#include "tile_type.h"Go to the source code of this file.
Functions | |
| void | AddAnimatedTile (TileIndex tile) |
| Add the given tile to the animated tile table (if it does not exist on that table yet). | |
| void | DeleteAnimatedTile (TileIndex tile) |
| Removes the given tile from the animated tile table. | |
| void | AnimateAnimatedTiles () |
| Animate all tiles in the animated tile list, i.e. call AnimateTile on them. | |
| void | InitializeAnimatedTiles () |
| Initialize all animated tile variables to some known begin point. | |
Tile animation!
Definition in file animated_tile_func.h.
| void AddAnimatedTile | ( | TileIndex | tile | ) |
Add the given tile to the animated tile table (if it does not exist on that table yet).
Also increases the size of the table if necessary.
| tile | the tile to make animated |
Definition at line 48 of file animated_tile.cpp.
References _animated_tile_allocated, _animated_tile_count, _animated_tile_list, and MarkTileDirtyByTile().
Referenced by ClearMakeHouseTile(), and TileLoop_Town().
| void DeleteAnimatedTile | ( | TileIndex | tile | ) |
Removes the given tile from the animated tile table.
| tile | the tile to remove |
Definition at line 27 of file animated_tile.cpp.
References _animated_tile_count, _animated_tile_list, and MarkTileDirtyByTile().
Referenced by AnimateTile_Town(), CmdBuildRailStation(), DoClearTownHouseHelper(), and RemoveAirport().
1.6.1