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OpenTTD
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Interface for filtering a savegame till it is loaded. More...
#include <saveload_filter.h>
Public Member Functions | |
| LoadFilter (LoadFilter *chain) | |
| Initialise this filter. | |
| virtual | ~LoadFilter () |
| Make sure the writers are properly closed. | |
| virtual size_t | Read (byte *buf, size_t len)=0 |
| Read a given number of bytes from the savegame. | |
| virtual void | Reset () |
| Reset this filter to read from the beginning of the file. | |
Data Fields | |
| LoadFilter * | chain |
| Chained to the (savegame) filters. | |
Interface for filtering a savegame till it is loaded.
Definition at line 16 of file saveload_filter.h.
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inline |
Initialise this filter.
| chain | The next filter in this chain. |
Definition at line 24 of file saveload_filter.h.
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inlinevirtual |
Make sure the writers are properly closed.
Definition at line 29 of file saveload_filter.h.
References chain.
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pure virtual |
Read a given number of bytes from the savegame.
| buf | The bytes to read. |
| len | The number of bytes to read. |
Implemented in LZMALoadFilter, ZlibLoadFilter, NoCompLoadFilter, LZOLoadFilter, FileReader, and PacketReader.
Referenced by DoLoad(), LZOLoadFilter::Read(), NoCompLoadFilter::Read(), ZlibLoadFilter::Read(), and LZMALoadFilter::Read().
| LoadFilter* LoadFilter::chain |
Chained to the (savegame) filters.
Definition at line 18 of file saveload_filter.h.
Referenced by LZOLoadFilter::Read(), NoCompLoadFilter::Read(), ZlibLoadFilter::Read(), LZMALoadFilter::Read(), Reset(), and ~LoadFilter().
1.8.1.2