Rail specific functions. More...
#include "rail_type.h"#include "track_type.h"#include "gfx_type.h"#include "core/bitmath_func.hpp"#include "economy_func.h"#include "slope_type.h"#include "strings_type.h"Go to the source code of this file.
Data Structures | |
| struct | RailtypeInfo |
| This struct contains all the info that is needed to draw and construct tracks. More... | |
Enumerations | |
| enum | RailTypeFlag { RTF_CATENARY = 0 } |
| enum | RailTypeFlags { RTFB_NONE = 0, RTFB_CATENARY = 1 << RTF_CATENARY } |
| enum | RailTypeSpriteGroup { RTSG_CURSORS, RTSG_OVERLAY, RTSG_GROUND, RTSG_TUNNEL, RTSG_WIRES, RTSG_PYLONS, RTSG_BRIDGE, RTSG_CROSSING, RTSG_DEPOT, RTSG_FENCES, RTSG_END } |
| enum | RailTrackOffset { RTO_X, RTO_Y, RTO_N, RTO_S, RTO_E, RTO_W, RTO_SLOPE_NE, RTO_SLOPE_SE, RTO_SLOPE_SW, RTO_SLOPE_NW, RTO_CROSSING_XY, RTO_JUNCTION_SW, RTO_JUNCTION_NE, RTO_JUNCTION_SE, RTO_JUNCTION_NW, RTO_JUNCTION_NSEW } |
Offsets for sprites within an overlay/underlay set. More... | |
| enum | RailTrackBridgeOffset { RTBO_X, RTBO_Y, RTBO_SLOPE } |
Offsets for spries within a bridge surface overlay set. More... | |
| enum | RailFenceOffset { RFO_FLAT_X, RFO_FLAT_Y, RFO_FLAT_VERT, RFO_FLAT_HORZ, RFO_SLOPE_SW, RFO_SLOPE_SE, RFO_SLOPE_NE, RFO_SLOPE_NW } |
Offsets from base sprite for fence sprites. More... | |
Functions | |
| DECLARE_ENUM_AS_BIT_SET (RailTypeFlags) | |
| static const RailtypeInfo * | GetRailTypeInfo (RailType railtype) |
| Returns a pointer to the Railtype information for a given railtype. | |
| static bool | IsCompatibleRail (RailType enginetype, RailType tiletype) |
| Checks if an engine of the given RailType can drive on a tile with a given RailType. | |
| static bool | HasPowerOnRail (RailType enginetype, RailType tiletype) |
| Checks if an engine of the given RailType got power on a tile with a given RailType. | |
| static Money | RailBuildCost (RailType railtype) |
| Returns the cost of building the specified railtype. | |
| static Money | RailConvertCost (RailType from, RailType to) |
| Calculates the cost of rail conversion. | |
| void | DrawTrainDepotSprite (int x, int y, int image, RailType railtype) |
| Vehicle * | EnsureNoTrainOnTrackProc (Vehicle *v, void *data) |
| int | TicksToLeaveDepot (const Train *v) |
| Compute number of ticks when next wagon will leave a depot. | |
| Foundation | GetRailFoundation (Slope tileh, TrackBits bits) |
| Checks if a track combination is valid on a specific slope and returns the needed foundation. | |
| bool | HasRailtypeAvail (const CompanyID company, const RailType railtype) |
| Finds out if a company has a certain railtype available. | |
| bool | ValParamRailtype (const RailType rail) |
| Validate functions for rail building. | |
| RailType | GetBestRailtype (const CompanyID company) |
| Returns the "best" railtype a company can build. | |
| RailTypes | GetCompanyRailtypes (const CompanyID c) |
| Get the rail types the given company can build. | |
| RailType | GetRailTypeByLabel (RailTypeLabel label) |
| Get the rail type for a given label. | |
| void | ResetRailTypes () |
| Reset all rail type information to its default values. | |
| void | InitRailTypes () |
| Resolve sprites of custom rail types. | |
| RailType | AllocateRailType (RailTypeLabel label) |
| Allocate a new rail type label. | |
Rail specific functions.
Definition in file rail.h.
| enum RailFenceOffset |
| enum RailTrackOffset |
Offsets for sprites within an overlay/underlay set.
These are the same for overlay and underlay sprites.
| enum RailTypeFlag |
| enum RailTypeSpriteGroup |
| RTSG_CURSORS |
Cursor and toolbar icon images. |
| RTSG_OVERLAY |
Images for overlaying track. |
| RTSG_GROUND |
Main group of ground images. |
| RTSG_TUNNEL |
Main group of ground images for snow or desert. |
| RTSG_WIRES |
Catenary wires. |
| RTSG_PYLONS |
Catenary pylons. |
| RTSG_BRIDGE |
Bridge surface images. |
| RTSG_CROSSING |
Level crossing overlay images. |
| RTSG_DEPOT |
Depot images. |
| RTSG_FENCES |
Fence images. |
Returns the "best" railtype a company can build.
As the AI doesn't know what the BEST one is, we have our own priority list here. When adding new railtypes, modify this function
| company | the company "in action" |
Definition at line 187 of file rail.cpp.
References HasRailtypeAvail(), RAILTYPE_ELECTRIC, RAILTYPE_MAGLEV, RAILTYPE_MONO, and RAILTYPE_RAIL.
Referenced by SetDefaultRailGui().
Get the rail types the given company can build.
| c | the company to get the rail types for. |
Definition at line 195 of file rail.cpp.
References _date, _settings_game, DAYS_IN_YEAR, GameSettings::game_creation, HasBit(), GameCreationSettings::landscape, RAILTYPE_END, RAILTYPES_NONE, RAILVEH_WAGON, SetBit(), and VEH_TRAIN.
Referenced by DoStartupNewCompany(), and SettingsDisableElrail().
| Foundation GetRailFoundation | ( | Slope | tileh, | |
| TrackBits | bits | |||
| ) |
Checks if a track combination is valid on a specific slope and returns the needed foundation.
| tileh | Tile slope. | |
| bits | Trackbits. |
Definition at line 256 of file rail_cmd.cpp.
References CornerToTrackBits(), FOUNDATION_INCLINED_X, FOUNDATION_INCLINED_Y, FOUNDATION_INVALID, FOUNDATION_LEVELED, FOUNDATION_NONE, FOUNDATION_STEEP_BOTH, FOUNDATION_STEEP_LOWER, GetHighestSlopeCorner(), HalftileFoundation(), IsSlopeWithOneCornerRaised(), IsSlopeWithThreeCornersRaised(), IsSteepSlope(), OppositeCorner(), SLOPE_E, SLOPE_N, SLOPE_S, SLOPE_W, SlopeWithOneCornerRaised(), SlopeWithThreeCornersRaised(), SpecialRailFoundation(), TRACK_BIT_HORZ, TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_UPPER, TRACK_BIT_VERT, TRACK_BIT_X, TRACK_BIT_Y, and TracksOverlap().
Referenced by CheckRailSlope(), DrawCatenaryRailway(), DrawTrackBits(), FloodHalftile(), and TestAutoslopeOnRailTile().
| RailType GetRailTypeByLabel | ( | RailTypeLabel | label | ) |
Get the rail type for a given label.
| label | the railtype label. |
Definition at line 217 of file rail.cpp.
References GetRailTypeInfo(), INVALID_RAILTYPE, RailtypeInfo::label, RAILTYPE_BEGIN, and RAILTYPE_END.
Referenced by RailVehicleChangeInfo().
| static const RailtypeInfo* GetRailTypeInfo | ( | RailType | railtype | ) | [inline, static] |
Returns a pointer to the Railtype information for a given railtype.
| railtype | the rail type which the information is requested for |
Definition at line 223 of file rail.h.
References RAILTYPE_END.
Referenced by BuildRailClick_AutoRail(), BuildRailClick_Convert(), BuildRailClick_Depot(), BuildRailClick_E(), BuildRailClick_N(), BuildRailClick_NE(), BuildRailClick_NW(), BuildRailClick_Tunnel(), CheckAutoreplaceValidity(), Train::ConsistChanged(), DrawStationTile(), DrawTile_Road(), DrawTile_TunnelBridge(), DrawTrackBits(), VehicleDetailsWindow::DrawWidget(), FollowTrainReservation(), FreeTrainTrackReservation(), Train::GetAccelerationType(), Train::GetCurveSpeedLimit(), GetEngineCategoryName(), GetGlobalVariable(), GetPylonBase(), GetRailTypeByLabel(), GetTrainForReservation(), GetWireBase(), HasCatenary(), HasPowerOnRail(), IsCompatibleRail(), IsEngineBuildable(), IsSafeWaitingPosition(), IsWaitingPositionFree(), NeedRailTypeConversion(), NPFTrainFindNearestSafeTile(), ReplaceVehicleWindow::OnClick(), ReplaceVehicleWindow::OnPaint(), Train::PowerChanged(), RailBuildCost(), BuildVehicleWindow::SetStringParameters(), BuildRailToolbarWindow::SetupRailToolbar(), and ReplaceVehicleWindow::UpdateWidgetSize().
Checks if an engine of the given RailType got power on a tile with a given RailType.
This would normally just be an equality check, but for electric rails (which also support non-electric engines).
| enginetype | The RailType of the engine we are considering. | |
| tiletype | The RailType of the tile we are considering. |
Definition at line 251 of file rail.h.
References GetRailTypeInfo(), and HasBit().
Referenced by CheckFlatLandBelow(), CmdBuildRailVehicle(), CmdBuildSingleRail(), CmdConvertRail(), Train::GetPower(), Train::GetPoweredPartPower(), RailConvertCost(), and AIRail::TrainHasPowerOnRail().
Finds out if a company has a certain railtype available.
| company | the company in question | |
| railtype | requested RailType |
Definition at line 177 of file rail.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), and HasBit().
Referenced by GetBestRailtype(), AIRail::IsRailTypeAvailable(), SetDefaultRailGui(), and ValParamRailtype().
Checks if an engine of the given RailType can drive on a tile with a given RailType.
This would normally just be an equality check, but for electric rails (which also support non-electric engines).
| enginetype | The RailType of the engine we are considering. | |
| tiletype | The RailType of the tile we are considering. |
Definition at line 238 of file rail.h.
References GetRailTypeInfo(), and HasBit().
Referenced by AIEngine::CanRunOnRail(), CmdBuildRailWagon(), CmdBuildSingleRail(), CmdConvertRail(), IsCompatibleTrainStationTile(), and AIRail::TrainCanRunOnRail().
Returns the cost of building the specified railtype.
| railtype | The railtype being built. |
Definition at line 261 of file rail.h.
References GetRailTypeInfo(), and RAILTYPE_END.
Referenced by CmdBuildSingleRail(), AIRail::GetBuildCost(), and RailConvertCost().
Calculates the cost of rail conversion.
| from | The railtype we are converting from | |
| to | The railtype we are converting to |
Definition at line 273 of file rail.h.
References HasPowerOnRail(), and RailBuildCost().
Referenced by CmdConvertRail().
| int TicksToLeaveDepot | ( | const Train * | v | ) |
Compute number of ticks when next wagon will leave a depot.
Negative means next wagon should have left depot n ticks before.
| v | vehicle outside (leaving) the depot |
Definition at line 2621 of file rail_cmd.cpp.
References TrainCache::cached_veh_length, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, GetRailDepotDirection(), and Vehicle::tile.
Referenced by AdvanceWagonsAfterSwap(), and CheckTrainsLengths().
| bool ValParamRailtype | ( | const RailType | rail | ) |
Validate functions for rail building.
| rail | the railtype to check. |
Definition at line 182 of file rail.cpp.
References HasRailtypeAvail().
Referenced by CmdBuildBridge(), CmdBuildRailStation(), CmdBuildSingleRail(), CmdBuildTrainDepot(), CmdBuildTunnel(), CmdConvertRail(), CmdRailTrackHelper(), and ShowBuildRailToolbar().
1.6.1