This structure is the same for both Industries and Houses. More...
#include <sprite.h>
Data Fields | |
| PalSpriteID | ground |
| PalSpriteID | building |
| byte | subtile_x |
| byte | subtile_y |
| byte | width |
| byte | height |
| byte | dz |
| byte | draw_proc |
This structure is the same for both Industries and Houses.
Buildings here reference a general type of construction
Definition at line 48 of file sprite.h.
1.6.1