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OpenTTD
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Globally used console related types. More...
#include "gfx_type.h"Go to the source code of this file.
Enumerations | |
| enum | IConsoleModes { ICONSOLE_FULL, ICONSOLE_OPENED, ICONSOLE_CLOSED } |
| Modes of the in-game console. More... | |
Variables | |
| static const TextColour | CC_DEFAULT = TC_SILVER |
| Default colour of the console. | |
| static const TextColour | CC_ERROR = TC_RED |
| Colour for error lines. | |
| static const TextColour | CC_WARNING = TC_LIGHT_BLUE |
| Colour for warning lines. | |
| static const TextColour | CC_INFO = TC_YELLOW |
| Colour for information lines. | |
| static const TextColour | CC_DEBUG = TC_LIGHT_BROWN |
| Colour for debug output. | |
| static const TextColour | CC_COMMAND = TC_GOLD |
| Colour for the console's commands. | |
| static const TextColour | CC_WHITE = TC_WHITE |
| White console lines for various things such as the welcome. | |
Globally used console related types.
Definition in file console_type.h.
| enum IConsoleModes |
Modes of the in-game console.
| ICONSOLE_FULL |
In-game console is closed. |
| ICONSOLE_OPENED |
In-game console is opened, upper 1/3 of the screen. |
| ICONSOLE_CLOSED |
In-game console is opened, whole screen. |
Definition at line 18 of file console_type.h.
1.8.1.2