<?xml version="1.0"?>
<!-- 	This is the Walker include file. To add the Walker to your Aircraft
			simply replace the <PropertyList> Entry at the top of your -set file with this:
			
					<PropertyList include="Aircraft/Generic/Human/Include/walker-include.xml">

			This includes all Properties for the Walker, Key Bindings and a Menubar Entry. 
			The Keys "a", "A" and "s" have their normal Binding when not in Walk View or 
			Walker Orbit View.

			To have a custom Exit Point add this to your Aircrafts -set file in the <model> 
			section:

					<map>
						<default_exit>
							<x-offset-m type ="float">1</x-offset-m>
							<y-offset-m type ="float">3</y-offset-m>
						</default_exit>
					</map>

			This specifies where the Walker Model appears.

-->

<PropertyList>
	<sim n="0">
		<model n="0">
			<crew>
				<cockpit-position type="int">0</cockpit-position>
				<pilot>
					<chair-back type="int">0</chair-back>
					<visible type="bool">true</visible>
				</pilot>
				<walker>
					<visible type="bool">true</visible>
					<x-offset-m type="double">-0.8</x-offset-m>
					<y-offset-m type="double">1.2</y-offset-m>
					<z-offset-m type="double">0.0</z-offset-m>
					<head-offset-deg type="double">0.0</head-offset-deg>
				</walker>
			</crew>
			<map>
				<default_exit>

				</default_exit>
			</map>
			<walker n="1">
				<animate>
					<dialog-position type="int">0</dialog-position>
					<enabled-current type="bool">false</enabled-current>
					<enabled-triggers type="bool">true</enabled-triggers>
					<sequence-selected type="int">0</sequence-selected>
					<list>
						<sequence n="0" include="Aircraft/Generic/Human/Models/Animations/walker-stand_bored.xml">
						</sequence>
						<sequence n="1" include="Aircraft/Generic/Human/Models/Animations/walker-walking.xml">
						</sequence>
						<sequence n="2" include="Aircraft/Generic/Human/Models/Animations/walker-running.xml">
						</sequence>
						<sequence n="3" include="Aircraft/Generic/Human/Models/Animations/walker-walk_backwards.xml">
						</sequence>
						<sequence n="4" include="Aircraft/Generic/Human/Models/Animations/walker-falling.xml">
						</sequence>
						<sequence n="5" include="Aircraft/Generic/Human/Models/Animations/walker-open_parachute.xml">
						</sequence>
						<sequence n="6" include="Aircraft/Generic/Human/Models/Animations/walker-jumping_jacks.xml">
						</sequence>
						<sequence n="7" include="Aircraft/Generic/Human/Models/Animations/walker-splat.xml">
						</sequence>
						<sequence n="8" include="Aircraft/Generic/Human/Models/Animations/walker-stand_still.xml">
						</sequence>
					</list>
					<triggers>
						<standing type="int">-1</standing>
						<walking type="int">-1</walking>
						<running type="int">-1</running>
						<backwards type="int">-1</backwards>
						<falling type="int">-1</falling>
						<open-parachute type="int">-1</open-parachute>
						<landing type="int">-1</landing>
						<crashing type="int">-1</crashing>
					</triggers>
				</animate>
				<name type="string"></name>
				<loop-enabled type="bool">false</loop-enabled>
				<loop-to type="int">0</loop-to>
				<rest-sec type="double">0</rest-sec>	
				<transit-sec type="double">1.0</transit-sec>
				<trigger-upon type="string"></trigger-upon>
				<limb n="0">
					<y-deg type="double">0</y-deg>
					<z-m type="double">0</z-m>
				</limb>
				<limb n="1">
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="2">
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="3">
					<x-deg type="double">-80</x-deg>
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="4">
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="5">
					<x-deg type="double">0</x-deg>
					<y-deg type="double">0</y-deg>
					<hand-pose>0</hand-pose>
				</limb>
				<limb n="6">
					<x-deg type="double">-80</x-deg>
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="7">
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="8">
					<x-deg type="double">0</x-deg>
					<y-deg type="double">0</y-deg>
					<hand-pose>0</hand-pose>
				</limb>
				<limb n="9">
					<x-deg type="double">0</x-deg>
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="10">
					<y-deg type="double">0</y-deg>
				</limb>
				<limb n="11">
					<y-deg type="double">0</y-deg>
				</limb>
				<limb n="12">
					<x-deg type="double">0</x-deg>
					<y-deg type="double">0</y-deg>
					<z-deg type="double">0</z-deg>
				</limb>
				<limb n="13">
					<y-deg type="double">0</y-deg>
				</limb>
				<limb n="14">
					<y-deg type="double">0</y-deg>
				</limb>
			</walker>
		</model>
	<walker>
		<character>0</character>
		<gender>0</gender>
		<outfit>0</outfit>
		<hair>1</hair>
		<headgear>0</headgear>
		<eyewear>0</eyewear>
		<tools>0</tools>
		<outside type="bool">false</outside>
		<walking type="int">0</walking>
		<walking-momentum type="bool">false</walking-momentum>
		<speed-mps type="float">0.9</speed-mps>
		<latitude-deg type="double">0.0</latitude-deg>
		<longitude-deg type="double">0.0</longitude-deg>
		<altitude-ft type="double">0.0</altitude-ft>
		<heading-deg type="double">0.0</heading-deg>
		<pitch-deg type="double">0.0</pitch-deg>
		<roll-deg type="double">0.0</roll-deg>
		<keep-inside-offset-x type="double">0.0</keep-inside-offset-x>
		<keep-inside-offset-y type="double">2.1</keep-inside-offset-y>
		<keep-inside-offset-z type="double">9.4</keep-inside-offset-z>
		<keep-pitch-offset-deg type="double">0.0</keep-pitch-offset-deg>
		<time-of-exit-sec type="double">0.0</time-of-exit-sec>
		<altitude-at-exit-ft type="double">0.0</altitude-at-exit-ft>
		<starting-lat type="double">0.0</starting-lat>
		<starting-lon type="double">0.0</starting-lon>
		<starting-trajectory-lat type="double">0.0</starting-trajectory-lat>
		<starting-trajectory-lon type="double">0.0</starting-trajectory-lon>
		<starting-trajectory-z-mps type="double">0.0</starting-trajectory-z-mps>
		<time-to-zero-z-sec type="double">0.0</time-to-zero-z-sec>
		<airborne type="bool">false</airborne>
		<parachute-opened-altitude-ft type="double">0.0</parachute-opened-altitude-ft>
		<parachute-opened-sec type="double">0.0</parachute-opened-sec>
		<parachute-equipped type="bool">false</parachute-equipped>
		<crashed type="bool">false</crashed>
		<key-triggers>
			<outside-toggle type="bool">false</outside-toggle>
			<forward type="int">0</forward>
			<slide type="int">0</slide>
			<speed type="float">0</speed>
		</key-triggers>
	</walker>

		<view n="110">
			<name>Walk View</name>
			<type>lookfrom</type>
			<enabled type="bool">false</enabled>
			<config>
				<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
				<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
				<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
				<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
				<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
				<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
				<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
				<ground-level-nearplane-m type="double">0.5</ground-level-nearplane-m>
				<x-offset-m type="double">0.6</x-offset-m>
				<y-offset-m type="double">2.1</y-offset-m>
				<z-offset-m type="double">9.4</z-offset-m>
				<limits>
					<enabled type="bool">false</enabled>
				</limits>
			</config>
		</view>
		<view n="111">
			<name>Walker Orbit View</name>
			<type>lookat</type>
			<enabled type="bool">false</enabled>
			<config>
				<from-model type="bool">false</from-model>
				<from-model-idx type="int">0</from-model-idx>
				<at-model type="bool">false</at-model>
				<at-model-idx type="int">100</at-model-idx>
				<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
				<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
				<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
				<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
				<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
				<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
				<target-alt-ft-path>sim/walker/altitude-ft</target-alt-ft-path>
				<target-heading-deg-path>sim/walker/heading-deg</target-heading-deg-path>
				<target-lat-deg-path>sim/walker/latitude-deg</target-lat-deg-path>
				<target-lon-deg-path>sim/walker/longitude-deg</target-lon-deg-path>
				<target-pitch-deg-path>sim/walker/pitch-deg</target-pitch-deg-path>
				<target-roll-deg-path>sim/walker/roll-deg</target-roll-deg-path>
				<target-x-offset-m type="double">0</target-x-offset-m>
				<target-y-offset-m type="double">1.5</target-y-offset-m>
				<target-z-offset-m type="double">0</target-z-offset-m>
				<ground-level-nearplane-m type="double">0.2f</ground-level-nearplane-m>
				<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
				<x-offset-m type="double">0</x-offset-m>
				<y-offset-m type="double">0.7</y-offset-m>
				<z-offset-m type="double">5</z-offset-m>
				<heading-offset-deg>0</heading-offset-deg>
				<pitch-offset-deg>0</pitch-offset-deg>
				<roll-offset-deg>0</roll-offset-deg>
				<limits>
					<enabled type="bool">false</enabled>
				</limits>
			</config>
		</view>


		<menubar n="0">
			<default n="0">
				<menu n="11">
					<label>Walker</label>
						<enabled type="bool">true</enabled>
					<item>
						<label>Walker animation dialog  [Tab]</label>
						<binding>
							<command>nasal</command>
							<script>walker.sequence.showDialog()</script>
						</binding>
					</item>

					<item>
						<label>Select Theme</label>
						<binding>
                <command>nasal</command>
                <script>walk.theme_dialog.toggle()</script>
              </binding>
					</item>
					<item>
						<label>Select Equipment</label>
						<binding>
                <command>nasal</command>
                <script>walk.equip_dialog.toggle()</script>
              </binding>
					</item>
					<item>
						<label>Toggle Walker outside</label>
						<binding>
							<command>property-toggle</command>
							<property>sim/walker/key-triggers/outside-toggle</property>
						</binding>
					</item>
				</menu>
			</default>
		</menubar>
	</sim>
<!-- Keys -->
	<input n="0">
	<keyboard n="0">
<!--
		<key n="111">
			<name>o</name>
			<desc>Toggle walker outside/inside</desc>
			<repeatable>false</repeatable>
			<binding>
				<command>property-toggle</command>
				<property>sim/walker/key-triggers/outside-toggle</property>
			</binding>
		</key>
-->
		<key n="106"> 
			<name>j</name>
			<desc>open parachute</desc>
			<repeatable>false</repeatable>
			<binding>
				<command>nasal</command>
				<script>walk.open_chute()</script>
			</binding>
		</key>
		<key n="101"> 
			<name>e</name>
			<desc>Walk forward</desc>
			<repeatable>false</repeatable>
			<binding n="0">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/forward</property>
				<value>1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/forward</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>
		<key n="69"> 
			<name>E</name>
			<desc>Run forward</desc>
			<repeatable>false</repeatable>
			<binding n="0">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/forward</property>
				<value>1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<binding n="2">
				<command>property-multiply</command>
				<property>sim/walker/key-triggers/speed</property>
				<factor>5.0</factor>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/forward</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>
		<key n="100"> 
			<name>d</name>
			<desc>Walk backward</desc>
			<repeatable>false</repeatable>
			<binding n="0">
  			<condition>
					<or>
   					<equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</equals>
  			 		<equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</equals>
					</or>
 			 </condition>
				<command>property-assign</command>
				<property>sim/walker/key-triggers/forward</property>
				<value>-1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
		</key>
		<key n="68"> 
			<name>D</name>
			<desc>Walk/run backward</desc>
			<repeatable>false</repeatable>
			<binding n="0">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/forward</property>
				<value>-1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<binding n="2">
				<command>property-multiply</command>
				<property>sim/walker/key-triggers/speed</property>
				<factor>2.5</factor>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/forward</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key><!--
		<key n="97"> 
			<name>a</name>
			<desc>Slide left</desc>
			<repeatable>false</repeatable>
			<binding n="0">
  			<condition>
   					<equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</equals>
 			 </condition>
				<command>property-assign</command>
				<property>sim/walker/key-triggers/slide</property>
				<value>-1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
	<binding n="2">
  			<condition>
					<and>
   					<not-equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</not-equals>
  			 		<not-equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</not-equals>
					</and>
 			 </condition>
		<command>nasal</command>
		<script>controls.speedup(1);</script>
	</binding>
			<binding n="3">
  			<condition>
  			 		<equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</equals>
 			 </condition>
   <command>property-adjust</command>
   <property>/sim/walker/model-heading-deg</property>
	 <min>0</min>
	 <max>360</max>
	 <wrap type="bool">true</wrap>
   <step type="int">-10</step>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/slide</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>
		<key n="65"> 
			<name>A</name>
			<desc>Slide left2, override default assignment</desc>
			<repeatable>false</repeatable>
			<binding n="0">
  			<condition>
					<or>
   					<equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</equals>
  			 		<equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</equals>
					</or>
 			 </condition>
				<command>property-assign</command>
				<property>sim/walker/key-triggers/slide</property>
				<value>-1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<binding n="2">
				<command>property-multiply</command>
				<property>sim/walker/key-triggers/speed</property>
				<factor>2.5</factor>
			</binding>
	<binding n="3">
  			<condition>
					<and>
   					<not-equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</not-equals>
  			 		<not-equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</not-equals>
					</and>
 			 </condition>
		<command>nasal</command>
		<script>controls.speedup(-1);</script>
	</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/slide</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>
		<key n="100"> 
			<name>d</name>
			<desc>Slide right</desc>
			<repeatable>false</repeatable>
			<binding n="0">
  			<condition>
   					<equals>
   	 					<property>sim/current-view/name</property>
  			 	 		<value>Walk View</value>
   					</equals>
 			 </condition>
				<command>property-assign</command>
				<property>sim/walker/key-triggers/slide</property>
				<value>1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<binding n="2">
  			<condition>
  			 		<equals>
   				 		<property>sim/current-view/name</property>
   				 		<value>Walker Orbit View</value>
   					</equals>
 			 </condition>
   <command>property-adjust</command>
   <property>/sim/walker/model-heading-deg</property>
	 <min>0</min>
	 <max>360</max>
	 <wrap type="bool">true</wrap>
   <step type="int">10</step>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/slide</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>
		<key n="68"> 
			<name>D</name>
			<desc>Slide right2</desc>
			<repeatable>false</repeatable>
			<binding n="0">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/slide</property>
				<value>1</value>
			</binding>
			<binding n="1">
				<command>property-assign</command>
				<property>sim/walker/key-triggers/speed</property>
				<property>sim/walker/speed-mps</property>
			</binding>
			<binding n="2">
				<command>property-multiply</command>
				<property>sim/walker/key-triggers/speed</property>
				<factor>2.5</factor>
			</binding>
			<mod-up>
				<binding n="0">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/slide</property>
					<value>0</value>
				</binding>
				<binding n="1">
					<command>property-assign</command>
					<property>sim/walker/key-triggers/speed</property>
					<property>sim/walker/speed-mps</property>
				</binding>
			</mod-up>
		</key>-->

	</keyboard>
	</input>

	<nasal n="0">
		<walk>
			<file>Aircraft/Generic/Human/Nasal/walk.nas</file>
			<script>main_loop();</script>
		</walk>
		<walker>
			<file>Aircraft/Generic/Human/Nasal/walker-animate.nas</file>
		</walker>
	</nasal>

</PropertyList>
