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OpenTTD
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Data for managing the number of industries of a single industry type. More...
#include <industry.h>
Public Member Functions | |
| void | Reset () |
| Reset the entry. | |
| bool | GetIndustryTypeData (IndustryType it) |
| Set the probability and min_number fields for the industry type it for a running game. | |
Data Fields | |
| uint32 | probability |
| Relative probability of building this industry. | |
| byte | min_number |
Smallest number of industries that should exist (either 0 or 1). | |
| uint16 | target_count |
| Desired number of industries of this type. | |
| uint16 | max_wait |
| Starting number of turns to wait (copied to wait_count). | |
| uint16 | wait_count |
| Number of turns to wait before trying to build again. | |
Data for managing the number of industries of a single industry type.
Definition at line 156 of file industry.h.
| bool IndustryTypeBuildData::GetIndustryTypeData | ( | IndustryType | it | ) |
Set the probability and min_number fields for the industry type it for a running game.
| it | Industry type. |
Definition at line 2201 of file industry_cmd.cpp.
References GetIndustryGamePlayProbability(), min_number, and probability.
Referenced by IndustryBuildData::SetupTargetCount().
| void IndustryTypeBuildData::Reset | ( | ) |
Reset the entry.
Definition at line 2073 of file industry_cmd.cpp.
References max_wait, min_number, probability, target_count, and wait_count.
Referenced by Load_ITBL(), and IndustryBuildData::Reset().
1.8.1.2