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OpenTTD
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Hotkey related functions. More...
#include "core/smallvec_type.hpp"#include "gfx_type.h"#include "window_type.h"#include "string_type.h"Go to the source code of this file.
Data Structures | |
| struct | Hotkey |
| All data for a single hotkey. More... | |
| struct | HotkeyList |
| List of hotkeys for a window. More... | |
Macros | |
| #define | HOTKEY_LIST_END Hotkey((uint16)0, NULL, -1) |
Functions | |
| bool | IsQuitKey (uint16 keycode) |
| Does the given keycode match one of the keycodes bound to 'quit game'? | |
| void | LoadHotkeysFromConfig () |
| Load the hotkeys from the config file. | |
| void | SaveHotkeysToConfig () |
| Save the hotkeys to the config file. | |
| void | HandleGlobalHotkeys (WChar key, uint16 keycode) |
Hotkey related functions.
Definition in file hotkeys.h.
| bool IsQuitKey | ( | uint16 | keycode | ) |
Does the given keycode match one of the keycodes bound to 'quit game'?
| keycode | The keycode that was pressed by the user. |
Definition at line 537 of file main_gui.cpp.
References HotkeyList::CheckMatch().
Referenced by EndGameHighScoreBaseWindow::OnKeyPress().
1.8.1.2