# tab 0
[tab]
title=Warrior

# tab 1
[tab]
title=Ranger

# tab 2
[tab]
title=Magician

### Warrior Tab ###############################################################
# swing
[power]
id=1
tab=0
position=48,80
requires_primary=physical,1


# blood strike
[power]
id=7
tab=0
position=112,144
requires_primary=physical,2
requires_point=true
upgrades=8,9,10,11

[upgrade]
id=8
requires_primary=physical,8
requires_point=true

[upgrade]
id=9
requires_primary=physical,14
requires_point=true

[upgrade]
id=10
requires_primary=physical,20
requires_point=true

[upgrade]
id=11
requires_primary=physical,26
requires_point=true


# cleave
[power]
id=17
tab=0
position=112,208
requires_primary=physical,3
requires_point=true
upgrades=18,19,20,21

[upgrade]
id=18
requires_primary=physical,9
requires_point=true

[upgrade]
id=19
requires_primary=physical,15
requires_point=true

[upgrade]
id=20
requires_primary=physical,21
requires_point=true

[upgrade]
id=21
requires_primary=physical,27
requires_point=true


# throw knife
[power]
id=22
tab=0
position=176,144
requires_primary=physical,2
requires_point=true
upgrades=23,24,25,26

[upgrade]
id=23
requires_primary=physical,8
requires_point=true

[upgrade]
id=24
requires_primary=physical,14
requires_point=true

[upgrade]
id=25
requires_primary=physical,20
requires_point=true

[upgrade]
id=26
requires_primary=physical,26
requires_point=true


# throw axe
[power]
id=27
tab=0
position=176,208
requires_primary=physical,3
requires_power=22
requires_point=true
upgrades=28,29,30,31

[upgrade]
id=28
requires_primary=physical,9
requires_power=23
requires_point=true

[upgrade]
id=29
requires_primary=physical,15
requires_power=24
requires_point=true

[upgrade]
id=30
requires_primary=physical,21
requires_power=25
requires_point=true

[upgrade]
id=31
requires_primary=physical,27
requires_power=26
requires_point=true


# block
[power]
id=2
tab=0
position=240,80
requires_primary=defense,2
requires_primary=physical,1
requires_point=true
upgrades=3,4,5,6

[upgrade]
id=3
requires_primary=defense,5
requires_primary=physical,4
requires_point=true

[upgrade]
id=4
requires_primary=defense,8
requires_primary=physical,7
requires_point=true

[upgrade]
id=5
requires_primary=defense,11
requires_primary=physical,10
requires_point=true

[upgrade]
id=6
requires_primary=defense,14
requires_primary=physical,13
requires_point=true


# war cry
[power]
id=12
tab=0
position=240,208
requires_primary=defense,3
requires_primary=physical,2
requires_point=true
upgrades=13,14,15,16

[upgrade]
id=13
requires_primary=defense,6
requires_primary=physical,5
requires_point=true

[upgrade]
id=14
requires_primary=defense,9
requires_primary=physical,8
requires_point=true

[upgrade]
id=15
requires_primary=defense,12
requires_primary=physical,11
requires_point=true

[upgrade]
id=16
requires_primary=defense,15
requires_primary=physical,14
requires_point=true


# quake
[power]
id=32
tab=0
position=240,272
requires_primary=defense,4
requires_primary=physical,3
requires_point=true
upgrades=33,34,35,36

[upgrade]
id=33
requires_primary=defense,7
requires_primary=physical,6
requires_point=true

[upgrade]
id=34
requires_primary=defense,10
requires_primary=physical,9
requires_point=true

[upgrade]
id=35
requires_primary=defense,13
requires_primary=physical,12
requires_point=true

[upgrade]
id=36
requires_primary=defense,16
requires_primary=physical,15
requires_point=true


# stone wall
[power]
id=37
tab=0
position=48,336
requires_point=true
requires_level=1
upgrades=38,39,40,41

[upgrade]
id=38
requires_point=true
requires_level=3

[upgrade]
id=39
requires_point=true
requires_level=5

[upgrade]
id=40
requires_point=true
requires_level=7

[upgrade]
id=41
requires_point=true
requires_level=9




### Ranger Tab ################################################################
# shoot
[power]
id=42
tab=1
position=48,80
requires_primary=offense,1


# haste
[power]
id=45
tab=1
position=240,80
requires_primary=defense,2
requires_primary=offense,1
requires_point=true
upgrades=46,47,48,49

[upgrade]
id=46
requires_primary=defense,5
requires_primary=offense,4
requires_point=true

[upgrade]
id=47
requires_primary=defense,8
requires_primary=offense,7
requires_point=true

[upgrade]
id=48
requires_primary=defense,11
requires_primary=offense,10
requires_point=true

[upgrade]
id=49
requires_primary=defense,14
requires_primary=offense,13
requires_point=true


# piercing shot
[power]
id=50
tab=1
position=112,144
requires_primary=offense,2
requires_point=true
upgrades=51,52,53,54

[upgrade]
id=51
requires_primary=offense,8
requires_point=true

[upgrade]
id=52
requires_primary=offense,14
requires_point=true

[upgrade]
id=53
requires_primary=offense,20
requires_point=true

[upgrade]
id=54
requires_primary=offense,26
requires_point=true


# multi-shot
[power]
id=80
tab=1
position=112,208
requires_primary=offense,3
requires_point=true
upgrades=81,82,83,84

[upgrade]
id=81
requires_primary=offense,9
requires_point=true

[upgrade]
id=82
requires_primary=offense,15
requires_point=true

[upgrade]
id=83
requires_primary=offense,21
requires_point=true

[upgrade]
id=84
requires_primary=offense,27
requires_point=true


# rapid fire
[power]
id=65
tab=1
position=112,272
requires_primary=offense,4
requires_point=true
upgrades=66,67,68,69

[upgrade]
id=66
requires_primary=offense,10
requires_point=true

[upgrade]
id=67
requires_primary=offense,16
requires_point=true

[upgrade]
id=68
requires_primary=offense,22
requires_point=true

[upgrade]
id=69
requires_primary=offense,28
requires_point=true


# ember shot
[power]
id=95
tab=1
position=176,144
requires_primary=offense,2
requires_point=true
upgrades=96,97,98,99

[upgrade]
id=96
requires_primary=offense,8
requires_point=true

[upgrade]
id=97
requires_primary=offense,14
requires_point=true

[upgrade]
id=98
requires_primary=offense,20
requires_point=true

[upgrade]
id=99
requires_primary=offense,26
requires_point=true


# caltrops
[power]
id=100
tab=1
position=240,144
requires_primary=offense,2
requires_primary=defense,1
requires_point=true
upgrades=101,102,103,104

[upgrade]
id=101
requires_primary=offense,5
requires_primary=defense,4
requires_point=true

[upgrade]
id=102
requires_primary=offense,8
requires_primary=defense,7
requires_point=true

[upgrade]
id=103
requires_primary=offense,11
requires_primary=defense,10
requires_point=true

[upgrade]
id=104
requires_primary=offense,14
requires_primary=defense,13
requires_point=true


# bear trap
[power]
id=105
tab=1
position=240,208
requires_primary=offense,3
requires_primary=defense,2
requires_point=true
requires_power=100
upgrades=106,107,108,109

[upgrade]
id=106
requires_primary=offense,6
requires_primary=defense,5
requires_point=true
requires_power=101

[upgrade]
id=107
requires_primary=offense,9
requires_primary=defense,8
requires_point=true
requires_power=102

[upgrade]
id=108
requires_primary=offense,12
requires_primary=defense,11
requires_point=true
requires_power=103

[upgrade]
id=109
requires_primary=offense,15
requires_primary=defense,16
requires_point=true
requires_power=104

# wolf's eye
[power]
id=111
tab=1
position=48,336
requires_point=true
requires_level=1
upgrades=112,113,114,115

[upgrade]
id=112
requires_point=true
requires_level=3

[upgrade]
id=113
requires_point=true
requires_level=5

[upgrade]
id=114
requires_point=true
requires_level=7

[upgrade]
id=115
requires_point=true
requires_level=9



#### Magician Tab ################################################################
# channel
[power]
id=116
tab=2
position=48,80
requires_primary=mental,1


# shield
[power]
id=117
tab=2
position=240,80
requires_primary=mental,2
requires_primary=defense,1
requires_point=true
upgrades=118,119,120,121

[upgrade]
id=118
requires_primary=mental,5
requires_primary=defense,4
requires_point=true

[upgrade]
id=119
requires_primary=mental,8
requires_primary=defense,7
requires_point=true

[upgrade]
id=120
requires_primary=mental,11
requires_primary=defense,10
requires_point=true

[upgrade]
id=121
requires_primary=mental,14
requires_primary=defense,13
requires_point=true


# fireball
[power]
id=122
tab=2
position=112,144
requires_primary=mental,2
requires_point=true
upgrades=123,124,125,126

[upgrade]
id=123
requires_primary=mental,8
requires_point=true

[upgrade]
id=124
requires_primary=mental,14
requires_point=true

[upgrade]
id=125
requires_primary=mental,20
requires_point=true

[upgrade]
id=126
requires_primary=mental,26
requires_point=true


# ice bolt
[power]
id=127
tab=2
position=176,144
requires_primary=mental,2
requires_point=true
upgrades=128,129,130,131

[upgrade]
id=128
requires_primary=mental,8
requires_point=true

[upgrade]
id=129
requires_primary=mental,14
requires_point=true

[upgrade]
id=130
requires_primary=mental,20
requires_point=true

[upgrade]
id=131
requires_primary=mental,26
requires_point=true


# shock
[power]
id=132
tab=2
position=240,144
requires_primary=mental,2
requires_point=true
upgrades=133,134,135,136

[upgrade]
id=133
requires_primary=mental,8
requires_point=true

[upgrade]
id=134
requires_primary=mental,14
requires_point=true

[upgrade]
id=135
requires_primary=mental,20
requires_point=true

[upgrade]
id=136
requires_primary=mental,26
requires_point=true


# burn
[power]
id=137
tab=2
position=112,208
requires_primary=mental,3
requires_power=122
requires_point=true
upgrades=138,139,140,141

[upgrade]
id=138
requires_primary=mental,9
requires_power=123
requires_point=true

[upgrade]
id=139
requires_primary=mental,15
requires_power=124
requires_point=true

[upgrade]
id=140
requires_primary=mental,21
requires_power=125
requires_point=true

[upgrade]
id=141
requires_primary=mental,27
requires_power=126
requires_point=true


# freeze
[power]
id=142
tab=2
position=176,208
requires_primary=mental,3
requires_power=127
requires_point=true
upgrades=143,144,145,146

[upgrade]
id=143
requires_primary=mental,9
requires_power=128
requires_point=true

[upgrade]
id=144
requires_primary=mental,15
requires_power=129
requires_point=true

[upgrade]
id=145
requires_primary=mental,21
requires_power=130
requires_point=true

[upgrade]
id=146
requires_primary=mental,27
requires_power=131
requires_point=true


# thunderstrike
[power]
id=147
tab=2
position=240,208
requires_primary=mental,3
requires_power=132
requires_point=true
upgrades=148,149,150,151

[upgrade]
id=148
requires_primary=mental,9
requires_power=133
requires_point=true

[upgrade]
id=149
requires_primary=mental,15
requires_power=134
requires_point=true

[upgrade]
id=150
requires_primary=mental,21
requires_power=135
requires_point=true

[upgrade]
id=151
requires_primary=mental,27
requires_power=136
requires_point=true


# energy flow
[power]
id=152
tab=2
position=48,336
requires_point=true
requires_level=1
upgrades=153,154,155,156

[upgrade]
id=153
requires_point=true
requires_level=3

[upgrade]
id=154
requires_point=true
requires_level=5

[upgrade]
id=155
requires_point=true
requires_level=7

[upgrade]
id=156
requires_point=true
requires_level=9



### Knife of Sacrifices bonus
[power]
id=238
tab=0
position=112,336
requires_point=false
requires_status=emp_main_bloodvial
visible_check_locked=true

[power]
id=238
tab=1
position=112,336
requires_point=false
requires_status=emp_main_bloodvial
visible_check_locked=true

[power]
id=238
tab=2
position=112,336
requires_point=false
requires_status=emp_main_bloodvial
visible_check_locked=true
