Public Member Functions | |
| AIConfig (const AIConfig *config) | |
| void | ChangeAI (const char *name, int version=-1, bool force_exact_match=false, bool is_random=false) |
| Set another AI to be loaded in this slot. | |
| bool | ResetInfo () |
| When ever the AI Scanner is reloaded, all infos become invalid. | |
| class AIInfo * | GetInfo () const |
| Get the AIInfo linked to this AIConfig. | |
| const AIConfigItemList * | GetConfigList () |
| Get the config list for this AIConfig. | |
| int | GetSetting (const char *name) const |
| Get the value of a setting for this config. | |
| void | SetSetting (const char *name, int value) |
| Set the value of a setting for this config. | |
| void | ResetSettings () |
| Reset all settings to their default value. | |
| void | AddRandomDeviation () |
| Randomize all settings the AI requested to be randomized. | |
| bool | HasAI () const |
| Is this config attached to an AI? | |
| bool | IsRandomAI () const |
| Is the current AI a randomly chosen AI? | |
| const char * | GetName () const |
| Get the name of the AI. | |
| int | GetVersion () const |
| Get the version of the AI. | |
| void | StringToSettings (const char *value) |
| Convert a string which is stored in the config file or savegames to custom settings of this AI. | |
| void | SettingsToString (char *string, size_t size) const |
| Convert the custom settings to a string that can be stored in the config file or savegames. | |
Static Public Member Functions | |
| static AIConfig * | GetConfig (CompanyID company, bool forceNewgameSetting=false) |
| Get the config of a company. | |
Private Types | |
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typedef std::map< const char *, int, StringCompare > | SettingValueList |
Private Attributes | |
| const char * | name |
| int | version |
| class AIInfo * | info |
| SettingValueList | settings |
| AIConfigItemList * | config_list |
| bool | is_random_ai |
Definition at line 21 of file ai_config.hpp.
| void AIConfig::ChangeAI | ( | const char * | name, | |
| int | version = -1, |
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| bool | force_exact_match = false, |
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| bool | is_random = false | |||
| ) |
Set another AI to be loaded in this slot.
| name | The name of the AI. | |
| version | The version of the AI to load, or -1 of latest. | |
| force_exact_match | If true try to find the exact same version as specified. If false any compatible version is ok. | |
| is_random | Is the AI chosen randomly? |
Definition at line 19 of file ai_config.cpp.
References AddRandomDeviation(), AICONFIG_RANDOM, AIInfo::GetConfigList(), GetSetting(), ScriptFileInfo::GetVersion(), and SetSetting().
Referenced by AI::ResetConfig(), and AI::StartNew().
| int AIConfig::GetSetting | ( | const char * | name | ) | const |
Get the value of a setting for this config.
It might fallback to his 'info' to find the default value (if not set or if not-custom difficulty level).
Definition at line 108 of file ai_config.cpp.
References _settings_game, _settings_newgame, DifficultySettings::diff_level, GameSettings::difficulty, and AIInfo::GetSettingDefaultValue().
Referenced by ChangeAI(), AISettingsWindow::DrawWidget(), AIController::GetSetting(), AI::GetStartNextTime(), and AISettingsWindow::OnClick().
| bool AIConfig::ResetInfo | ( | ) |
When ever the AI Scanner is reloaded, all infos become invalid.
This function tells AIConfig about this.
Definition at line 80 of file ai_config.cpp.
Referenced by AI::ResetConfig().
1.6.1