Sprites to use and how to display them for tree tiles. More...
Go to the source code of this file.
Data Structures | |
| struct | TreePos |
Variables | |
| static const byte | _tree_base_by_landscape [4] = {0, 12, 20, 32} |
| static const byte | _tree_count_by_landscape [4] = {12, 8, 12, 9} |
| static const TreePos | _tree_layout_xy [][4] |
| static const PalSpriteID | _tree_layout_sprite [164+(79-48+1)][4] |
Sprites to use and how to display them for tree tiles.
Definition in file tree_land.h.
const TreePos _tree_layout_xy[][4] [static] |
{
{ { 9, 3 }, { 1, 8 }, { 0, 0 }, { 8, 9 } },
{ { 4, 4 }, { 9, 1 }, { 6, 9 }, { 0, 9 } },
{ { 9, 1 }, { 0, 9 }, { 6, 6 }, { 3, 0 } },
{ { 3, 9 }, { 8, 2 }, { 9, 9 }, { 1, 5 } }
}
Definition at line 23 of file tree_land.h.
1.6.1