//------------------------------------------------------------------------------
pointlight BridgeBall
{
	colour 0.35 0.35 0.8
	radius 86
}

class BridgeBall
{
	frame TLGL { light BridgeBall }
}

//------------------------------------------------------------------------------
pointlight TelOtherFX1
{
	colour 0.95 0 0
	radius 86
}

class TelOtherFX1
{
	frame TRNG { light TelOtherFX1 }
}

class TelOtherFX2
{
	frame TRNG { light TelOtherFX1 }
}

class TelOtherFX3
{
	frame TRNG { light TelOtherFX1 }
}

class TelOtherFX4
{
	frame TRNG { light TelOtherFX1 }
}

class TelOtherFX5
{
	frame TRNG { light TelOtherFX1 }
}

//------------------------------------------------------------------------------
pointlight BlastEffect_X1
{
	colour 0.4 0.4 0.5
	radius 250
}

pointlight BlastEffect_X2
{
	colour 0.4 0.4 0.5
	radius 220
}

pointlight BlastEffect_X3
{
	colour 0.4 0.4 0.5
	radius 190
}

pointlight BlastEffect_X4
{
	colour 0.4 0.4 0.5
	radius 160
}

pointlight BlastEffect_X5
{
	colour 0.4 0.4 0.5
	radius 130
}

pointlight BlastEffect_X6
{
	colour 0.4 0.4 0.5
	radius 100
}

pointlight BlastEffect_X7
{
	colour 0.4 0.4 0.5
	radius 70
}

pointlight BlastEffect_X8
{
	colour 0.4 0.4 0.5
	radius 40
}

pointlight BlastEffect_X9
{
	colour 0.4 0.4 0.5
	radius 10
}

class BlastEffect
{
	frame RADEA { light BlastEffect_X1 }
	frame RADEB { light BlastEffect_X2 }
	frame RADEC { light BlastEffect_X3 }
	frame RADED { light BlastEffect_X4 }
	frame RADEE { light BlastEffect_X5 }
	frame RADEF { light BlastEffect_X6 }
	frame RADEG { light BlastEffect_X7 }
	frame RADEH { light BlastEffect_X8 }
	frame RADEI { light BlastEffect_X9 }
}

//------------------------------------------------------------------------------
pointlight PorkFX
{
	colour 0.6 0.5 0
	radius 126
}

pointlight PorkFX_X1
{
	colour 0.6 0.5 0
	radius 250
}

pointlight PorkFX_X2
{
	colour 0.6 0.5 0
	radius 190
}

pointlight PorkFX_X3
{
	colour 0.6 0.5 0
	radius 130
}

pointlight PorkFX_X4
{
	colour 0.6 0.5 0
	radius 70
}

class PorkFX
{
	frame PRKM { light PorkFX }
	frame FHFXI { light PorkFX_X1 }
	frame FHFXJ { light PorkFX_X2 }
	frame FHFXK { light PorkFX_X3 }
	frame FHFXL { light PorkFX_X4 }
}

//------------------------------------------------------------------------------
pointlight FireBomb_X1
{
	colour 1 0.5 0
	radius 86
}

pointlight FireBomb_X2
{
	colour 1 0.5 0
	radius 72
}

pointlight FireBomb_X3
{
	colour 1 0.5 0
	radius 58
}

pointlight FireBomb_X4
{
	colour 1 0.5 0
	radius 44
}

pointlight FireBomb_X5
{
	colour 1 0.5 0
	radius 30
}

pointlight FireBomb_X6
{
	colour 1 0.5 0
	radius 15
}

class FireBomb
{
	frame XPL1A { light FireBomb_X1 }
	frame XPL1B { light FireBomb_X2 }
	frame XPL1C { light FireBomb_X3 }
	frame XPL1D { light FireBomb_X4 }
	frame XPL1E { light FireBomb_X5 }
	frame XPL1F { light FireBomb_X6 }
}

class ThrowingBomb
{
	frame CFCFS { light FireBomb_X1 }
	frame CFCFT { light FireBomb_X2 }
	frame CFCFU { light FireBomb_X3 }
	frame CFCFW { light FireBomb_X4 }
	frame CFCFX { light FireBomb_X5 }
	frame CFCFZ { light FireBomb_X6 }
}
