MouseEvent that occurs in the
Scene where this gesture is currently registered.FxBundle).IAnchor), a related abstract base
implementation (AbstractAnchor), as
well as concrete anchor implementations (
StaticAnchor,
DynamicAnchor) to manage dynamic
positioning of visuals in dependence of others.AbstractMouseDragGesture ,
AbstractPinchSpreadGesture, and
AbstractRotateGesture).VisualChangeListener, which can be used
to recognize visual changes of one observed Node visual
relative to an observer visual.IGeometry to
Node: GeometryNode
a connection abstraction that is based on
IAnchor:
Connection
a visual to display an image which is overlayed by another image on mouse
hover: HoverOverlayImageView
a visual providing a scrollable infinite canvas with a background grid:
InfiniteCanvas
FXCanvas
, adding support for various JavaFX/SWT integration functionality:
FXCanvasEx.GestureEvent (touch events) to corresponding
JavaFX events when embedding a JavaFX scene graph into an SWT application
(via FXCanvas):
SWT2FXEventConverter.IComputationStrategy that computes anchor position by orthogonally
projecting the respective anchored reference point to the outline of the
anchorage reference geometry so that the respective point has minimal
distance to the anchored reference point and resembles the same x- (vertical
projection) or y-coordinate (horizontal projection).IConnectionRouter that interprets the Connection control
points as way points and adjusts the way points (if necessary) so that the
Connection is routed orthogonally.OrthogonalRouter.ControlPointManipulator can be used to record, perform, and
roll back control point changes during routing.Copyright (c) 2014 itemis AG and others. All rights reserved.