<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>pa23.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Piper-PA-23/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Piper-PA-23/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>supportlampe</object-name>
    <object-name>antennes</object-name>

    <!-- Floats mode -->
    <object-name>flotteurs</object-name>
    <object-name>axesfloat</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>

    <object-name>trous</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>echappes</object-name>

    <!-- Floats mode -->
    <object-name>trousF</object-name>
    <object-name>axeFG</object-name>
    <object-name>roueFG</object-name>
    <object-name>roueAFG</object-name>
    <object-name>axeFD</object-name>
    <object-name>roueFD</object-name>
    <object-name>roueAFD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
    <object-name>beaconTRS</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <!-- HDR Mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>supportlampe</object-name>
    <object-name>antennes</object-name>
    <object-name>flotteurs</object-name>
    <object-name>axesfloat</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>trous</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>echappes</object-name>
    <object-name>trousF</object-name>
    <object-name>axeFG</object-name>
    <object-name>roueFG</object-name>
    <object-name>roueAFG</object-name>
    <object-name>axeFD</object-name>
    <object-name>roueFD</object-name>
    <object-name>roueAFD</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
    <object-name>beaconTRS</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Piper-PA-23/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>moteurs</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>supportlampe</object-name>
    <object-name>antennes</object-name>
    <!-- Floats mode -->
    <object-name>flotteurs</object-name>
    <object-name>axesfloat</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>beaconTRS</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
  </effect>

  <animation>
    <name>LesFlotteurs</name>
    <object-name>flotteurs</object-name>
    <object-name>axesfloat</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>trousF</object-name>
    <object-name>axeFG</object-name>
    <object-name>roueFG</object-name>
    <object-name>roueAFG</object-name>
    <object-name>axeFD</object-name>
    <object-name>roueFD</object-name>
    <object-name>roueAFD</object-name>
  </animation>

  <animation>
    <name>LesRoues</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>LesFlotteurs</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>LesRoues</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/Wakes/all-wakes.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceCompleteG</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>500.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1100.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.30937 </x-m>
      <y-m> -1.72652 </y-m>
      <z-m> -0.51168 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteD</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[1]/rpm</property>
          <value> 500.000 </value>
        </greater-than>
        <less-than>
          <property>engines/engine[1]/rpm</property>
          <value> 1100.001 </value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>appliquer un patch diff
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.30937 </x-m>
      <y-m>  1.72652 </y-m>
      <z-m> -0.51168 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.79700 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.14918 </z1-m>
      <x2-m>  4.31658 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.39033 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>ailes2</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  3.95920 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.29678 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep> -20.0 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0.0 </dep></entry>
      <entry><ind>  0.75 </ind><dep>  20.0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.52836 </x1-m>
      <y1-m> -4.81678 </y1-m>
      <z1-m> -0.50326 </z1-m>
      <x2-m> -0.52836 </x2-m>
      <y2-m> -2.78308 </y2-m>
      <z2-m> -0.66837 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep> -20.0 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0.0 </dep></entry>
      <entry><ind>  0.75 </ind><dep>  20.0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.52836 </x1-m>
      <y1-m>  2.78308 </y1-m>
      <z1-m> -0.66837 </z1-m>
      <x2-m> -0.52836 </x2-m>
      <y2-m>  4.81678 </y2-m>
      <z2-m> -0.50326 </z2-m>
    </axis>
  </animation>

  <!-- Animations des volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.51762 </x1-m>
      <y1-m> -2.75609 </y1-m>
      <z1-m> -0.70039 </z1-m>
      <x2-m> -0.51762 </x2-m>
      <y2-m> -0.63130 </y2-m>
      <z2-m> -0.86409 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.51762 </x1-m>
      <y1-m>  0.63130 </y1-m>
      <z1-m> -0.86409 </z1-m>
      <x2-m> -0.51762 </x2-m>
      <y2-m>  2.75609 </y2-m>
      <z2-m> -0.70039 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.40709 </x1-m>
      <y1-m> -0.17217 </y1-m>
      <z1-m> -0.82263 </z1-m>
      <x2-m> -2.80190 </x2-m>
      <y2-m> -0.17217 </y2-m>
      <z2-m> -0.88066 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.80190 </x1-m>
      <y1-m>  0.17217 </y1-m>
      <z1-m> -0.88066 </z1-m>
      <x2-m> -3.40709 </x2-m>
      <y2-m>  0.17217 </y2-m>
      <z2-m> -0.82263 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.94112 </x1-m>
      <y1-m> -1.86975 </y1-m>
      <z1-m> -0.92102 </z1-m>
      <x2-m> -1.31878 </x2-m>
      <y2-m> -1.86975 </y2-m>
      <z2-m> -0.88465 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.94112 </x1-m>
      <y1-m> -1.59724 </y1-m>
      <z1-m> -0.92329 </z1-m>
      <x2-m> -1.31879 </x2-m>
      <y2-m> -1.59724 </y2-m>
      <z2-m> -0.88722 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[2]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.31878 </x1-m>
      <y1-m>  1.86975 </y1-m>
      <z1-m> -0.88465 </z1-m>
      <x2-m> -1.94112 </x2-m>
      <y2-m>  1.86975 </y2-m>
      <z2-m> -0.92102 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[2]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.05 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.31879 </x1-m>
      <y1-m>  1.59724 </y1-m>
      <z1-m> -0.88722 </z1-m>
      <x2-m> -1.94112 </x2-m>
      <y2-m>  1.59724 </y2-m>
      <z2-m> -0.92329 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1262 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.007 </x>
      <y> 0.000 </y>
      <z> 0.126 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -50 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.56363 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.15198 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleAH</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.59749 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.05031 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1361 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.005 </x>
      <y> 0.000 </y>
      <z> 0.136 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 50 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.14840 </x-m>
      <y-m> -1.73351 </y-m>
      <z-m> -1.12684 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.10575 </x-m>
      <y-m> -1.73351 </y-m>
      <z-m> -1.02832 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1361 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.005 </x>
      <y> 0.000 </y>
      <z> 0.136 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 50 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.14840 </x-m>
      <y-m>  1.73351 </y-m>
      <z-m> -1.12684 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.10575 </x-m>
      <y-m>  1.73351 </y-m>
      <z-m> -1.02832 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.49529 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.74708 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 95 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.16909 </x-m>
      <y-m> -1.73360 </y-m>
      <z-m> -0.73013 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 95 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.16909 </x-m>
      <y-m>  1.73360 </y-m>
      <z-m> -0.73013 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/caster-angle-deg</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <factor> -0.8 </factor>
    <axis>
      <x1-m> -3.52119 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -1.12373 </z1-m>
      <x2-m> -3.49812 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.78436 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -3.53806 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.39433 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -1.20331 </x-m>
      <y-m> -1.73350 </y-m>
      <z-m> -1.36426 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>wheels</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -1.20331 </x-m>
      <y-m>  1.73350 </y-m>
      <z-m> -1.36426 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Float mode -->
  <animation>
    <type>translate</type>
    <object-name>roueAFG</object-name>
    <object-name>axeFG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.470 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.000 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.230 </x>
      <y> 0.000 </y>
      <z> 0.410 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>roueAFD</object-name>
    <object-name>axeFD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.470 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.000 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.230 </x>
      <y> 0.000 </y>
      <z> 0.410 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>roueFG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.3 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>roueFD</object-name>
    <property>gear/gear[3]/position-norm</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.3 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueAFG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -4.50105 </x-m>
      <y-m> -1.15665 </y-m>
      <z-m> -2.65295 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueAFD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -4.50105 </x-m>
      <y-m>  1.15665 </y-m>
      <z-m> -2.65295 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueFG</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -0.50228 </x-m>
      <y-m> -1.15665 </y-m>
      <z-m> -2.52279 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueFD</object-name>
    <!-- <property>gear/gear[3]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -0.50228 </x-m>
      <y-m>  1.15665 </y-m>
      <z-m> -2.52279 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>LesGouvernes</name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LesGouvernes</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.gouvernes.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LesGouvernes</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>amphibian</value>
      </equals>
    </condition>
    <!-- <property>sim/model/door-positions/gouvernes/position-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.12631 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.86719 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailG</object-name>
    <condition>
      <and>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>amphibian</value>
        </equals>
        <equals>
          <!-- <property>sim/model/door-positions/gouvernes/position-norm</property> -->
          <property>sim/multiplay/generic/float[6]</property>
          <value>1</value>
        </equals>
      </and>
    </condition>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  3.12631 </x-m>
      <y-m> -1.15701 </y-m>
      <z-m> -1.86719 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailD</object-name>
    <condition>
      <and>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>amphibian</value>
        </equals>
        <equals>
          <!-- <property>sim/model/door-positions/gouvernes/position-norm</property> -->
          <property>sim/multiplay/generic/float[6]</property>
          <value>1</value>
        </equals>
      </and>
    </condition>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  3.12631 </x-m>
      <y-m>  1.15701 </y-m>
      <z-m> -1.86719 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Porte -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <or>
              <and>
                <property>gear/gear[0]/wow</property>
                <property>gear/gear[1]/wow</property>
                <property>gear/gear[2]/wow</property>
              </and>
              <and>
                <property>gear/gear[4]/wow</property>
                <property>gear/gear[5]/wow</property>
                <property>gear/gear[6]/wow</property>
                <property>gear/gear[7]/wow</property>
                <property>gear/gear[8]/wow</property>
                <property>gear/gear[9]/wow</property>
              </and>
            </or>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 38 </factor>
    <axis>
      <x1-m> -2.15539 </x1-m>
      <y1-m>  0.64432 </y1-m>
      <z1-m> -0.57783 </z1-m>
      <x2-m> -1.98354 </x2-m>
      <y2-m>  0.65670 </y2-m>
      <z2-m> -0.05049 </z2-m>
    </axis>
  </animation>

</PropertyList>
