The main menu GUI. More...
#include "stdafx.h"#include "openttd.h"#include "gui.h"#include "window_gui.h"#include "textbuf_gui.h"#include "network/network.h"#include "genworld.h"#include "network/network_gui.h"#include "network/network_content.h"#include "landscape_type.h"#include "strings_func.h"#include "window_func.h"#include "fios.h"#include "functions.h"#include "ai/ai_gui.hpp"#include "gfx_func.h"#include "core/geometry_func.hpp"#include "table/strings.h"#include "table/sprites.h"Go to the source code of this file.
Data Structures | |
| struct | SelectGameWindow |
Enumerations | |
| enum | SelectGameIntroWidgets { SGI_GENERATE_GAME, SGI_LOAD_GAME, SGI_PLAY_SCENARIO, SGI_PLAY_HEIGHTMAP, SGI_EDIT_SCENARIO, SGI_PLAY_NETWORK, SGI_TEMPERATE_LANDSCAPE, SGI_ARCTIC_LANDSCAPE, SGI_TROPIC_LANDSCAPE, SGI_TOYLAND_LANDSCAPE, SGI_OPTIONS, SGI_DIFFICULTIES, SGI_SETTINGS_OPTIONS, SGI_GRF_SETTINGS, SGI_CONTENT_DOWNLOAD, SGI_AI_SETTINGS, SGI_EXIT } |
Functions | |
| static void | SetNewLandscapeType (byte landscape) |
| void | ShowSelectGameWindow () |
| static void | AskExitGameCallback (Window *w, bool confirmed) |
| void | AskExitGame () |
| static void | AskExitToGameMenuCallback (Window *w, bool confirmed) |
| void | AskExitToGameMenu () |
Variables | |
| static const NWidgetPart | _nested_select_game_widgets [] |
| static const WindowDesc | _select_game_desc (WDP_CENTER, 0, 0, WC_SELECT_GAME, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_select_game_widgets, lengthof(_nested_select_game_widgets)) |
The main menu GUI.
Definition in file intro_gui.cpp.
1.6.1