Data structure for a window viewport. More...
#include <window_gui.h>
Data Fields | |
| VehicleID | follow_vehicle |
| VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise. | |
| int32 | scrollpos_x |
| Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | scrollpos_y |
| Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | dest_scrollpos_x |
| Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
| int32 | dest_scrollpos_y |
| Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
Data structure for a window viewport.
A viewport is either following a vehicle (its id in then in follow_vehicle), or it aims to display a specific location dest_scrollpos_x, dest_scrollpos_y (follow_vehicle is then INVALID_VEHICLE). The actual location being shown is scrollpos_x, scrollpos_y.
Definition at line 318 of file window_gui.h.
1.6.1