Types related to highlighting tiles. More...
#include "core/geometry_type.hpp"#include "window_type.h"#include "tile_type.h"#include "viewport_type.h"Go to the source code of this file.
Data Structures | |
| struct | TileHighlightData |
| Metadata about the current highlighting. More... | |
Enumerations | |
| enum | HighLightStyle { HT_NONE = 0x000, HT_RECT = 0x010, HT_POINT = 0x020, HT_SPECIAL = 0x030, HT_DRAG = 0x040, HT_LINE = 0x008, HT_RAIL = 0x080, HT_VEHICLE = 0x100, HT_DIAGONAL = 0x200, HT_DRAG_MASK = 0x0F8, HT_DIR_X = 0, HT_DIR_Y = 1, HT_DIR_HU = 2, HT_DIR_HL = 3, HT_DIR_VL = 4, HT_DIR_VR = 5, HT_DIR_END, HT_DIR_MASK = 0x7 } |
Highlighting draw styles. More... | |
Types related to highlighting tiles.
Definition in file tilehighlight_type.h.
| enum HighLightStyle |
Highlighting draw styles.
Definition at line 21 of file tilehighlight_type.h.
1.6.1