btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
More...
#include <btSoftBodyConcaveCollisionAlgorithm.h>
|
| | btSoftBodyConcaveCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) |
| |
| virtual | ~btSoftBodyConcaveCollisionAlgorithm () |
| |
| virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| |
| btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| |
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
| |
| void | clearCache () |
| |
| | btCollisionAlgorithm () |
| |
| | btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) |
| |
| virtual | ~btCollisionAlgorithm () |
| |
| virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0 |
| |
| virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0 |
| |
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray)=0 |
| |
btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
Definition at line 106 of file btSoftBodyConcaveCollisionAlgorithm.h.
◆ btSoftBodyConcaveCollisionAlgorithm()
◆ ~btSoftBodyConcaveCollisionAlgorithm()
| btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm |
( |
| ) |
|
|
virtual |
◆ calculateTimeOfImpact()
◆ clearCache()
| void btSoftBodyConcaveCollisionAlgorithm::clearCache |
( |
| ) |
|
◆ getAllContactManifolds()
| virtual void btSoftBodyConcaveCollisionAlgorithm::getAllContactManifolds |
( |
btManifoldArray & |
manifoldArray | ) |
|
|
inlinevirtual |
◆ processCollision()
◆ m_btSoftBodyTriangleCallback
◆ m_isSwapped
| bool btSoftBodyConcaveCollisionAlgorithm::m_isSwapped |
|
private |
The documentation for this class was generated from the following files: