Handling of playing sounds. More...
#include "stdafx.h"#include "landscape.h"#include "mixer.h"#include "newgrf_sound.h"#include "fios.h"#include "window_gui.h"#include "vehicle_base.h"#include "base_media_func.h"Go to the source code of this file.
Defines | |
| #define | SET_TYPE "sounds" |
| #define | PANNING_LEVELS 16 |
Functions | |
| static void | OpenBankFile (const char *filename) |
| static bool | SetBankSource (MixerChannel *mc, const SoundEntry *sound) |
| void | InitializeSound () |
| static void | StartSound (SoundID sound_id, int panning, uint volume) |
| assert_compile (lengthof(_vol_factor_by_zoom)==ZOOM_LVL_COUNT) | |
| void | SndCopyToPool () |
| static void | SndPlayScreenCoordFx (SoundID sound, int left, int right, int top, int bottom) |
| Decide 'where' (between left and right speaker) to play the sound effect. | |
| void | SndPlayTileFx (SoundID sound, TileIndex tile) |
| void | SndPlayVehicleFx (SoundID sound, const Vehicle *v) |
| void | SndPlayFx (SoundID sound) |
Variables | |
| static SoundEntry | _original_sounds [ORIGINAL_SAMPLE_COUNT] |
| MusicFileSettings | msf |
| static const byte | _vol_factor_by_zoom [] = {255, 190, 134, 87} |
| static const byte | _sound_base_vol [] |
| static const byte | _sound_idx [] |
| static const char *const | _sound_file_names [] = { "samples" } |
| Names corresponding to the sound set's files. | |
Handling of playing sounds.
Definition in file sound.cpp.
| static void SndPlayScreenCoordFx | ( | SoundID | sound, | |
| int | left, | |||
| int | right, | |||
| int | top, | |||
| int | bottom | |||
| ) | [static] |
Decide 'where' (between left and right speaker) to play the sound effect.
| sound | Sound effect to play | |
| left | Left edge of virtual coordinates where the sound is produced | |
| right | Right edge of virtual coordinates where the sound is produced | |
| top | Top edge of virtual coordinates where the sound is produced | |
| bottom | Bottom edge of virtual coordinates where the sound is produced |
Definition at line 228 of file sound.cpp.
References Window::viewport, ViewPort::virtual_height, ViewPort::virtual_left, ViewPort::virtual_top, and ViewPort::virtual_width.
const byte _sound_base_vol[] [static] |
{
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
}
const byte _sound_idx[] [static] |
{
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
}
1.6.1