Town name generator stuff. More...
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Functions | |
| char * | GenerateTownNameString (char *buf, const char *last, size_t lang, uint32 seed) |
| Generates town name from given seed. | |
| char * | GetTownName (char *buff, const struct TownNameParams *par, uint32 townnameparts, const char *last) |
| char * | GetTownName (char *buff, const struct Town *t, const char *last) |
| bool | VerifyTownName (uint32 r, const struct TownNameParams *par) |
| bool | GenerateTownName (uint32 *townnameparts) |
| Generates valid town name. | |
Town name generator stuff.
Definition in file townname_func.h.
| bool GenerateTownName | ( | uint32 * | townnameparts | ) |
Generates valid town name.
| townnameparts | if a name is generated, it's stored there |
Definition at line 111 of file townname.cpp.
References _settings_game, GameSettings::game_creation, GameCreationSettings::town_name, and VerifyTownName().
Referenced by GenerateTowns().
| char* GenerateTownNameString | ( | char * | buf, | |
| const char * | last, | |||
| size_t | lang, | |||
| uint32 | seed | |||
| ) |
Generates town name from given seed.
a language.
| buf | output buffer | |
| last | end of buffer | |
| lang | town name language | |
| seed | generation seed |
Definition at line 1032 of file townname.cpp.
References AllocaM, lengthof, TownNameGeneratorParams::min, TownNameGeneratorParams::proc, and strecpy().
1.6.1