIONS.
Referenced by MenuClickSettings(), and SelectGameWindow::OnClick().
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Get a town name.
| town_name | Number of the wanted town name. |
Definition at line 89 of file settings_gui.cpp.
References _grf_names, _nb_grf_names, and _nb_orig_names.
Referenced by GameOptionsWindow::SetStringParameters().
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Definition at line 51 of file settings_gui.cpp.
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Definition at line 45 of file settings_gui.cpp.
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Definition at line 1750 of file settings_gui.cpp.
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Definition at line 60 of file settings_gui.cpp.
1.8.1.2