Defines the data structure of each indivudual tile of an industry. More...
#include <industrytype.h>
Data Fields | |
| CargoID | accepts_cargo [3] |
| Cargo accepted by this tile. | |
| uint8 | acceptance [3] |
| Level of aceptance per cargo type. | |
| Slope | slopes_refused |
| slope pattern on which this tile cannot be built | |
| byte | anim_production |
| Animation frame to start when goods are produced. | |
| byte | anim_next |
| Next frame in an animation. | |
| bool | anim_state |
| When true, the tile has to be drawn using the animation state instead of the construction state. | |
| uint8 | callback_mask |
| Bitmask of industry tile callbacks that have to be called. | |
| uint16 | animation_info |
| Information about the animation (is it looping, how many loops etc). | |
| uint8 | animation_speed |
| The speed of the animation. | |
| uint8 | animation_triggers |
| When to start the animation. | |
| IndustryTileSpecialFlags | special_flags |
| Bitmask of extra flags used by the tile. | |
| bool | enabled |
| entity still avaible (by default true).newgrf can disable it, though | |
| struct GRFFileProps | grf_prop |
Defines the data structure of each indivudual tile of an industry.
Definition at line 167 of file industrytype.h.
1.6.1