Basic functions to receive and send TCP packets for game purposes. More...
#include "../../stdafx.h"#include "../network.h"#include "../network_internal.h"#include "../../core/pool_func.hpp"#include "table/strings.h"Go to the source code of this file.
Functions | |
| assert_compile (MAX_CLIENT_SLOTS > MAX_CLIENTS) | |
| Make very sure the preconditions given in network_type.h are actually followed. | |
| assert_compile (NetworkClientSocketPool::MAX_SIZE==MAX_CLIENT_SLOTS) | |
Variables | |
| NetworkClientSocketPool | _networkclientsocket_pool ("NetworkClientSocket") |
Basic functions to receive and send TCP packets for game purposes.
Definition in file tcp_game.cpp.
1.6.1