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OpenTTD
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The GUI for objects. More...
#include "stdafx.h"#include "command_func.h"#include "newgrf.h"#include "newgrf_object.h"#include "newgrf_text.h"#include "strings_func.h"#include "viewport_func.h"#include "tilehighlight_func.h"#include "window_gui.h"#include "window_func.h"#include "zoom_func.h"#include "widgets/object_widget.h"#include "table/strings.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| class | BuildObjectWindow |
| The window used for building objects. More... | |
Functions | |
| void | ShowBuildObjectPicker () |
| Show our object picker. | |
| void | InitializeObjectGui () |
| Reset all data of the object GUI. | |
Variables | |
| static ObjectClassID | _selected_object_class |
| the currently visible object class | |
| static int | _selected_object_index |
| the index of the selected object in the current class or -1 | |
| static uint8 | _selected_object_view |
| the view of the selected object | |
| static const NWidgetPart | _nested_build_object_widgets [] |
| static WindowDesc | _build_object_desc (WDP_AUTO,"build_object", 0, 0, WC_BUILD_OBJECT, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_object_widgets, lengthof(_nested_build_object_widgets)) |
The GUI for objects.
Definition in file object_gui.cpp.
| void InitializeObjectGui | ( | ) |
Reset all data of the object GUI.
Definition at line 536 of file object_gui.cpp.
References _selected_object_class.
| void ShowBuildObjectPicker | ( | ) |
Show our object picker.
| w | The toolbar window we're associated with. |
Definition at line 527 of file object_gui.cpp.
Referenced by TerraformToolbarWindow::OnClick(), and ScenarioEditorLandscapeGenerationWindow::OnClick().
1.8.1.2