<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>flame.ac</path>
  <nopreview/>

  <animation>
    <object-name>Reheatback</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>Reheatback</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>Reheatback</object-name>
  </effect>

  <animation>
    <type>material</type>
    <object-name>Reheatback</object-name>
    <emission>
      <!-- <property>/controls/engines/engine[0]/throttle</property> -->
      <property>sim/multiplay/generic/float[6]</property>
      <red>   1.000 </red>
      <green> 0.800 </green>
      <blue>  0.000 </blue>
    </emission>
  </animation>

  <model>
    <name>F1</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m> 0.00000 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.53635 </z-m>
    </offsets>
  </model>

  <model>
    <name>F2</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m> 0.00000 </x-m>
      <y-m> 0.26817 </y-m>
      <z-m> 0.46449 </z-m>
      <roll-deg> -30 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F3</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m> 0.00000 </x-m>
      <y-m> 0.46449 </y-m>
      <z-m> 0.26817 </z-m>
      <roll-deg> -60 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F4</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m> 0.00000 </x-m>
      <y-m> 0.53635 </y-m>
      <z-m> 0.00000 </z-m>
      <roll-deg> -90 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F5</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m>  0.46449 </y-m>
      <z-m> -0.26817 </z-m>
      <roll-deg> -120 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F6</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m>  0.26817 </y-m>
      <z-m> -0.46449 </z-m>
      <roll-deg> -150 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F7</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.53635 </z-m>
      <roll-deg> -180 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F8</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m> -0.26817 </y-m>
      <z-m> -0.46449 </z-m>
      <roll-deg> -210 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F9</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m> -0.46449 </y-m>
      <z-m> -0.26817 </z-m>
      <roll-deg> -240 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F10</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m> -0.53635 </y-m>
      <z-m>  0.00000 </z-m>
      <roll-deg> -270 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F11</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m> -0.46449 </y-m>
      <z-m>  0.26817 </z-m>
      <roll-deg> -300 </roll-deg>
    </offsets>
  </model>

  <model>
    <name>F12</name>
    <path>flame/heatflame.xml</path>
    <offsets>
      <x-m>  0.00000 </x-m>
      <y-m> -0.26817 </y-m>
      <z-m>  0.46449 </z-m>
      <roll-deg> -330 </roll-deg>
    </offsets>
  </model>

  <animation>
    <name>AllFlame</name>
    <object-name>Reheatback</object-name>
    <object-name>F1</object-name>
    <object-name>F2</object-name>
    <object-name>F3</object-name>
    <object-name>F4</object-name>
    <object-name>F5</object-name>
    <object-name>F6</object-name>
    <object-name>F7</object-name>
    <object-name>F8</object-name>
    <object-name>F9</object-name>
    <object-name>F10</object-name>
    <object-name>F11</object-name>
    <object-name>F12</object-name>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>AllFlame</object-name>
    <!-- <property>/engines/engine[0]/n1</property> -->
    <property>sim/multiplay/generic/float[2]</property>
    <factor> 3 </factor>   <!-- FACTOR DE ROTACIÓN ó VELOCIDAD DE ROTACIÓN (Valor original era 3) -->
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Afterburner -->
  <model>
    <name>flammeDay</name>
    <path>combustion_Day.xml</path>
    <offsets>
      <x-m> 0.6 </x-m>
      <y-m> 0.0 </y-m>
      <z-m> 0.0 </z-m>
    </offsets>
  </model>

  <model>
    <name>flammeDusk</name>
    <path>combustion_Dusk.xml</path>
    <offsets>
      <x-m> 0.6 </x-m>
      <y-m> 0.0 </y-m>
      <z-m> 0.0 </z-m>
    </offsets>
  </model>

  <model>
    <name>flammeNight</name>
    <path>combustion_Night.xml</path>
    <offsets>
      <x-m> 0.6 </x-m>
      <y-m> 0.0 </y-m>
      <z-m> 0.0 </z-m>
    </offsets>
  </model>

  <!-- ******************************************** -->
  <animation>
    <type>select</type>
    <object-name>flammeDay</object-name>
    <condition>
      <less-than>
        <!-- <property>sim/time/sun-angle-rad</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <value>1.45</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>flammeDusk</object-name>
    <condition>
      <and>
        <less-than>
          <!-- <property>sim/time/sun-angle-rad</property> -->
          <property>sim/multiplay/generic/float[7]</property>
          <value>1.7</value>
        </less-than>
        <greater-than>
          <!-- <property>sim/time/sun-angle-rad</property> -->
          <property>sim/multiplay/generic/float[7]</property>
          <value>1.45</value>
        </greater-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>flammeNight</object-name>
    <condition>
      <greater-than>
        <!-- <property>sim/time/sun-angle-rad</property> -->
        <property>sim/multiplay/generic/float[7]</property>
        <value>1.7</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>scale</type>
    <object-name>flammeDay</object-name>
    <object-name>flammeDusk</object-name>
    <object-name>flammeNight</object-name>
    <!-- <property>/engines/engine[0]/afterburner</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <x-min> 0.0 </x-min>
    <y-min> 1.0 </y-min>
    <z-min> 1.0 </z-min>
    <x-factor> 2 </x-factor>
    <y-factor> 2.3 </y-factor>
    <z-factor> 2.3 </z-factor>
  </animation>

</PropertyList>
