Structure for passing information from the sprite loader to the blitter. More...
#include <spriteloader.hpp>
Public Member Functions | |
| void | AllocateData (size_t size) |
| Allocate the sprite data of this sprite. | |
Data Fields | |
| uint16 | height |
| Height of the sprite. | |
| uint16 | width |
| Width of the sprite. | |
| int16 | x_offs |
| The x-offset of where the sprite will be drawn. | |
| int16 | y_offs |
| The y-offset of where the sprite will be drawn. | |
| SpriteLoader::CommonPixel * | data |
| The sprite itself. | |
Static Private Attributes | |
|
static ReusableBuffer < SpriteLoader::CommonPixel > | buffer |
| Allocated memory to pass sprite data around. | |
Structure for passing information from the sprite loader to the blitter.
You can only use this struct once at a time when using AllocateData to allocate the memory as that will always return the same memory address. This to prevent thousands of malloc + frees just to load a sprite.
Definition at line 34 of file spriteloader.hpp.
| void SpriteLoader::Sprite::AllocateData | ( | size_t | size | ) | [inline] |
Allocate the sprite data of this sprite.
| size | the minimum size of the data field. |
Definition at line 45 of file spriteloader.hpp.
References buffer, data, and ReusableBuffer< T >::ZeroAllocate().
Referenced by SpriteLoaderGrf::LoadSprite().
1.6.1