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CGAL 6.0 - Geometric Object Generators
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#include <CGAL/point_generators_3.h>
The class Random_points_in_tetrahedral_mesh_3 is an input iterator creating points uniformly distributed inside a tetrahedral mesh of type Mesh_complex_3_in_triangulation_3.
The tetrahedral mesh must be valid and unchanged while the iterator is used.
| C3T3 | must be a model of Mesh_complex_3_in_triangulation_3 |
InputIterator PointGenerator CGAL::Random_points_in_disc_2<Point_2, Creator> CGAL::Random_points_in_cube_3<Point_3, Creator> CGAL::Random_points_in_triangle_3<Point_3, Creator> CGAL::Random_points_on_sphere_3<Point_3, Creator> CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh> CGAL::Random_points_in_triangle_mesh_2<Point_2, Triangulation> CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3> CGAL::Random_points_in_triangles_2<Point_2> CGAL::Random_points_in_triangles_3<Point_3> Types | |
| typedef std::input_iterator_tag | iterator_category |
| typedef C3T3::Triangulation::Point_3 | value_type |
| typedef std::ptrdiff_t | difference_type |
| typedef const value_type * | pointer |
| typedef const value_type & | reference |
| Random_points_in_tetrahedral_mesh_3 (const C3T3 &c3t3, Random &rnd=get_default_random()) | |
Creates an input iterator g generating points of type Weighted_point_3 uniformly distributed inside the tetrahedra of the mesh. | |
| CGAL::Random_points_in_tetrahedral_mesh_3< C3T3, Creator >::Random_points_in_tetrahedral_mesh_3 | ( | const C3T3 & | c3t3, |
| Random & | rnd = get_default_random() |
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Creates an input iterator g generating points of type Weighted_point_3 uniformly distributed inside the tetrahedra of the mesh.
Each tetrahedron has a probability to be chosen to hold the point depending on its volume.