Handling NewGRF provided sounds. More...
#include "stdafx.h"#include "engine_base.h"#include "newgrf.h"#include "newgrf_engine.h"#include "newgrf_sound.h"#include "vehicle_base.h"#include "sound_func.h"#include "core/mem_func.hpp"Go to the source code of this file.
Functions | |
| SoundEntry * | AllocateSound () |
| void | InitializeSoundPool () |
| SoundEntry * | GetSound (SoundID index) |
| uint | GetNumSounds () |
| bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
| bool | PlayTileSound (const GRFFile *file, SoundID sound_id, TileIndex tile) |
Variables | |
| static SmallVector< SoundEntry, 8 > | _sounds |
Handling NewGRF provided sounds.
Definition in file newgrf_sound.cpp.
1.6.1