Handling of NewGRF canals. More...
#include "gfx_type.h"#include "tile_type.h"#include "newgrf_generic.h"Go to the source code of this file.
Data Structures | |
| struct | WaterFeature |
Enumerations | |
| enum | CanalFeature { CF_WATERSLOPE, CF_LOCKS, CF_DIKES, CF_ICON, CF_DOCKS, CF_RIVER_SLOPE, CF_RIVER_EDGE, CF_END } |
List of different canal 'features'. More... | |
Functions | |
| SpriteID | GetCanalSprite (CanalFeature feature, TileIndex tile) |
| Lookup the base sprite to use for a canal. | |
Variables | |
| WaterFeature | _water_feature [CF_END] |
| Table of canal 'feature' sprite groups. | |
Handling of NewGRF canals.
Definition in file newgrf_canal.h.
| enum CanalFeature |
List of different canal 'features'.
Each feature gets an entry in the canal spritegroup table
Definition at line 21 of file newgrf_canal.h.
| SpriteID GetCanalSprite | ( | CanalFeature | feature, | |
| TileIndex | tile | |||
| ) |
Lookup the base sprite to use for a canal.
| feature | Which canal feature we want. | |
| tile | Tile index of canal, if appropriate. |
Definition at line 96 of file newgrf_canal.cpp.
References SpriteGroup::Resolve().
Referenced by DrawCanalWater().
1.6.1