- clean the code of nm_uclinux_b.c
- see if it's correct to use HWR_WIDTH and HWR_HEIGHT for initialisation of
  a Window class
- implement WindowDestroy()
- see if globalMainWin is necessary to have as global
- see if we need to return the exit code in MainWinExit()
- see if the timer value is OK
- see if all ui_... use the same RGB bitmap (use in Image class)
- add the load of more bitmap type, or other image format
- look at all variable type, and use only "waba" type, not "C" type
- use only xmalloc and xfree, not malloc and free
- skip the limit of 50 char for a filename in ImageLoad(). The loop seem
  wrong when we have more than 50 chars
- implement ImageFree()
- implement ImageDestroy()
- implement SocketSetTimeout()
- implement the native functions of the Sound class
- look at the native funciton implementing the class FontMetrics to be
  not GDK specific
- FontMetricsLeading allways set to 0. Don't know if it's correct
- look which global variable is needed in nm_uclinux_b.c
- implement GraphicsDestroy()
- implement GraphicsFree()
- look if WOBJ_GraphicsDrawOp() is used
- see if GraphicsGetClip() is correct (return allways 0,0-HWR_WIDTH,HWR_HEIGHT)
- GR_COPYRECT need more look :
    1. the parameter x and y are not used
    2. what to do if srcSurf is a SURF_WINDOW
    3. make the inversion if wanted
- implement the native functions of the SoundClip class
- implement the class Catalog to simulate the Palm Catalog
- clean and uniformize the code of the File class
- verify the classHooks parameters
- test the Time class (I'm not shure millis are correct)
- implement the native functions of the Vm class
- merge SuperWaba
- merge Waba Extras
- change the separator in CLASSPATH (use : and not ;)
- update the documentation (README_waba_10.txt)
- add the passage of arguments to the MainWindow applications
- permit to pass the size of the MainWindow on the command line
- comment a lot more linux/ui_gtk.c
- get the correct argc/argv in hwr_init() in linux/ui_gtk.c
- see why WOBJ_GraphicsIsValid() don't work in GraphicsSetFont(), GraphicsSetDrawOp(), ... 
- in GraphicsSetFont() implement the deletion of the old font
- see if the Clip is right for Image classes
- see if it's OK to make ...helvetica... default font
