Content sending/receiving part of the network protocol. More...
#include "../stdafx.h"#include "../rev.h"#include "../ai/ai.hpp"#include "../window_func.h"#include "../gui.h"#include "../variables.h"#include "../base_media_base.h"#include "../settings_type.h"#include "network_content.h"#include "table/strings.h"#include <zlib.h>Go to the source code of this file.
Data Structures | |
| class | NetworkContentConnecter |
Defines | |
| #define | check_not_null(p) { if ((p) == NULL) { this->OnFailure(); return; } } |
| #define | check_and_terminate(p) { check_not_null(p); *(p) = '\0'; } |
Typedefs | |
| typedef bool(* | HasProc )(const ContentInfo *ci, bool md5sum) |
| Check whether a function piece of content is locally known. | |
Functions | |
| bool | TarListAddFile (const char *filename) |
| bool | HasScenario (const ContentInfo *ci, bool md5sum) |
| Check whether we've got a given scenario based on it's unique ID. | |
| static bool | HasGRFConfig (const ContentInfo *ci, bool md5sum) |
| Wrapper function for the HasProc. | |
| DEF_CONTENT_RECEIVE_COMMAND (Client, PACKET_CONTENT_SERVER_INFO) | |
| static char * | GetFullFilename (const ContentInfo *ci, bool compressed) |
| Determine the full filename of a piece of content information. | |
| static bool | GunzipFile (const ContentInfo *ci) |
| Gunzip a given file and remove the .gz if successful. | |
| DEF_CONTENT_RECEIVE_COMMAND (Client, PACKET_CONTENT_SERVER_CONTENT) | |
Variables | |
| ClientNetworkContentSocketHandler | _network_content_client |
Content sending/receiving part of the network protocol.
Definition in file network_content.cpp.
| typedef bool(* HasProc)(const ContentInfo *ci, bool md5sum) |
Check whether a function piece of content is locally known.
Matches on the unique ID and possibly the MD5 checksum.
| ci | the content info to search for | |
| md5sum | also match the MD5 checksum? |
Definition at line 47 of file network_content.cpp.
| static char* GetFullFilename | ( | const ContentInfo * | ci, | |
| bool | compressed | |||
| ) | [static] |
Determine the full filename of a piece of content information.
| ci | the information to get the filename from | |
| compressed | should the filename end with .gz? |
Definition at line 339 of file network_content.cpp.
References AI_DIR, AI_LIBRARY_DIR, CONTENT_TYPE_AI, CONTENT_TYPE_AI_LIBRARY, CONTENT_TYPE_BASE_GRAPHICS, CONTENT_TYPE_BASE_MUSIC, CONTENT_TYPE_BASE_SOUNDS, CONTENT_TYPE_HEIGHTMAP, CONTENT_TYPE_NEWGRF, CONTENT_TYPE_SCENARIO, DATA_DIR, ContentInfo::filename, GM_DIR, HEIGHTMAP_DIR, lastof, lengthof, SCENARIO_DIR, SP_AUTODOWNLOAD_DIR, strecat(), and ContentInfo::type.
Referenced by ClientNetworkContentSocketHandler::AfterDownload(), ClientNetworkContentSocketHandler::BeforeDownload(), and GunzipFile().
| static bool GunzipFile | ( | const ContentInfo * | ci | ) | [static] |
Gunzip a given file and remove the .gz if successful.
| ci | container with filename |
Definition at line 366 of file network_content.cpp.
References GetFullFilename().
Referenced by ClientNetworkContentSocketHandler::AfterDownload().
| bool HasScenario | ( | const ContentInfo * | ci, | |
| bool | md5sum | |||
| ) |
Check whether we've got a given scenario based on it's unique ID.
| ci | the content info to compare it to | |
| md5sum | whether to look at the md5sum or the id |
Definition at line 617 of file fios.cpp.
References SmallVector< T, S >::Begin(), SmallVector< T, S >::End(), ContentInfo::md5sum, ScenarioScanner::Scan(), and ContentInfo::unique_id.
| bool TarListAddFile | ( | const char * | filename | ) |
< Name of the file
< Size of the file, in ASCII
< Path of the file
< Temporary list to collect links
Definition at line 537 of file fileio.cpp.
References Align(), lastof, SimplifyFileName(), and strecpy().
Referenced by ClientNetworkContentSocketHandler::AfterDownload().
1.6.1