Declaration of functions and types defined in highscore.h and highscore_gui.h. More...
#include "strings_type.h"#include "company_type.h"Go to the source code of this file.
Data Structures | |
| struct | HighScore |
Functions | |
| void | SaveToHighScore () |
| Save HighScore table to file. | |
| void | LoadFromHighScore () |
| Initialize the highscore table to 0 and if any file exists, load in values. | |
| int8 | SaveHighScoreValue (const Company *c) |
| Save the highscore for the company. | |
| int8 | SaveHighScoreValueNetwork () |
| StringID | EndGameGetPerformanceTitleFromValue (uint value) |
| void | ShowHighscoreTable (int difficulty, int8 rank) |
| Show the highscore table for a given difficulty. | |
Variables | |
| HighScore | _highscore_table [5][5] |
Declaration of functions and types defined in highscore.h and highscore_gui.h.
Definition in file highscore.h.
| void ShowHighscoreTable | ( | int | difficulty, | |
| int8 | ranking | |||
| ) |
Show the highscore table for a given difficulty.
When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted
Definition at line 222 of file highscore_gui.cpp.
References DeleteWindowByClass().
Referenced by GameDifficultyWindow::OnClick().
1.6.1