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OpenTTD
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Collection of variables for cursor-display and -animation. More...
#include <gfx_type.h>
Public Member Functions | |
| bool | UpdateCursorPosition (int x, int y, bool queued_warp) |
| Update cursor position on mouse movement. | |
Data Fields | |
| Point | pos |
| logical mouse position | |
| Point | delta |
| relative mouse movement in this tick | |
| int | wheel |
| mouse wheel movement | |
| bool | fix_at |
| mouse is moving, but cursor is not (used for scrolling) | |
| int | v_wheel |
| int | h_wheel |
| PalSpriteID | sprite_seq [16] |
| current image of cursor | |
| Point | sprite_pos [16] |
| relative position of individual sprites | |
| uint | sprite_count |
| number of sprites to draw | |
| Point | total_offs |
| Point | total_size |
| union of sprite properties | |
| Point | draw_pos |
| Point | draw_size |
| position and size bounding-box for drawing | |
| const AnimCursor * | animate_list |
| in case of animated cursor, list of frames | |
| const AnimCursor * | animate_cur |
| in case of animated cursor, current frame | |
| uint | animate_timeout |
| in case of animated cursor, number of ticks to show the current cursor | |
| bool | visible |
| cursor is visible | |
| bool | dirty |
| the rect occupied by the mouse is dirty (redraw) | |
| bool | in_window |
| mouse inside this window, determines drawing logic | |
| bool | vehchain |
| vehicle chain is dragged | |
Private Attributes | |
| bool | queued_warp |
| Point | last_position |
Collection of variables for cursor-display and -animation.
Definition at line 117 of file gfx_type.h.
| bool CursorVars::UpdateCursorPosition | ( | int | x, |
| int | y, | ||
| bool | queued_warp | ||
| ) |
Update cursor position on mouse movement.
| x | New X position. |
| y | New Y position. |
| queued | True, if the OS queues mouse warps after pending mouse movement events. False, if the warp applies instantaneous. |
1.8.1.2