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OpenTTD
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Handling of ships. More...
#include "stdafx.h"#include "ship.h"#include "landscape.h"#include "timetable.h"#include "news_func.h"#include "company_func.h"#include "pathfinder/npf/npf_func.h"#include "depot_base.h"#include "station_base.h"#include "newgrf_engine.h"#include "pathfinder/yapf/yapf.h"#include "newgrf_sound.h"#include "spritecache.h"#include "strings_func.h"#include "window_func.h"#include "date_func.h"#include "vehicle_func.h"#include "sound_func.h"#include "ai/ai.hpp"#include "game/game.hpp"#include "pathfinder/opf/opf_ship.h"#include "engine_base.h"#include "company_base.h"#include "tunnelbridge_map.h"#include "zoom_func.h"#include "table/strings.h"#include "safeguards.h"Go to the source code of this file.
Functions | |
| WaterClass | GetEffectiveWaterClass (TileIndex tile) |
| Determine the effective WaterClass for a ship travelling on a tile. | |
| template<> | |
| bool | IsValidImageIndex< VEH_SHIP > (uint8 image_index) |
| static TrackBits | GetTileShipTrackStatus (TileIndex tile) |
| static void | GetShipIcon (EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) |
| void | DrawShipEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) |
| void | GetShipSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) |
| Get the size of the sprite of a ship sprite heading west (used for lists). | |
| static const Depot * | FindClosestShipDepot (const Vehicle *v, uint max_distance) |
| static void | CheckIfShipNeedsService (Vehicle *v) |
| static void | PlayShipSound (const Vehicle *v) |
| static bool | CheckShipLeaveDepot (Ship *v) |
| static bool | ShipAccelerate (Vehicle *v) |
| static void | ShipArrivesAt (const Vehicle *v, Station *st) |
| Ship arrives at a dock. | |
| static Track | ChooseShipTrack (Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) |
| Runs the pathfinder to choose a track to continue along. | |
| static TrackBits | GetAvailShipTracks (TileIndex tile, DiagDirection dir) |
| static void | ShipController (Ship *v) |
| CommandCost | CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) |
| Build a ship. | |
Variables | |
| static const uint16 | _ship_sprites [] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D} |
| static const byte | _ship_subcoord [4][6][3] |
Handling of ships.
Definition in file ship_cmd.cpp.
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static |
Runs the pathfinder to choose a track to continue along.
| v | Ship to navigate |
| tile | Tile, the ship is about to enter |
| enterdir | Direction of entering |
| tracks | Available track choices on tile |
Definition at line 439 of file ship_cmd.cpp.
References _settings_game, Vehicle::HandlePathfindingResult(), IsValidDiagDirection(), NPFShipChooseTrack(), OPFShipChooseTrack(), PathfinderSettings::pathfinder_for_ships, GameSettings::pf, VPF_NPF, VPF_OPF, VPF_YAPF, and YapfShipChooseTrack().
| CommandCost CmdBuildShip | ( | TileIndex | tile, |
| DoCommandFlag | flags, | ||
| const Engine * | e, | ||
| uint16 | data, | ||
| Vehicle ** | ret | ||
| ) |
Build a ship.
| tile | tile of the depot where ship is built. |
| flags | type of operation. |
| e | the engine to build. |
| data | unused. |
| ret[out] | the vehicle that has been built. |
Definition at line 653 of file ship_cmd.cpp.
References _cur_year, _current_company, _date, Vehicle::build_year, Vehicle::cargo_cap, Vehicle::cargo_type, Vehicle::date_of_last_service, DC_EXEC, Engine::DetermineCapacity(), Vehicle::direction, ENGINE_EXCLUSIVE_PREVIEW, Vehicle::engine_type, Engine::flags, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Engine::GetDefaultCargoType(), Engine::GetLifeLengthInDays(), GetShipDepotNorthTile(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::InvalidateNewGRFCacheOfChain(), Vehicle::last_loading_station, Vehicle::last_station_visited, Vehicle::max_age, Vehicle::owner, Vehicle::random_bits, Vehicle::refit_cap, Engine::reliability, Vehicle::reliability, Engine::reliability_spd_dec, Vehicle::reliability_spd_dec, VehicleSpriteSeq::Set(), SetBit(), Vehicle::sprite_seq, Vehicle::spritenum, Ship::state, Vehicle::tile, TILE_SIZE, TileX(), TileY(), TRACK_BIT_DEPOT, Ship::UpdateCache(), Ship::UpdateDeltaXY(), Vehicle::UpdatePosition(), BaseConsist::vehicle_flags, VehicleRandomBits(), Vehicle::vehstatus, VF_BUILT_AS_PROTOTYPE, VS_DEFPAL, VS_HIDDEN, VS_STOPPED, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
Referenced by CmdBuildVehicle().
| WaterClass GetEffectiveWaterClass | ( | TileIndex | tile | ) |
Determine the effective WaterClass for a ship travelling on a tile.
| tile | Tile of interest |
Definition at line 47 of file ship_cmd.cpp.
References GetTunnelBridgeTransportType(), GetWaterClass(), HasTileWaterClass(), IsTileType(), MP_RAILWAY, MP_TUNNELBRIDGE, RAIL_GROUND_WATER, TRANSPORT_WATER, WATER_CLASS_CANAL, and WATER_CLASS_SEA.
Referenced by CYapfCostShipT< Types >::PfCalcCost(), and Ship::UpdateCache().
| void GetShipSpriteSize | ( | EngineID | engine, |
| uint & | width, | ||
| uint & | height, | ||
| int & | xoffs, | ||
| int & | yoffs, | ||
| EngineImageType | image_type | ||
| ) |
Get the size of the sprite of a ship sprite heading west (used for lists).
| engine | The engine to get the sprite from. | |
| [out] | width | The width of the sprite. |
| [out] | height | The height of the sprite. |
| [out] | xoffs | Number of pixels to shift the sprite to the right. |
| [out] | yoffs | Number of pixels to shift the sprite downwards. |
| image_type | Context the sprite is used in. |
Definition at line 113 of file ship_cmd.cpp.
References VehicleSpriteSeq::GetBounds(), and UnScaleGUI().
Referenced by EnginePreviewWindow::UpdateWidgetSize().
Ship arrives at a dock.
If it is the first time, send out a news item.
Definition at line 411 of file ship_cmd.cpp.
References _local_company, AddVehicleNewsItem(), HVOT_SHIP, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, and SetDParam().
1.8.1.2