Data structure storing rendering information. More...
Data Fields | |
| DrawPixelInfo | dpi |
| StringSpriteToDrawVector | string_sprites_to_draw |
| TileSpriteToDrawVector | tile_sprites_to_draw |
| ParentSpriteToDrawVector | parent_sprites_to_draw |
| ParentSpriteToSortVector | parent_sprites_to_sort |
| Parent sprite pointer array used for sorting. | |
| ChildScreenSpriteToDrawVector | child_screen_sprites_to_draw |
| int * | last_child |
| SpriteCombineMode | combine_sprites |
| Current mode of "sprite combining". | |
| int | foundation [FOUNDATION_PART_END] |
| Foundation sprites (index into parent_sprites_to_draw). | |
| FoundationPart | foundation_part |
| Currently active foundation for ground sprite drawing. | |
| int * | last_foundation_child [FOUNDATION_PART_END] |
| Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw). | |
| Point | foundation_offset [FOUNDATION_PART_END] |
| Pixeloffset for ground sprites on the foundations. | |
Data structure storing rendering information.
Definition at line 128 of file viewport.cpp.
Current mode of "sprite combining".
Definition at line 139 of file viewport.cpp.
Referenced by AddSortableSpriteToDraw(), EndSpriteCombine(), and StartSpriteCombine().
1.6.1