//------------------------------------------------------------------------------
actor ClericPlayer : PlayerPawn
{
	Health 100
	Radius 16
	Height 64
	PainChance 255
	RadiusDamageFactor 0.25
	PainSound "PlayerClericPain"
	Player.ViewHeight 48
	Player.ColorRange 146, 163
	Player.HexenArmor 10, 10, 25, 5, 20
	Player.JumpZ 9
	Player.SoundClass "cleric"
	Player.DisplayName "Cleric"
	Player.HealRadiusType "Health"
	Player.InvulnerabilityMode "Ghost"
	Player.SpawnClass "Cleric"
	Player.ScoreIcon "clerface"
	Player.StartItem "CWeapMace"
	states
	{
	Spawn:
		CLER A -1
		Stop
	See:
		CLER ABCD 4
		Loop
	Melee:
	Missile:
		CLER EFG 6
		Goto Spawn
	Pain:
		CLER H 4
		CLER H 4 A_Pain
		Goto Spawn
	Death:
		CLER I 6
		CLER K 6 A_PlayerScream
		CLER LL 6
		CLER M 6 A_NoBlocking
		CLER NOP 6
		CLER Q -1
		Stop
	XDeath:
		CLER R 5 A_PlayerScream
		CLER S 5
		CLER T 5 A_NoBlocking
		CLER UVWXYZ 5
		CLER [ -1
		Stop
	Ice:
		CLER "\" 5 A_FreezeDeath
		CLER "\" 1 A_FreezeDeathChunks
		Wait
	Burn:
		FDTH C 5 Bright A_PlaySound("*burndeath")
		FDTH D 4 Bright
		FDTH G 5 Bright
		FDTH H 4 Bright A_PlayerScream
		FDTH I 5 Bright
		FDTH J 4 Bright
		FDTH K 5 Bright
		FDTH L 4 Bright
		FDTH M 5 Bright
		FDTH N 4 Bright
		FDTH O 5 Bright
		FDTH P 4 Bright
		FDTH Q 5 Bright
		FDTH R 4 Bright
		FDTH S 5 Bright A_NoBlocking
		FDTH T 4 Bright
		FDTH U 5 Bright
		FDTH V 4 Bright
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}
